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  3. Logic

Posts by Logic

  • WIP in WIP, post your level screenshots!

    • Logic
    • May 24, 2016 at 9:17 AM
    Quote from jUST_RUSH

    53 minutes ago, jUST_RUSH said: *EPIC PICS*

    Maybe flatten out the ground a bit on the pic with the grass/water. Other than that, this is looking sweet!

  • Overwatch

    • Logic
    • May 24, 2016 at 6:20 AM

    http://img-9gag-fun.9cache.com/photo/ajAprb8_460sv.mp4

    Anyways, I'd like to try this game out as well! Payday tomorrow!

  • [WIP][CS:GO] de_lombardy

    • Logic
    • May 18, 2016 at 6:24 AM
    Quote from gamez7

    8 hours ago, gamez7 said: I'm assuming you meant A site rather than B here, as there are no double doors at B.

    Yes, that is exactly what I meant! I corrected the original post

    Quote from gamez7

    8 hours ago, gamez7 said: Actually, the pictures on the Workshop are from a scrapped version of the map and I haven't updated the screenshots yet. I was going to playtest that version on MapCore last Sunday, but my friends said they actually liked the previous version better so I hastily reverted the files on the Workshop. Would you mind giving me your feedback on the A site from the playtest anyways?

    Alright then :)

    A-site looked a bit sketchy at first but I did like the placement of the site, even though it might need some fine tuning before it's perfect.

    There was a lot of vertical that felt overpowering for both sides and I would recommend simplifying it a bit. It's hard to explain what I mean about that, but just ask me about it if you don't understand :P

    I mentioned the window that is overlooking the site and that I think it's better to remove it. It creates a very powerful after-plant spot otherwise.

    It was hard to explain exactly what I meant about all this... If you feel like you didn't get much out of it or that you don't understand feel free to hit me up again and I could maybe explain things with an image or something :)

  • Random Photo Thread

    • Logic
    • May 18, 2016 at 6:09 AM
    Quote from El Moroes

    7 hours ago, El Moroes said: Thanks. Well, I was invited to do it. It's like a chain you know, so your girlfriend should be called by one of her friend who is doing it. It's not official at all ;)

    Ahh, alright. Thought it was an "open for all" kind of thing. Thanks anyways :)

  • Random Photo Thread

    • Logic
    • May 17, 2016 at 10:12 PM
    Quote from El Moroes

    On 2016-05-16 at 2:21 PM, El Moroes said: I participated on Facebook to a challenge "Nature Picture Exercise Day - Challenge"...

    Neat pictures man!

    Would you mind linking to the Facebook/challenge page? My GF would be interested in those types of challenges :)

  • [WIP][CS:GO] de_lombardy

    • Logic
    • May 17, 2016 at 7:36 AM

    I see you've already changed areas around the map. I'll still give you my 2 cents about the layout though :)

    • I really liked the lower connector (B-to-Mid, CT-side). It's an important but difficult area to hold, which I like!
    • To me A-window felt out of place and created some unwanted angles. Keep it if you think it's valuable though.
    • T-spawn felt cramped and could be much more open. Consider moving the T-spawn out of the alley, but timings might get messed up.
    • The water on B-site really shouldn't be playable. The T-side balcony overlooking B also creates a really OP afterplant position.
    • A-site already looks more focused in this version, so I won't mention the issues I had with it during the playtest.My biggest issue:
    • The balcony close to T spawn played very awkwardly. CT's had total control over it since the only way up for T's was a really exposed ladder in mid. I would probably make the entire area unplayable and just keep it as detailing. I believe that making a staircase leading up to window-room instead would lead to some interesting gameplay. See pic below!
    • Since this means that you already have a connector from Mid to A I would consider removing the entire route through double doors towards lower B. Less routes are usually better.

    Mid suggestion:

    This map was fun to play, but has some things to work on. Keep it up! :D

  • [WIP] De_Storage

    • Logic
    • May 16, 2016 at 6:32 AM

    I believe that most players thought that the map was very claustrophobic and "flanky". Here are some of my thoughts.

    • The corridor behind A shouldn't have a one way dropdown for CT's. Pushing that lane as a T is totally worthless as it is today. It's also very narrow which makes it awkward to fight in.
    • I would try to remove the ladder/ladder-room since it's very awkward to push.
    • The timings to B are way off! T's get there before CT's. But, if CT's were to get there earlier T's can only push from one very narrow entrance. The timing and layout needs fine tuning.
    • B-site suffers from a ton of awkward angles where the teams spot enemies feet before an engagement. Try to limit the vertical elements a bit and make the entire area larger.
    • Try to open things up in general. Storage warehouses aren't usually this cramped and has much higher ceilings. Image that a forklift will need to get through these entrances.

