Brewery is a bomb defusal map set in (you guessed it) a brewery.
http://steamcommunity.com/sharedfiles/fi…s/?id=870651384
http://steamcommunity.com/sharedfiles/fi…/?id=1216568860 (new workshop page)
Brewery is a bomb defusal map set in (you guessed it) a brewery.
http://steamcommunity.com/sharedfiles/fi…s/?id=870651384
http://steamcommunity.com/sharedfiles/fi…/?id=1216568860 (new workshop page)
You technically released it before the contest, but since you only have a graybox, they'll probably let you anyways. The brewery seems like a cool and original theme, nice!
Yeah FMPONE has clarified that gray boxes are eligible as long as no art-passed version has been made public, so I think this entry is fine.
I like breweries and would be sad to blow one up, but I look forward to playing CT side. ![]()
Yeah it says greyboxes are fine! Cheers guys ![]()
Just rolled out an update for Brewery. B Site has seen a few changes to it's entrances and the actual plant zone itself has been moved further inwards, along with some other changes.
Workshop Link: http://steamcommunity.com/sharedfiles/fi…s/?id=870651384
Updated overview:
General Screenshots:
Good effort!
Cheers!
Seems complex. Curious to see how it plays out! Have you already booked a playtest? ![]()
How do you have such a good looking overview? ![]()
Brewery has now changed name to Beer!
I've also just rolled out another big update, mainly surrounding reducing the overall size of the map and changes to mid and B site.
Workshop Link: [/b]http://steamcommunity.com/sharedfiles/fi…s/?id=870651384
General Screenshots:
Updated Overview:
I liked Brewery better, but oh well. Looks really nice though! ![]()
After running Brewery's first playtest yesterday, I have hibernated and produced a large number of changes. The first being that the map's name is back to being Brewery for now (can't decide between the two).
Both bombsites have seen changes to the positioning of the plant zones themselves; the door and connecting path at the back of A site have gone; A connector has been revamped; T and CT side connecting paths to B are now joined to reduce the number of entrances into the bombsite; the spawn timings have been tweaked; and more. Check them out in the images below!
Workshop Link: [/b]http://steamcommunity.com/sharedfiles/fi…s/?id=870651384
New Screenshots:
Current Overview:
Thought I'd post an update on what has been happening with Brewery over the last two weeks.
For the most part, I've been working on modelling a few props that will make it into the final version; regardless of layout changes; whilst waiting for the playtest that occurred yesterday.
Since then, I've implemented changes from the feedback received. Take a look:
Really really good layout , excited to see this map on a competetive level
In response to my update yesterday, the workshop has now been updated!
There have been a tonne of changes, making A Site easier to retake for CT's, Mid easier to take for Ts, and rotates being shortened on the T Side of the map.
Also, the cylinders on A Site now have an octagon shaped boarder; making peeking less awkward; sightlines into Mid from B Boost have been reduced, and much more.
Take a look for yourself: https://steamcommunity.com/sharedfiles/fi…s/?id=870651384
Check out the updated overview:
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