Quote from Yanzl54 minutes ago, Yanzl said: Speaking of Substance and CS:GO, I patched together a Source engine looking shader for substance.
Get it here: http://gortnar.com/vmt/shaders.7z and put it in ...\Substance Designer 5\resources\view3d\shaders
This deserves it's own thread!
I expanded on this by making a template for Substance Designer to be used with the Source Shader. Download here: https://www.dropbox.com/s/dvkakn8mlij5…emplate.7z?dl=0 Instructions on how to set up are on the read me file
[Blocked Image: http://i.imgur.com/ztzhVL8.png]
I also made a Base Source Material node. You can use this node to get up and running the source shader for quick results, then later on plug in custom maps for env mask, and specularity (Phong). You can also work with height map and then the node will get the normal map.
[Blocked Image: http://i.imgur.com/L09gxXJ.jpg]
Example Node. To explain the very basics.
[Blocked Image: http://i.imgur.com/3ojlXUZ.jpg]