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  3. MadsenFK

Posts by MadsenFK

  • [CS:GO] Morocco (Wingman)

    • MadsenFK
    • October 15, 2018 at 6:58 PM

    Hello again bois

    I'm attempting yet again to make a map hopefully without failing.

    I'm still working on my other Wingman map that I started a few months ago, but I figured I would just have two projects going on at the same time, to not feel burned out from working on one constantly.

    But on to this one, Morocco. I'm gonna put the Dust 2 stock assets to good use in this one, but still have some originality with a few custom textures and architecture etc.

    You'll probably also notice the map is quite huge compared to other Wingman maps, which is something I'm trying to experiment with.

    It's a pretty ambitious project, but hopefully I'll be able to finish it.

    DOWNLOAD

    IMGUR ALBUM

  • [CS:GO] de_Iris

    • MadsenFK
    • June 23, 2018 at 1:03 PM

    awesome!

  • Battlefield V

    • MadsenFK
    • June 10, 2018 at 10:39 AM

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Pretty cool stuff tbh

    and the trailer wasn't ass this time

  • Battlefield V

    • MadsenFK
    • May 23, 2018 at 11:17 PM

    I just don't understand why they made the Battlefield 1 reveal trailer so damn good, and make this one so utterly terrible.

    - No epic music

    - Nothing big and exciting was shown. Just scripted gameplay with some cinematic cut scenes (Battlefield 1 trailer had the zeppelin, the train and the 20-something horses running in the sand etc.)

    - BF1's trailer definitely benifited from the jump cuts. This trailer basically had none, making it somewhat boring to watch (for me atleast)

    - Almost nothing excited me with this trailer, besides some cool gameplay mechanics.

    JackFrags uploaded a video on his YouTube channel right after the game had been revealed, explaining a lot of the features that will be in the game. I'm actually really happy that they've chosen to have more strategic and team focused gameplay. That's what Battlefield needed. Just sad that they chose to make this kind of trailer, that a lot of people are going to judge the game out of.


    woohoo for no premium pass though :)

    EDIT: found out that the guy who made the previous Battlefield trailers left DICE in 2016 after Battlefield 1.

  • [CS:GO] de_Iris

    • MadsenFK
    • April 24, 2018 at 8:40 PM

    How much for 2 scoops of strawberry ice cream?

  • DE_Sentinel (WIP)

    • MadsenFK
    • April 21, 2018 at 11:02 PM
    Quote from PapaRabbi

    1 minute ago, PapaRabbi said: I love seeing people restart old projects again. I personally just started working on a map from November of last year again, so good job, man. What sort of help would you need with the map?

    Help towards getting custom props and textures made, but also In-Depth feedback on the layout and gameplay of the map.

  • DE_Sentinel (WIP)

    • MadsenFK
    • April 21, 2018 at 10:44 PM

    Hey, Mr. I-Discontinue-Every-Map-I-Start here.

    I released the map to the public again, and I would really appreciate you guys' feedback. I'm seriously commited to this one, and I'm gonna take small baby steps to H O P E F U L L Y finish this one. It's gonna take a while, since I eventually wanna have custom props and textures on this one to get that Copenhagen feel. But yeah, blah blah blah. Go download it and tell me what you guys think.

    (Contact me if you're interested in helping out with the map)

  • DE_Sentinel (WIP)

    • MadsenFK
    • April 17, 2018 at 5:21 PM
    Quote

    7 minutes ago, 'RZL said: oh boy here we go again :P

    Looking forward to it!

    :P :P :P

  • DE_Sentinel (WIP)

    • MadsenFK
    • April 15, 2018 at 6:21 PM

    Gonna try and revive this project. Don't expect too much. Wish me luck.

  • [CS:GO] De_CarFactory

    • MadsenFK
    • April 3, 2018 at 4:32 PM

    vroom vroom

  • Classic Offensive

    • MadsenFK
    • March 23, 2018 at 8:32 AM

    Check your inbox :)

  • [CS:GO] - De_Seed - Final release

    • MadsenFK
    • March 22, 2018 at 12:47 PM

    I'm sure you know this already, but the props and textures needs a rework. We ain't living in 2005 no more.

  • What I'm Working On

    • MadsenFK
    • March 1, 2018 at 6:20 PM
    Quote from FMPONE

    On 5/6/2014 at 1:49 PM, FMPONE said: Next is DE_GRACE, an original map:

    [Blocked Image: https://i.imgur.com/pGC1ZID.jpg]

    [Blocked Image: https://i.imgur.com/WcOEdew.jpg]

    [Blocked Image: https://i.imgur.com/bcu6oBO.jpg]

    [Blocked Image: https://i.imgur.com/NtBQeGw.jpg]

    [Blocked Image: https://i.imgur.com/djd8pgY.jpg]

    Display More

    If you're gonna make more Wingman maps, then I would love to see something like this again since I thought it was a shame that you abandoned this project. Really eye-catching stuff I must say.

  • GRAND PRIZE WINNERS Declared!

    • MadsenFK
    • February 23, 2018 at 5:24 PM

    xd and congratz ofc

  • Mapcore's CS:GO Mapping Contest 2017

    • MadsenFK
    • January 8, 2018 at 4:32 PM

    CS:GO SDK, which is found under the tools section in your steam library.

  • Snarky Public Service Announcement

    • MadsenFK
    • January 2, 2018 at 6:44 PM
    Quote from Minos

    6 minutes ago, Minos said: A lightning is made of lighting, but a lighting is not made of lightning.

  • [CS:GO] [WIP] Woods

    • MadsenFK
    • December 16, 2017 at 9:14 PM

    Quick update released on the steam workshop. Been trying to listen to feedback, so most areas on the map have changed some way.

    • Instead of a doorway for CT Mid entrance, there is now a "snipers nest" which also leads to a drop down to B connector
    • I tweaked the cover on Bombsite A, because of detailing reasons and also because I didn't really like how the cover was placed (I know, functionality over aesthetics, but fuck me I was absolutely dead in terms of ideas)
    • Bombsite B got some more cover, not much else
    • More pretty stuff everywhere

    I'm pretty happy with the layout as of right now. Timings are pretty good and the map feels pretty good to me, so please do me a favor and test the map out yourself and give me your opinion.

  • What I'm Working On

    • MadsenFK
    • December 12, 2017 at 6:12 AM
    Quote from FMPONE

    38 minutes ago, FMPONE said: Progress, next onto some more custom heads. Then custom body variations.

    Did he get his makeup done before they went to blow shit up?

    But for real he looks a lot better then before, great job!

  • WIP in WIP, post your level screenshots!

    • MadsenFK
    • December 3, 2017 at 8:55 PM

    Decided I wanted to share some early progress, that I've made on my map DE_WOODS for CS:GO this weekend.

    *There's a lot of repetition in the textures right now, I'm aware of that

    Please leave any feedback on the visuals, if you have any

  • Abbey

    • MadsenFK
    • November 29, 2017 at 7:18 PM

    Looking hella fine my dudes! Congrats!

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