Guys, I apologize for how basic these questions are, but I recently got the student license for Substance Designer and Painter. As I am starting work on my second CS:GO map, this time I wanted to create some custom textures from scratch, and these programs seem like the new industry standard for texturing and skinning models.
Before I delve too deep into either, I just want to make sure I understand the basics. Do these tools work in such a way that SD is used to create "materials" (like brick wall textures and grassy textures), while SP is used to apply these materials to models (with some overlapping features between SD and SP)?
For example:
If I wanted to make CS:GO textures, would I use SD to create substances which I then export as bitmap and convert to VTF?
If I eventually make my own models (or want to re-skin a Valve one), would I do it in SP? Using substances made in SD?
Or am I way off base?
Alos, if there are any CS:GO specific guides with SD and SP I would love to know about them.
Thanks for any help!