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What I'm Working On

  • FMPONE
  • June 5, 2014 at 12:49 PM
  • RaVaGe
    • September 3, 2017 at 9:22 AM
    • #421
    Quote from FMPONE

    9 hours ago, FMPONE said: Models :)

    Also, the idea would be that the sky will be darker than it is now, not that it's dark already.

    I don't think the sky is the problem, imo you should increase the exposure of your lighting the make the snow whiter, try to crank up a little bit the HDR, I always had some great result with icy maps when I pushed the HDR to the limits.

    [Blocked Image: https://ebaz3w.bn1301.livefilestore.com/y4mpHnsTZNkAhNDHkKW2qDK4RBjjyx1Nj-rQ6yJWjFzwUirqm6oP7-XbrutHhjqsRC0GGdF4XHtf4P3VxXoTy6GCLpVPtMNAG9zAyFPXIhKuIJXTezopmUik3yjZQbXUyZf1VLOLgJiFWAKc1hCZMWLgbYdw09Xns1w4LIrRriqZYEwRDHQx0SifcQNnZoVXOuuLzwgbYdLUfRncM45LMNVImDz_36Mx7aCNtWfsUGYuWw/GIFMaker.org_n7pfGs.gif?psid=1]

  • PlattenG
    • September 3, 2017 at 7:57 PM
    • #422
    Quote from FMPONE

    On 31/08/2017 at 11:31 AM, FMPONE said: Hi all!

    Here's a preview of DE_SUBZERO. The awesome Tanuki (creator of Seaside and Downtown) helped design the layout, and I created all the art. However, penE from DE_CACHE made the old-school crates as a cameo, I love that guy :D Shout out to all the wonderful people who provided helpful feedback on the visuals and gameplay so far!

    Display More

    im in such ore of this map, should be really proud all of you who worked on it.

  • blackdog
    • September 4, 2017 at 5:11 AM
    • #423

    #laterotheparty, huge congrats for getting so far. It's impressive and inspiring that you went all out to make all your art while just until "the other day" you relied on artists.

    Surely there are bits of improvements like suggested above, but I can't judge by just looking at this on the phone.

  • shawnolson
    • September 7, 2017 at 10:26 PM
    • #424

    Looking good @FMPONE. Really nice.

  • FMPONE
    • September 7, 2017 at 10:50 PM
    • #425
    Quote from shawnolson

    22 minutes ago, shawnolson said: Looking good @FMPONE. Really nice.

    Thank you Shawn. And thank you for all your help and for Wall Worm ?

    Quote from blackdog

    On 9/4/2017 at 0:11 AM, blackdog said: #laterotheparty, huge congrats for getting so far. It's impressive and inspiring that you went all out to make all your art while just until "the other day" you relied on artists.

    Surely there are bits of improvements like suggested above, but I can't judge by just looking at this on the phone.

    Thank you.

  • JorisCeoen
    • September 17, 2017 at 1:26 PM
    • #426

    I have to agree with leplubodeslapin on the skybox. I strongly feel that the darker skybox seriously contrasts with the scenery in an unnatural way, but it's inevitable that the line between the matter of the map and the skybox becomes more apparant with a bigger contrast. A snowy, icy area with a sky that suggest summertime just feels a bit strange to me.

    But, gameplay takes huge priority over overall artistic feeling, at which point this argument becomes irrelevant at the quality roof of the map. I'm not sure if it would be possible to make the skybox make more sense to the wheather portrayed in the map, but if it's not possible, leave it be :)

  • gav
    • September 23, 2017 at 8:10 PM
    • #427

    This looks fucking amazing . It appears that you are visiting a whole new level with that workmanship. (Pardon the pun) .

  • FMPONE
    • December 2, 2017 at 12:25 AM
    • #428

    https://twitter.com/FMPONE/status/936736270780334083

  • El_Exodus
    • December 2, 2017 at 3:50 AM
    • #429

    Great start man! I don't really dig the camo yet though, but the direction is promising! The camo looks a bit blurry right now. Doesn't fit the new player model style as well as it could imo. It might work if you'd scale the pattern down a bit,

    If you're doing CTs as well, the camo could be brighter on them. It would make the player models distinguishable, but also fitting the environment perfectly. Plus, it would look badass af.

