I'm in the same boat as you, what I'm trying to do is making a model a day and Googling/Youtubing when I'm not.
Program I'm using is Blender, free open Source and it's on Steam! (Awesome for tracking how long you have spent in 3D)
I'm in the same boat as you, what I'm trying to do is making a model a day and Googling/Youtubing when I'm not.
Program I'm using is Blender, free open Source and it's on Steam! (Awesome for tracking how long you have spent in 3D)
Totally forgot about this map ! Continue the great work !
As of playtesting, you can also request a playtest here on Mapcore.
Today is the day I start learning 3D modelling (At least I hope), because I need to get rid of cs_agency props in my map and learn to make my own!
Problem I'm getting now is that this is 3 separate bezier curves, and when I combine all 3 I get holes
/emoticons/[email protected] 2x" title=":(" width="15"> Oh well, I'm happy for my first 3D model. Now next step is to actually continue making models in Blender and learning.
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What does this actually do ? A "Hello" on your main post doesn't tell much.
/emoticons/[email protected] 2x" title=":)" width="15">
If your map is hosted on the workshop, is it necessary to have a proper suffix since workshop updates automatically anyway?
Layout of my current version. In the spoiler below you can see the difference from the older version (16JAN2016).
I'm progressing slowly but I'm learning a lot of things in the meanwhile.
[Blocked Image: http://i.imgur.com/lwatXpO.png]
Spoiler [Blocked Image: http://i.imgur.com/fCtgVIC.jpg]
No experience with unreal maps, but it looks amazing!
Quote from ruup20
I think you should stick to like 1 color of containers. Because now it looks like a color pallet
/emoticons/[email protected] 2x" title=":P" width="15"> Also work a bit on lighting, it looks a bit flat. Some places are too bright while others are just plain dark. Fiddle around a bit with the ambient light from your light_environment.
The lighting needs addressing ASAP, I'm even having problems looking at the images because it's so dark. Some places are pitch black? Maybe your brightness of CSGO is just low?
Layout looks interesting , although I see a lot of long angles (the path from CT to B Site)
Also you have a workshop link?
I'm also working on a project that has a similar kind of theme/story.
It will be interesting how both projects will work out !
Quote from roskCooler master Hyper TX3, my AMD still runs pretty bad. I won't advise anyone on buying it.
Bad things: Loud fans, impossible to install on AMD's mounting system, bought it to cool down my system, it runs worse.
Have same one, no problems with it for 2 years and read great reviews.
Are you sure its not something on your end ?
Quote from blackdogI mean that if you can only browse a set of props is useless, you would still have to use the Hammer browser to place a prop in the map. If your project is to bypass that, the only way I know is that you get the default file path from your database and paste it into the entity in the map.
Unless I'm not understanding what is the project supposed to achieve.
Yeah of course you will still need to use the Hammer Model Viewer to place props in the map. But the point of this website would be that props are easier to search. The model viewer is not that extensive, it only has a few categories and if you don't know the name of the model, you can't search it.
The project is so that you can click a category and see all models inside that category. Props will also be tagged like "modern", "plant", "interior", ...
If they are part of a set of props (like ventilation props) they will also be included in there.
Tophatwaffle however gave me the idea of making a "zoo" map, this way you can select a few models and click "Export to VMF". Then all selected props will be added to a VMF that you can open in hammer.
Hope this clears some confusion.
Quote from blackdogThink the most important thing for it to be usable would be the path to copy in the entity(?). Has the "Add to project" button something to do with that, or that is for creating a collection of props for a current project one has?
Is that a Wordpress plugin or something like that, or a proper mockup in Photoshop? Anyway, I might be able to help styling/creating the layout/template if you need help.
What do you mean by coping the entity? Inside a VMF file ?
The "Add to project" is just an idea I had for in the future. You will be able to create a project inside the website and then add a model to that project.
It's currently only Bootstrap, you can actually already visit it at csgo.hammerDB.info
I'll probably need help in the future, so I'll contact you then. Currently I have to write a lot of PHP to be able to log into accounts etc
Quote from WrakkIf you're going to make it, might as well go full out and include all the default textures too, not just props.
My plan is first to focus on the props and when I have finished the features I want, I would want to include textures too.
Hello, I was wondering for a while that if there is a CS:GO database of all the props. I have not found any, and the current prop browser in CS:GO is really bad, not good categorized and really hard to browse props.
Would people be interested in a webpage where you can easily browse props?
Edit: Have a working preview online : http://csgo.hammerdb.info
It's currently only HTML, but I'm creating the database connections now to allow custom content.
Quote[Blocked Image: http://i.imgur.com/4tunyxo.png]
Idea I had in mind, really simplified. Just as a draft.
Features I had in mind
[*]All CS:GO props in one place[*]Easily searchable[*]Categories[*]Extensive search[*]Item tagging[*]Maptags[/list]
If you are interested in this, and would like this to be a thing, please answer :
[*] What would be important to keep saved in the database? [*] What details should an object have ?[*] How would you like to search items?[*] Any ideas[/list]
Hey, quick update to show that I'm still working on it !
Thank you all for the feedback, I have implemented changes for all addressed topics. Layout and bombsite are changed and I'm starting to detail some areas. I'm currently working towards a playtest.
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PS: Yes I'm still using content from cs_agency, they will be removed later. This map is a product of me learning how to use all tools of making a level in CS:GO. Including 3D modelling.
Is it possible we could get a subforum in the 3D forum?
It would be for he maps posted in 3D, that could be separated from the general 3D talk.
This way it would be better to look at general 3D topics while the maps (WIP, feedback, ..) are isolated to a subforum inside the 3D section.
Quote from capslockwhen ı first saw the map in workshop. immediately messaged you in that time. But it seems like u made so much progress. Hope u finish this map asap. Keep up the good work.
You saw this on the workshop first and not on this forum/Reddit?
And where did you message me? I'm a bit confused ![]()
Anyway, yes I've been changing a lot. I got more ideas for the layout, but want to finish them first before I post an update here.
Tomorrow I finish my finals, so I'll have 2 weeks free to work at it.
And as of finishing it ASAP: This is my first map, and I'm using it to learn everything there is about level design. This includes 3D modelling so it's going to take a while ![]()
Hey all, recently I have been looking for something to read while not working in hammer.
Would there be any books that you guys recommend?
I tried googling, but I'm getting all these architecture books that are for real architects.
I'm more looking at books to do with building styles/environment/designing a house/...
Quote from maxlevelboiI have never learnt what to keep as brushes and what to make into func details but I assume I should go a bit more crazy with my func_detailing?
(The Aqueduct is made out of a lot of brushes hehe)
I'm no pro or anything but general rule of thumb:
Func_detail it when: