WIP in WIP, post your level screenshots!
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bathroom is done! lighting isnt great but im moving on.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
[Blocked Image: http://images.akamai.steamusercontent.com/ugc/96101729586686573/651CF8FED4C01AA1C3E812C438F261D7DF18217B/]
kitchen has begun!
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Quote from Dillon Beard
6 hours ago, Dillon Beard said:
bathroom is done! lighting isnt great but im moving on.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.kitchen has begun!
where a tube of toothpaste?
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Been fairly bored this weekend, just been scripting something along the lines of the city section of hl2.
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decent progress, would like to try doing some more interactive parts however.
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Quote from Stract
On 02/02/2017 at 4:38 PM, Stract said: [Blocked Image: http://media.moddb.com/images/mods/1/30/29364/fan_gamma_2.jpg]
Shoulda work that blorange man.
BLORANGE TEAM W/ ME GOGOGOGO
and
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https://steemit.com/gaming/@thecas…start-to-finish -
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Quote from Castle
On 2/7/2017 at 6:03 AM, Castle said:
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How did you make the skybox to show up like that in editor? I also build my maps in GZDoom Builder.
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Here is a raw 16 minutes of black metal difficulty for Redemption Of The Slain Beta 2. This includes the new area of the map as well as all of the most recent game play changes.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
This release includes one additional level that was not present in the previous version. I have also done a ton of changes based on feedback so everything should feel and play a lot better than before. My plans are to add one final battle section at the end of the level which will be included in the next version of the map.
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Quote from RaVaGe
On 2/6/2017 at 2:48 PM, RaVaGe said: Shoulda work that blorange man.
BLORANGE TEAM W/ ME GOGOGOGO
Sign me up for this bad motherfucker!
Quote from SirKI'd shrink the scale of those floor textures. I'm guessing they're above .25 scale, that's generally a no-no.
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Quote from blackdog
1 hour ago, blackdog said: Noice, just to confirm, is that CS? (never heard it was played 1v1 and it doesn't look like UT)
Yeah its CS - theres a reddit contest for creating small 1v1 arenas. Its played with a server plugin
Quote from FMPONE1 hour ago, FMPONE said: Sign me up for this bad motherfucker!
I'd shrink the scale of those floor textures. I'm guessing they're above .25 scale, that's generally a no-no.
Its actially .25 (its from infernew) - but shrinking it down maybe a good idea
ill try it thank you 
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Yeah i just thought it would look good this way
ill try some changes as soon as i got some time on my hand 
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been a while since i posted anything here, here are some wips from a sci fi map for tf2, we have played it a lot over at tf2maps.net, a ton of more screens here: http://steamcommunity.com/id/invalidnick/screenshots/
spawn room
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team connector outside of spawn,
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vent,
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middle, control point,
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subtle hell area,
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edit, forgot to add the screens...so silly
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am_chicken complete, I get it, it's a wip thread but creating an entire thread about this?
http://steamcommunity.com/sharedfiles/fi…s/?id=860768797
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Minus a few shadow bugs I'll have to recompile for, it's done

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you'd better have a golden calf in there
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Quote from mr.P
oh my god thats fucking awesome.
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