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Rebellion: A Star Wars Mod For Insurgency [Early-Development]

  • Quotingmc
  • June 26, 2016 at 3:46 PM
  • Quotingmc
    • June 26, 2016 at 3:46 PM
    • #1

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    Download Here!

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  • Shibou
    • June 26, 2016 at 10:33 PM
    • #2

    so de_contract is now being shifted into the Star Wars universe?

  • Quotingmc
    • June 27, 2016 at 8:39 PM
    • #3

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  • Motanum
    • June 27, 2016 at 9:36 PM
    • #4

    I don't recall the blaster model from the movies. But it could use various tones of grey on various part, currently it looks to flat and you can see any of the detail from the model.

    I haven't played insurgency, but from the images, the mapping looks very clean and neat. So I love the direction it's going.

  • Quotingmc
    • June 27, 2016 at 9:47 PM
    • #5
    Quote from Motanum

    3 minutes ago, Motanum said: I don't recall the blaster model from the movies. But it could use various tones of grey on various part, currently it looks to flat and you can see any of the detail from the model.

    I haven't played insurgency, but from the images, the mapping looks very clean and neat. So I love the direction it's going.

    Hi Motanum,

    Both blasters are official Star Wars Cannon and are all black so we are fairly limited by the source material. We agree they do look fairly flat all though do bare in mind that in the images and videos above the guns have no shaders applied so they often look better while in game. That is my fault for not stating that previously. Thank you though for the feedback and interest

  • ashton93
    • June 27, 2016 at 11:33 PM
    • #6

    This looks like it could be a more hardcore and skillbased alternative to the newest Battlefront game, definitely keeping my eyes on this :)

  • Quotingmc
    • June 27, 2016 at 11:45 PM
    • #7
    Quote from ashton93

    11 minutes ago, ashton93 said: This looks like it could be a more hardcore and skillbased alternative to the newest Battlefront game, definitely keeping my eyes on this :)

    Hi Ashton,

    We are currently trying to keep the more tactical style of play insurgency is famous for. Thanks for the kind words.

  • Quotingmc
    • June 28, 2016 at 8:52 PM
    • #8

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  • Motanum
    • June 29, 2016 at 12:13 AM
    • #9

    Why are the edges so jarred? Overall I like it, You can tell because of the various levels of grey, more of the gun's detail

  • Quotingmc
    • June 29, 2016 at 5:03 PM
    • #10
    Quote from Motanum

    16 hours ago, Motanum said: Why are the edges so jarred? Overall I like it, You can tell because of the various levels of grey, more of the gun's detail

    Hi Motanum,

    I think the jagged edges are a mix of low render settings for speed so we can get new stuff out daily as well as my lack of Photoshop skills. In game they should appear smoother. Thanks for the feedback as always!

  • Quotingmc
    • June 29, 2016 at 9:39 PM
    • #11

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  • Quotingmc
    • July 1, 2016 at 6:20 PM
    • #12

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    [Blocked Image: http://i.imgur.com/vGvv9JB.png]

  • Guest
    • July 6, 2016 at 2:28 AM
    • #13

    This is actually super exciting, I'd love to do something for this at some point. So is this still going to be technically "M" rated? That would be kind of awkward if the rebels and stormtroopers are dropping f bombs and are covered in blood decals etc.

  • clankill3r
    • July 14, 2016 at 12:53 PM
    • #14

    Blood is good :)

    Will the gravity be less strong on some maps? That would be cool.

  • oxygencube
    • July 28, 2016 at 8:28 AM
    • #15

    Wow.. I really hope people jump on board with this! If I wasn't super swamped I would provide some models and textures.. Heck down the line I might be able to help out. Keeping an eye on this!

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