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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • paranoidMonkey
    • February 5, 2016 at 1:26 AM
    • #5,261

    Great Stuff people. PenE you rock man!

    Here is some stuff I've been working on lately, it's a building for an upcoming game.

    [Blocked Image: http://i.imgur.com/BkGnQem.jpg]

    [Blocked Image: http://i.imgur.com/Km87YeB.jpg]

    [Blocked Image: http://i.imgur.com/uvxbcow.jpg][Blocked Image: http://i.imgur.com/KCQ1EWX.jpg]

    Keep it coming folks!

  • D3ads
    • February 6, 2016 at 2:11 PM
    • #5,262

    I jizzed on my keyboard... DAT CLASSICAL ARCHITECTURE

  • jakuza
    • March 1, 2016 at 10:04 PM
    • #5,263

    Nearly finished my first car. Feels good. I would still appreciate crits though.

    [Blocked Image: http://i.imgur.com/tBzSfbx.jpg]

    [Blocked Image: http://i.imgur.com/MYEcLGa.jpg]

    [Blocked Image: http://i.imgur.com/KXGsLMV.jpg]


    ~8000 tris, 1024x1024

  • Fuzyhead
    • March 2, 2016 at 8:23 AM
    • #5,264
    Quote from jakuza

    Nearly finished my first car. Feels good. I would still appreciate crits though.

    Can you show a wireframe please? It looks a bit blocky, may need more than 8k tris (I do not know what's the normal polycount for a source engine car though). Also it seems like you are not mirroring the sides which can save you a lot of uv space.

  • jakuza
    • March 2, 2016 at 9:13 AM
    • #5,265
    Quote from Fuzyhead

    Can you show a wireframe please? It looks a bit blocky, may need more than 8k tris (I do not know what's the normal polycount for a source engine car though). Also it seems like you are not mirroring the sides which can save you a lot of uv space.

    Ah, okay, I assumed it was an amateur thing to mirror uvs, but I also wouldn't know how to hide it correctly. I also wasted lots of uv space, which doesn't help.

    The closest Valve-made equivalent I found is 6.8k tris, and that's with a little low-poly interior. I think the blockiness is just my inexperience showing :lol:

    Thanks for the feedback!


    Wireframe and UV map:

    Quote

  • Squad
    • March 2, 2016 at 10:21 AM
    • #5,266

    The recently added 2nd UV support for decals could help you out with mirroring the UV, but still have unique sides.

  • jackophant
    • March 2, 2016 at 6:00 PM
    • #5,267

    Not that I'm at all experienced with 3D modelling, but wouldn't you want that grill over the rear wheel to be flat and add impression of detail with bump mapping?

    Could save quite a few tris.

  • Freaky_Banana
    • March 2, 2016 at 9:40 PM
    • #5,268

    Ok guys I figured this would be the best place to ask. I am having a problem with compiling my own custom made models (smd) to make them usable as props and noone knows what it has to do with. We have tried every possible fix we could think of, but nothing works. So now my bid: could anyone of you please model me (or even just compile!) the model I need for my map? If you would offer your help just contact me per personal message. Thanks in advance :) !

  • Vorontsov
    • March 3, 2016 at 12:50 PM
    • #5,269

    @Freaky_Banana Send me all the source files for it, from model to collision mesh (if you don't have it I can cook one up for you very easily) and textures and I'll take a look

  • Sjonsson
    • March 4, 2016 at 8:28 AM
    • #5,270
    Quote from jakuza

    Nearly finished my first car. Feels good. I would still appreciate crits though.

    [Blocked Image: http://i.imgur.com/tBzSfbx.jpg]

    [Blocked Image: http://i.imgur.com/MYEcLGa.jpg]

    [Blocked Image: http://i.imgur.com/KXGsLMV.jpg]


    ~8000 tris, 1024x1024

    Display More

    I hade one of those as a toy (metal of course) when I was a kid! Except it was green. It was one of my favorites! :D

  • Sigma
    • March 9, 2016 at 5:58 AM
    • #5,271

    [Blocked Image: https://cdn2.artstation.com/p/assets/images/images/002/118/342/large/john-emerson-column-doric.jpg?1457501108]

    Working on columns for Unreal Tournament again. Except this time I am well equipped and committed.

  • Vorontsov
    • March 9, 2016 at 10:48 AM
    • #5,272

    @Sigma What about your shotgun? :D

  • Sigma
    • March 9, 2016 at 3:22 PM
    • #5,273

    @‌Vorontsov It's still there. I just have not tackled it yet.

  • Vorontsov
    • March 9, 2016 at 3:31 PM
    • #5,274
    Quote from Sigma

    @‌Vorontsov It's still there. I just have not tackled it yet.


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  • Sigma
    • March 9, 2016 at 4:26 PM
    • #5,275

    Vorontsov If I start the low poly tomorrow night will you feel better about it?

  • Vorontsov
    • March 9, 2016 at 4:48 PM
    • #5,276

    Indeed, and you will too. After you're done you have a nice piece for your portfolio.

  • JSadones
    • March 30, 2016 at 2:59 PM
    • #5,277

    Today is the day I start learning 3D modelling (At least I hope), because I need to get rid of cs_agency props in my map and learn to make my own!

    Problem I'm getting now is that this is 3 separate bezier curves, and when I combine all 3 I get holes /emoticons/sad@2x.png 2x" title=":(" width="15"> Oh well, I'm happy for my first 3D model. Now next step is to actually continue making models in Blender and learning.

    [Blocked Image: http://i.imgur.com/q6oxNiK.png]

  • Vorontsov
    • March 30, 2016 at 4:04 PM
    • #5,278

    Show wireframe, you probably got ngons

  • Sigma
    • April 4, 2016 at 3:55 PM
    • #5,279

    [Blocked Image: http://i.imgur.com/CFkFUgU.png]


    [Blocked Image: http://i.imgur.com/zZzs1Wh.png]


    Was being driven insane this past week trying to bake out simple cylinders. Literrally, drove me up the walls with frustration. I don't understand why they are so difficult.... but they are. The materials are shoddy at best here - but I was playing around with the bake more than anything and also incorporating custom pre-built details like the logo on the barrel. This is a 24 sided cylinder. Nothing fancy. Just.... glad to be done with it for now (although certainly not portfolio worthy).

  • Steppenwolf
    • April 6, 2016 at 12:13 AM
    • #5,280

    Made my first mesh in Blender. :) One piece, all quads.

    [Blocked Image: http://i.imgur.com/2zpyecH.jpg]

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