    [Blocked Image: https://previews.123rf.com/images/zabelin/zabelin1702/zabelin170200145/72757774-Winter-arctic-mountains-warfare-Action-in-cold-conditions-Trooper-with-weapons-in-forest-somewhere-a-Stock-Photo.jpg]

    Keep it going! Player models are awesome stuff to explore!!

  • FMPONE
    • December 2, 2017 at 8:48 AM
    • #430

    last update before rigging

    [Blocked Image: https://pbs.twimg.com/media/DQB16_yV4AA5zVJ.jpg:large]

  • blackdog
    • December 2, 2017 at 6:16 PM
    • #431
    Quote from El_Exodus

    14 hours ago, El_Exodus said: Great start man! I don't really dig the camo yet though, but the direction is promising! The camo looks a bit blurry right now. Doesn't fit the new player model style as well as it could imo. It might work if you'd scale the pattern down a bit,

    If you're doing CTs as well, the camo could be brighter on them. It would make the player models distinguishable, but also fitting the environment perfectly. Plus, it would look badass af.

    [Blocked Image: https://previews.123rf.com/images/zabelin/zabelin1702/zabelin170200145/72757774-Winter-arctic-mountains-warfare-Action-in-cold-conditions-Trooper-with-weapons-in-forest-somewhere-a-Stock-Photo.jpg]

    Keep it going! Player models are awesome stuff to explore!!

    Also aren't most camos now pixel design?

    @FMPONE do you think custom player models would be an obstacle on the map being selected for an operation? I would kinda think that Valve wouldn't want people to mess with their models? (But I think this is rad, that we could do with a bit of COD in CSGO -- ie: I'd like custome hostages depending on setting but also custom operators like yours would be great)

  • braindeer
    • December 5, 2017 at 9:09 PM
    • #432
    Quote from FMPONE

    On 02/12/2017 at 12:48 AM, FMPONE said: last update before rigging

    [Blocked Image: https://pbs.twimg.com/media/DQB16_yV4AA5zVJ.jpg:large]

    Absolutely killing it. I love the modernization while keeping it true to the feel of the original models.

  • 'RZL
    • December 7, 2017 at 12:20 PM
    • #433
    Quote from blackdog

    On 12/2/2017 at 7:16 PM, blackdog said: Also aren't most camos now pixel design?

    Pixel Camo was a massive failure, Multicamo is having its comeback.

  • Vaya
    • December 7, 2017 at 2:12 PM
    • #434
    Quote

    1 hour ago, 'RZL said: Pixel Camo was a massive failure, Multicamo is having its comeback.

    could only hide in gameboys?

  • FMPONE
    • December 7, 2017 at 2:35 PM
    • #435
    Quote

    2 hours ago, 'RZL said: Pixel Camo was a massive failure, Multicamo is having its comeback.

    thank god... I don't want to redo the skin xD

  • Squad
    • December 7, 2017 at 2:44 PM
    • #436
    Quote from FMPONE

    8 minutes ago, FMPONE said: thank god... I don't want to redo the skin xD

    But ... but ... we need pixel camo for good readability throughout the map.

  • 'RZL
    • December 7, 2017 at 3:28 PM
    • #437
    Quote from Squad

    42 minutes ago, Squad said: But ... but ... we need pixel camo for good readability throughout the map.

    Lol, you're right, in this case it would actually be good

  • FMPONE
    • December 12, 2017 at 5:28 AM
    • #438

    Progress, next onto some more custom heads. Then custom body variations.

  • MadsenFK
    • December 12, 2017 at 6:12 AM
    • #439
    Quote from FMPONE

    38 minutes ago, FMPONE said: Progress, next onto some more custom heads. Then custom body variations.

    Did he get his makeup done before they went to blow shit up?

    But for real he looks a lot better then before, great job!

  • Vaya
    • December 12, 2017 at 10:15 AM
    • #440

    yeah eyes are a bit dark...

    Is that ground texture custom btw?

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