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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Dillon Beard
    • January 20, 2017 at 7:31 PM
    • #13,041

    got an update today!

  • leplubodeslapin
    • January 20, 2017 at 9:34 PM
    • #13,042

    What is it exactly ? It does look more like 3D scenes than a map but, yeah i don't know. Maybe it's for a singleplayer experience ?

    It's good to see these realtime shadows and reflective glass, nice and sharp :)

    Good job !

  • Thewhaleman
    • January 20, 2017 at 10:10 PM
    • #13,043
    Quote from WhatGrenadeWhere

    14 hours ago, WhatGrenadeWhere said: @Thewhaleman That's one big ass cock of gold, lol. I gotta snag the pic and send it to Eight Thoughts (YouTuber). Looks nice though. And the chicken fish. Hilarious. How's Rooftops coming along?

    Thank man, chicken fish was super fun to make to be honest. Also rooftop's Layout is, probably, done. I'm strictly on detailing, so lots of work. Taking a break to work on the chicken map, cause it's nice to take on small projects you can start and finish in less than a month.

  • Dillon Beard
    • January 21, 2017 at 12:40 AM
    • #13,044
    Quote from leplubodeslapin

    3 hours ago, leplubodeslapin said: What is it exactly ? It does look more like 3D scenes than a map but, yeah i don't know. Maybe it's for a singleplayer experience ?

    It's good to see these realtime shadows and reflective glass, nice and sharp :)

    Good job !

    External Content www.youtube.com
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    its a recreation of Bob's Burgers for CSGO, im not sure what mode i want to make it, more than likely GG because thats all i care about.

  • El_Exodus
    • January 21, 2017 at 12:42 AM
    • #13,045

    Judging by the screenshots i thought it's a rats map. I guess i've been wrong

  • Dillon Beard
    • January 21, 2017 at 1:03 AM
    • #13,046
    Quote from El_Exodus

    20 minutes ago, El_Exodus said: Judging by the screenshots i thought it's a rats map. I guess i've been wrong

    thats the nicest thing ive ever heard

  • WhatGrenadeWhere
    • January 21, 2017 at 11:04 AM
    • #13,047

  • WhatGrenadeWhere
    • January 22, 2017 at 10:16 AM
    • #13,048

    I think some brain cells died. For some reason when I try to edit my last post, I don't have any options for regular text, like this. Or am I just retarded?

  • spa
    • January 22, 2017 at 6:05 PM
    • #13,049

    Still working on this. Decided to take a second look at the waterfront and clear out all the "terracotta-style" buildings that just cluttered up the view. I think this approach compliments the main building alot more:

  • blackdog
    • January 23, 2017 at 6:33 PM
    • #13,050

    Darn it, the building on the right looks a lot like one I was building for an abandoned map I started many months ago.

    well executed :)

  • Castle
    • January 24, 2017 at 1:29 AM
    • #13,051

    Here is a 53 minute talk where I go over a ton of information and feedback. Lots and lots of level design discussion.

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    make sure to give me a thumbs up on steemithttps://steemit.com/gaming/@thecas…dback-doomworld

  • Dillon Beard
    • January 25, 2017 at 7:44 AM
    • #13,052

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    pretty much all that's left is the tile

  • Castle
    • January 27, 2017 at 12:00 AM
    • #13,053

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    This is for the next round of play tests on my Doom 2 level. So if you saw the first round it you can see how the level progressed in that time and you can even see where its going next. Big changes to it this round as well. Steemit link : https://steemit.com/gaming/@thecas…ts-beta1-part-1

  • hoistenize
    • January 28, 2017 at 3:15 AM
    • #13,054

    I made a small scene

    [Blocked Image: http://i.imgur.com/xKOOU6M.jpg]

    that's an oil refinery in the background

  • HoMaRt
    • January 28, 2017 at 9:01 PM
    • #13,055

    Lots of new stuff in my rts project :

    I have create a little "behind the scene" to share the way i placed all my blueprints trees in the level :

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  • Castle
    • January 31, 2017 at 7:06 AM
    • #13,056

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    This one is long and I talk a lot about level design and make a hell of a lot of changes to the map based on the play test.

  • Eternifity
    • February 2, 2017 at 1:19 PM
    • #13,057

    I've been working on my map, Tackett, for over a month now. It's based off a real life location, Tackett's Mill located near me. It's already up on the workshop if you want to check it out and leave feedback. Still got to get into 3DS Max tho.


    Imgur: http://imgur.com/a/jz9Wn

    Workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=844629057

  • Stract
    • February 2, 2017 at 3:38 PM
    • #13,058

    [Blocked Image: http://media.moddb.com/images/mods/1/30/29364/silo.jpg]

    [Blocked Image: http://media.moddb.com/images/mods/1/30/29364/fan_gamma_2.jpg]

    [Blocked Image: http://media.moddb.com/images/mods/1/30/29364/UNz6F3S.jpg]

    WIP for my Portal 2 mod.

  • blackdog
    • February 4, 2017 at 9:42 AM
    • #13,059

    That is damn well impressive! Let me throw in some more likes ??????

    Any release window? I still have to play Portal 2, so that could be convenient :D

  • leplubodeslapin
    • February 4, 2017 at 10:06 AM
    • #13,060
    Quote from blackdog

    22 minutes ago, blackdog said: That is damn well impressive! Let me throw in some more likes ??????

    Any release window? I still have to play Portal 2, so that could be convenient :D

    Stop doing what you're doing right now and play Portal 2 !

    @Stract Looks amazing !

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