This looks very good. Keep up the good work
Posts by Jiro
-
-
Looking good

-
Interesting. Looking at the screenshots, some ideas looks cool some looks way to noisy in term of visibility and readeability for the players. I love the Snooker room and the Twin Peaks reference.
-
Me gusta.
-
When i see this guyz workin i got the feeling i should go back to mapping for Advance Wars.
-
The Feeling is awesome viewing the screenshots. This pinkyBlue sky give a very nice 70's feeling.
-
Gymnasium looks darker than before, maybe it's the screenshot from an other angle but i liked the bright light this area had on the other screenshot! Purple place and inside connector with waterfall look a bit too dark as well. For the rest nothing to add, it's awesome, the little workshop is awesome.
-
Really nice vibes yeah. The sewer got a kind of HL1 feeling that i like
-
@WhatGrenadeWhere Thank you ! We are actually changing lot of stuff right now
[/list] -
Right now your light_environnement must be yellowish like. You could try the de_overpass one or de_nuke that are more blueish maybe.
-
Lighting and detailing on some areas of the map with the awesome @shot
-
Stop it i'm wet already.
-
Looks good, i want to see more of it.
-
Too Bright? Are you Guyz crazy ? Having visited a lot of ancient greece and roman ruins, the colors are mostly white/yellow/cream. Inside patios are well represented but this needs to be a lot more whity/brighty for me. Your brushwork is good :), Keep up the good work
-
Your Lighting feels very weird, you should add more lights everywhere. Check out TopHatWaffle lighting tutorial :). In CounterStrike, people don't like to make the effort to watch in the shadows if a player is here, we are not in Left4Dead. Think about Cache, Nuke, Dust2 ! Keep up the good work
-
Keep up the good work

-
Guyz this is amazing ahaha a map on a flying plane. Looks gorgeous.
-
I love everything you do. How does the Tourniquet for tickets plays? Like a clipped stuff you jump over or you can walk though it ? Noobs questions: The textures and props you got, you made them? You find them on custom sites? They are included in the basic SDK? Everything look so much better than on my works I wonder how you archieve this.
-
Typical West Coast church, i was raised in Nantes and this kind of stuff grows in villages of less than 10k inhabitants. Nice job! Maybe the roof/wall transition is a bit brutal? I was thinking about something like l'église de Vertou (i let you google image it). Nice job
-