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  3. Jiro

Posts by Jiro

  • [CS:GO] Central (Workshop link posted)

    • Jiro
    • March 22, 2018 at 7:11 PM

    This looks very good. Keep up the good work

  • Gloss [Released]

    • Jiro
    • November 29, 2017 at 9:05 PM

    Looking good :)

  • de_somnio

    • Jiro
    • November 9, 2017 at 3:46 PM

    Interesting. Looking at the screenshots, some ideas looks cool some looks way to noisy in term of visibility and readeability for the players. I love the Snooker room and the Twin Peaks reference.

  • Offtime

    • Jiro
    • October 24, 2017 at 3:57 PM

    Me gusta.

  • CS_Apollo

    • Jiro
    • October 20, 2017 at 3:57 PM

    When i see this guyz workin i got the feeling i should go back to mapping for Advance Wars.

  • [CS:GO] Voodoo (alpha)

    • Jiro
    • October 19, 2017 at 4:34 PM

    The Feeling is awesome viewing the screenshots. This pinkyBlue sky give a very nice 70's feeling.

  • [RELEASED] - Studio

    • Jiro
    • October 12, 2017 at 12:44 PM

    Gymnasium looks darker than before, maybe it's the screenshot from an other angle but i liked the bright light this area had on the other screenshot! Purple place and inside connector with waterfall look a bit too dark as well. For the rest nothing to add, it's awesome, the little workshop is awesome.

  • [WIP] Pipelines

    • Jiro
    • October 5, 2017 at 9:53 PM

    Really nice vibes yeah. The sewer got a kind of HL1 feeling that i like

  • WIP in WIP, post your level screenshots!

    • Jiro
    • October 5, 2017 at 9:19 PM

    @WhatGrenadeWhere Thank you ! We are actually changing lot of stuff right now :) [/list]

  • [WIP] de_Athrom

    • Jiro
    • October 4, 2017 at 3:03 PM

    Right now your light_environnement must be yellowish like. You could try the de_overpass one or de_nuke that are more blueish maybe.

  • WIP in WIP, post your level screenshots!

    • Jiro
    • October 1, 2017 at 10:43 PM

    Lighting and detailing on some areas of the map with the awesome @shot

  • [RELEASED] - Studio

    • Jiro
    • October 1, 2017 at 10:33 PM

    Stop it i'm wet already.

  • Avalanche

    • Jiro
    • October 1, 2017 at 10:30 PM

    Looks good, i want to see more of it.

  • [WIP] de_Athrom

    • Jiro
    • October 1, 2017 at 10:14 PM

    Too Bright? Are you Guyz crazy ? Having visited a lot of ancient greece and roman ruins, the colors are mostly white/yellow/cream. Inside patios are well represented but this needs to be a lot more whity/brighty for me. Your brushwork is good :), Keep up the good work

  • [WIP] de_Palace

    • Jiro
    • October 1, 2017 at 10:06 PM

    Your Lighting feels very weird, you should add more lights everywhere. Check out TopHatWaffle lighting tutorial :). In CounterStrike, people don't like to make the effort to watch in the shadows if a player is here, we are not in Left4Dead. Think about Cache, Nuke, Dust2 ! Keep up the good work

  • [WIP] de_bali

    • Jiro
    • October 1, 2017 at 10:01 PM

    Keep up the good work :)

  • Aerospace (Alpha)

    • Jiro
    • August 25, 2017 at 1:17 AM

    Guyz this is amazing ahaha a map on a flying plane. Looks gorgeous.

  • [CS:GO] de_Transit

    • Jiro
    • April 12, 2017 at 5:59 PM

    I love everything you do. How does the Tourniquet for tickets plays? Like a clipped stuff you jump over or you can walk though it ? Noobs questions: The textures and props you got, you made them? You find them on custom sites? They are included in the basic SDK? Everything look so much better than on my works I wonder how you archieve this.

  • WIP in WIP, post your level screenshots!

    • Jiro
    • April 12, 2017 at 5:39 PM

    Typical West Coast church, i was raised in Nantes and this kind of stuff grows in villages of less than 10k inhabitants. Nice job! Maybe the roof/wall transition is a bit brutal? I was thinking about something like l'église de Vertou (i let you google image it). Nice job

  • WIP in WIP, post your level screenshots!

    • Jiro
    • April 10, 2017 at 5:05 PM

    Working on some prefabs for the map. Maybe Tspawn in a building courtyard.

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