1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[CS:GO] Riverside

  • MadsenFK
  • May 6, 2017 at 7:53 PM
  • MadsenFK
    • May 6, 2017 at 7:53 PM
    • #1

    Holy fuck, I actually finished a map? First time of being a little proud of myself, in my entire life time.

    But for real though, thanks a lot guys.

    PS. By finished, I mean that I'm absolutely done with it. No layout changes or anything like that, just small bug fixing.

    WIP Thread

    DOWNLOAD

    The content cannot be displayed because it is no longer available.

  • NikiOo
    • May 6, 2017 at 10:13 PM
    • #2

    Nice work with the detailing!

  • NikiOo
    • May 7, 2017 at 9:29 AM
    • #3

    What happened to the Copenhagen theme? I really liked that one.

  • MadsenFK
    • May 7, 2017 at 10:02 AM
    • #4
    Quote from NikiOo

    31 minutes ago, NikiOo said: What happened to the Copenhagen theme? I really liked that one.

    Well that's the map I'm working on now.

  • jakuza
    • May 7, 2017 at 8:34 PM
    • #5

    Excellent work. My only gripe is that the detailing looks kinda mathematical and perfect, like you allocated one piece of clutter to every square meter or something. I know your objective is probably a clean competitive map so this is fine, but I think a bit of environmental storytelling could really elevate it.


    Couple other small things:

  • JNota
    • May 12, 2017 at 6:06 PM
    • #6

    I love the looks of this map! You did a great job on the detailing not sure about some of those sightlines for ct's but I'll pop into a game and see for myself

  • NikiOo
    • May 13, 2017 at 8:58 PM
    • #7

    I honest think this could be an operation map. It just needs more personality. Feels kind of generic, with nothing special and unique.

    I ran around it and I feel like bombsite A is somewhat too difficult to defend. Don't know how it would play in competitive.

    I saw one room in the map which was blocked off and there was only one half open door looking into it and you've had it all detailed like it was planned to be an accessible area.

    Also the visibility is pretty good but it could be improved on some spots of the map.

  • Rad
    • May 13, 2017 at 9:58 PM
    • #8

    @NikiOo has a good point. It has potential of being an operation map, but it kinda looks like an Empire or Train and it needs a bit more personality.

    There are areas that are too open and without many design and gameplay details,some of buildings are too short and ,

    i would like to see one building that would stick out and be used as navigation point. (Maybe rise that Clocktower)

    I havent playtested it so i cannot say anything about layout but you threw some interesting ideas in there.

    Anyways you have done a good job in every way,honestly looking forward to Copenhagen.

  • MadsenFK
    • May 13, 2017 at 10:00 PM
    • #9
    Quote from NikiOo

    55 minutes ago, NikiOo said: I honest think this could be an operation map. It just needs more personality. Feels kind of generic, with nothing special and unique.

    I ran around it and I feel like bombsite A is somewhat too difficult to defend. Don't know how it would play in competitive.

    I saw one room in the map which was blocked off and there was only one half open door looking into it and you've had it all detailed like it was planned to be an accessible area.

    Also the visibility is pretty good but it could be improved on some spots of the map.

    Yeah, It's a very generic theme I chose. I've heard that wayyyyyyyyyyyyyyyyy to much now actually, but I'm not gonna change it unfortunately.

    Bombsite A has been changed a tiny bit in the update I most likely will release tommorow.

    And that the half closed off room was actually a route you could go in the earlier versions, but I closed it off due to feedback I got.

    So thanks a lot for the feedback my ni?️?️a


    Quote from RAD

    4 minutes ago, RAD said: @NikiOo has a good point. It has potential of being an operation map, but it kinda looks like an Empire or Train and it needs a bit more personality.

    There are areas that are too open and without many design and gameplay details,some of buildings are too short and ,

    i would like to see one building that would stick out and be used as navigation point. (Maybe rise that Clocktower)

    I havent playtested it so i cannot say anything about layout but you threw some interesting ideas in there.

    Anyways you have done a good job in every way,honestly looking forward to Copenhagen.

    The clocktower has been risen in the update which I will release tommorow, to where you can see from almost everywhere on the map.

    Thank you for the feedback x))

  • Rad
    • May 13, 2017 at 10:22 PM
    • #10

    @madsenfk Oh nice, i can see into future thats cool.

  • NikiOo
    • May 14, 2017 at 12:06 PM
    • #11

    Can't wait for the next update. That clocktower is a very important part of your map. Landmarks like this are what define the personality of a map.

  • MadsenFK
    • May 14, 2017 at 8:01 PM
    • #12

    Update is out bois x)

    download


Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  2. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  3. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  4. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™