    Good luck on future endeavors! :) Logic out!

  • ITT: Post maps/scenes that never saw the light of the day.

    • Logic
    • May 14, 2016 at 10:09 AM
    Quote from Harry Poster

    2 hours ago, Harry Poster said: Map that should be set in spain streets. Map became very costly for computer memory. Very sad. In this screenshots only Alpha build. RIP.

    You should totally try to save this project!

  • [CS:GO]de_thrill

    • Logic
    • May 14, 2016 at 7:54 AM

    Looks sweet! :D

    Get another playest going already!

  • Uncharted 4

    • Logic
    • May 12, 2016 at 12:00 PM
    Quote from Thrik

    6 minutes ago, Thrik said: Haha I know, but it's becoming a steal for the superb games and back catalogue you can enjoy. Or at least get a PS3 for the original versions of these games plus the endless excellent games available on there. I genuinely feel bad for people who haven't experienced masterpieces like Uncharted 2 and The Last of Us. It's almost like it'd be kinder to just shoot them dead like a horse with a broken leg.

    Please don't shoot me :|

    But, when you put it like that I think I might consider the investment :o

  • Uncharted 4

    • Logic
    • May 12, 2016 at 11:48 AM
    Quote from Thrik

    2 hours ago, Thrik said: Dude you can practically pick a PS4 up for pocket change now. Go buy one, and play the Uncharted remastered collection then The Last of Us remastered then Uncharted 4!!!!!

    I wouldn't call 350 euros pocket change

  • Uncharted 4

    • Logic
    • May 12, 2016 at 11:05 AM

    I've always wanted to play the Uncharted series, but I have never owned a Playstation and probably never will :(

    The visuals look incredible! Damn you exclusives!

  • [CS:GO] Map Bug Tracker

    • Logic
    • May 12, 2016 at 6:23 AM
    Quote from geri43

    5 hours ago, geri43 said: Map submission is now automatic, you can upload your map here: Submit Map

    [Blocked Image: http://images-cdn.9gag.com/photo/aGRyjPn_700b.jpg]

  • [CS:GO] Map Bug Tracker

    • Logic
    • May 10, 2016 at 6:21 AM

    I saw the same system used for a site that showed you how to throw different smokes. It seems to be a good system since many people enjoy having everything accessible online.

    I would prefer if you could place a marker anywhere on the map (with X/Y-coordinates instead), and not just on a grid though :(

    EDIT: Also, if this takes off you don't wanna manage every single map! Let users upload an overview of their own map, provide them with a link that they can send to friends so that they can report bugs on it and let the user that uploaded the map manage it. Requesting you to upload maps is a hassle for everyone involved in my honest opinion.

    I guess you can do that by hosting the GitHub stuffs, but many won't have the knowledge to pull that off.

  • [CSGO]my first map: cs_seagull

    • Logic
    • May 9, 2016 at 7:26 AM

    Delicately an improvement! :) I still think you can add some more height to the ceiling though.

  • Battlefield 1

    • Logic
    • May 9, 2016 at 6:01 AM
    Quote from Pampers

    5 hours ago, Pampers said: How can you even say that?? look at this perfectly logical list

    • Battlefield 1942
    • Battlefield Vietnam
    • Battlefield 2
    • Battlefield 2142
    • Battlefield Bad Company
    • Battlefield Heroes
    • Battlefield 1943
    • Battlefield Bad Company 2: Vietnam
    • Battlefield Online
    • Battlefield Play4Free
    • Battlefield 3
    • Battlefield 4
    • Battlefield: Hardline
    • Battlefield 1

    Logic approves.

  • Battlefield 4

    • Logic
    • May 6, 2016 at 9:44 PM

    Battlefield 1... One? Why!? Why not Battlefield World War 1?

  • [CS:GO] de_slate

    • Logic
    • May 6, 2016 at 9:00 AM

    Any updates/changes happening to this map?

  • [TF2] Fifthcurve (payload)

    • Logic
    • May 6, 2016 at 8:58 AM

    I don't play much TF2 but this looks great! Keep it up! :)

  • A Game of Thrones

    • Logic
    • May 6, 2016 at 8:51 AM

    Episode 2 was meh and ended with a lot of cliffhangers.

    Spoiler John Snow's awakening was expected, but for a second there I thought that all that buildup was for nothing, which would have been interesting, but probably would have pissed off a lot of people :P

    Hopefully things will take off soon!

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