I liked Brewery better, but oh well. Looks really nice though! ![]()
Posts by MadsenFK
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Remakes aren't allowed to enter, but I've been working on a completely rework (new layout) of a WIP version of de_Copenhagen which had been worked on for a couple of weeks.
Is that considered a remake of an existing map, which had already been released to the workshop as a WIP version?
Here's the workshop submission (this is the newest version of the map)
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Quote from FMPONE
2 hours ago, FMPONE said: No post about this? Dafaq bois? You must all be too busy playing it.
http://www.counter-strike.net/operationhydra/
Congrats everybody! literally too many people to even tag in one post.
F I N A L L Y ! ! !
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See ya Summer 2017 and good luck everyone!
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Quote from NikiOo
55 minutes ago, NikiOo said: I honest think this could be an operation map. It just needs more personality. Feels kind of generic, with nothing special and unique.
I ran around it and I feel like bombsite A is somewhat too difficult to defend. Don't know how it would play in competitive.
I saw one room in the map which was blocked off and there was only one half open door looking into it and you've had it all detailed like it was planned to be an accessible area.
Also the visibility is pretty good but it could be improved on some spots of the map.
Yeah, It's a very generic theme I chose. I've heard that wayyyyyyyyyyyyyyyyy to much now actually, but I'm not gonna change it unfortunately.
Bombsite A has been changed a tiny bit in the update I most likely will release tommorow.
And that the half closed off room was actually a route you could go in the earlier versions, but I closed it off due to feedback I got.
So thanks a lot for the feedback my ni?️?️a
Quote from RAD4 minutes ago, RAD said: @NikiOo has a good point. It has potential of being an operation map, but it kinda looks like an Empire or Train and it needs a bit more personality.
There are areas that are too open and without many design and gameplay details,some of buildings are too short and ,
i would like to see one building that would stick out and be used as navigation point. (Maybe rise that Clocktower)
I havent playtested it so i cannot say anything about layout but you threw some interesting ideas in there.
Anyways you have done a good job in every way,honestly looking forward to Copenhagen.
The clocktower has been risen in the update which I will release tommorow, to where you can see from almost everywhere on the map.
Thank you for the feedback x))
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Holy fuck, I actually finished a map? First time of being a little proud of myself, in my entire life time.
But for real though, thanks a lot guys.
PS. By finished, I mean that I'm absolutely done with it. No layout changes or anything like that, just small bug fixing.
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Quote from Bevster
3 hours ago, Bevster said: Let's all hope you've finally cured the map of it's personality disorder
. It's sad to see such a promising theme go, but if you're confident in the new setting - best of luck, just please commit and finish it, this map really deserves it.I like that you didn't completely scrape it and kept a lot of structure from the older layout, but I think you're trying to rework in all the wrong places. Your previous map had very exciting and polished pathing into the bombsites and the bombsites themselves, but you seem to have abandoned that and gone for more direct and bold gameplay approaches for both teams. That's obviously not inherently bad, but you're reworking stuff that did not need any fixing, a simple theme redo would have been enough. Meanwhile your Middle is still kind of unexciting because it's just a glorified angled rectangle with two long connectors, very similar to it's previous version. Maybe new design decisions will prove me wrong, playtest it! :^)
Thanks for the feedback my friend :)))
I'm wayyyyyyy more confident in the new theme, since I have actual reference to base the buildings of. (Which I didn't have before). Also because people told me they couldn't figure out what place or planet that they were running around on.
Although I can agree on the layout changes I made. Too extreme for sure. I have a few ideas on pathways to each bombsite and the connectors, aswell as bringing some of the old layout back.
Quote from Slimek2 hours ago, Slimek said: Looks very promising. Keep that up

Thanks!

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I didn't hear anything either
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With numerous theme changes, I really fucking hope that this will be the one.
Anyways, feedback is always appreciated
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MADSENFK REACTS TO BATTLEFRONT 2 TRAILER!! (LITERALLY FALLS OUT OF CHAIR!)
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Did some thinking today about a location the map could take place in, and I figured that I would do Copenhagen. This means that I have to re-iterate quite a lot.
And you know, I live there so if I ever need some specific reference from somewhere It's gonna be ez pz
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- Mid has been made more narrow aswell as bombsite B - Removed structure on bombsite B - Path to B has recieved an indoor part - Lighting has been changed to something more fitting for the theme I'm going for - There's a bit of a river now around A - B Connector has been changed up - Ruins simplified just a bit (Main path to A from CT Spawn) - Added fog
Not all things stated in the playtest has been added yet, such as reworking some of the connecting parts of the map, aswell as simplifying bombsite A etc.
But those well most likely ship the next update

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Quote from RadojeCS
2 hours ago, RadojeCS said: Oh nice looking,guess you are hyped about Canal it will save you lots of time.
If you're talking assets, well those are gonna come in handy for sure.
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Just wanted to share the progress on the Riverside Remake I'm currently working on.
The map is not up for download just yet, still need to add some clipping, lights, nice ass brushes and props.
probably next week you'll get a download link to test map out as much as you like
Have some pictures
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