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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • JSadones
    • March 20, 2016 at 1:36 PM
    • #12,561
    Quote from ruup20

    21 hours ago, ruup20 said: This is my second map for cs:go. It's got two bomb sites, and is medium-sized. It's supposed to be a warehouse for export or import goods. The map is called Export. It's not finished yet, but i'm pretty far. What do you guys think?

    http://# Reveal hidden contents

    I think you should stick to like 1 color of containers. Because now it looks like a color pallet /emoticons/[email protected] 2x" title=":P" width="15"> Also work a bit on lighting, it looks a bit flat. Some places are too bright while others are just plain dark. Fiddle around a bit with the ambient light from your light_environment.

  • Plat
    • March 20, 2016 at 11:30 PM
    • #12,562

    De_Decays middle, coming along nicely.

  • Logic
    • March 21, 2016 at 6:24 AM
    • #12,563
    Quote from ruup20

    On 2016-03-19 at 4:59 PM, ruup20 said: This is my second map for cs:go. It's got two bomb sites, and is medium-sized. It's supposed to be a warehouse for export or import goods. The map is called Export. It's not finished yet, but i'm pretty far. What do you guys think?

    http://# Reveal hidden contents

    The map is very grey. The colored containers has too much contrast compared to everything else and sticks out like a sore thumb. Look into adding some colored textures to the rest of the map and maybe add a brighter light_environment.

  • Pampers
    • March 21, 2016 at 11:58 AM
    • #12,564
    Quote from Plat

    12 hours ago, Plat said: De_Decays middle, coming along nicely.

    check your privilege scale

  • Plat
    • March 21, 2016 at 7:04 PM
    • #12,565
    Quote from Pampers

    7 hours ago, Pampers said: check your privilege scale

    My scale? What's wrong with the scaling in my level?

  • JSadones
    • March 23, 2016 at 1:00 AM
    • #12,566

    Layout of my current version. In the spoiler below you can see the difference from the older version (16JAN2016).

    I'm progressing slowly but I'm learning a lot of things in the meanwhile.

    [Blocked Image: http://i.imgur.com/lwatXpO.png]

    Spoiler [Blocked Image: http://i.imgur.com/fCtgVIC.jpg]

  • Devian
    • March 24, 2016 at 10:10 AM
    • #12,567

  • Vaya
    • March 24, 2016 at 10:29 AM
    • #12,568

    WIP in WIP, post your level screenshots overviews!

  • blackdog
    • March 24, 2016 at 12:11 PM
    • #12,569

    At least someone is getting they're full layouts done *sigh* #selfpity

  • Guest
    • March 24, 2016 at 6:12 PM
    • #12,570
    Quote from blackdog

    5 hours ago, blackdog said: At least someone is getting they're full layouts done *sigh* #selfpity

    A complete layout is not necessarily a good one!

  • Radu
    • March 24, 2016 at 10:08 PM
    • #12,571

    [Blocked Image: http://i.imgur.com/aMsxvOB.jpg]

  • blackdog
    • March 25, 2016 at 1:45 AM
    • #12,572
    Quote from Wrakke

    7 hours ago, Wrakke said: A complete layout is not necessarily a good one!

    If you never complete one, you can never improve /emoticons/[email protected] 2x" title=";)" width="15">

  • Plat
    • March 26, 2016 at 12:27 AM
    • #12,573
    Quote from Radu

    On 24/03/2016 at 6:08 PM, Radu said: [Blocked Image: http://i.imgur.com/aMsxvOB.jpg]

    Whats up with all the stain looking things hanging from the roofs? Are those bugged shadows or decals? If they're decals, they may be a little too excessive. Just a small gripe! Looks great otherwise!

  • Radu
    • March 26, 2016 at 9:11 AM
    • #12,574
    Quote from Plat

    9 hours ago, Plat said: Whats up with all the stain looking things hanging from the roofs? Are those bugged shadows or decals? If they're decals, they may be a little too excessive. Just a small gripe! Looks great otherwise!

    Those are overlays. I slapped them on to get a better feel of the level. Bare white geometry seems a bit odd at times.

  • RaVaGe
    • March 26, 2016 at 9:32 AM
    • #12,575
    Quote from blackdog

    On 25/03/2016 at 2:45 AM, blackdog said: If you never complete one, you can never improve /emoticons/[email protected] 2x" title=";)" width="15">

    Really ? /emoticons/[email protected] 2x" title=":(" width="15">

  • blackdog
    • March 26, 2016 at 7:31 PM
    • #12,576

    Well technically no, but you know what I mean.

  • Plat
    • March 27, 2016 at 2:16 AM
    • #12,577

    Version 42 of de_decay! This version brings a fair amount of detailing and gameplay changes, while also supplying some pretty screenshots (in my opinion)


  • Plat
    • March 27, 2016 at 5:14 AM
    • #12,578
    Quote from 1488

    1 hour ago, 1488 said: You don't have to post every update in your thread and the WIP thread

    Apologies. I only post here if I have screenshots. I wont do it anymore.

  • Plat
    • March 27, 2016 at 5:23 AM
    • #12,579
    Quote from 1488

    2 hours ago, 1488 said: You don't have to post every update in your thread and the WIP thread

    Apologies. I only post here if I have screenshots. I wont do it anymore.

    Yeah I don't normally post here, I only posted because I had some new screenshots and my map had changed a lot since then. I keep to my WIP thread unless I feel like its something worth showing.

  • shrey
    • March 28, 2016 at 2:28 AM
    • #12,580

    My new WIP map: de_chelan

    http://imgur.com/a/ah0YM

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