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[CS:GO] Voodoo (alpha)

  • Radu
  • October 12, 2017 at 6:52 PM
  • Radu
    • October 12, 2017 at 6:52 PM
    • #1

    A bomb defusal map set in the city of New Orleans. Terrorists are on a mission to cause mayhem in the french quarter. This map has been designed as part of a personal 11 days level design challenge. Therefore it is still very much rough around the corners. However, if sufficient people show interest, I will consider bringing it to current operation visual standards.

    Workshop page: http://steamcommunity.com/sharedfiles/fi…/?id=1166508001

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/868491611903522786/B5B8BF88D2E09AB474B51CEB10EA5C057D22597B/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/868491611903524760/B1F964BFB19B65634AEE8AECD429456BC7100FC0/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/868491611903525453/8F43257E8BB697A630BA0335DBB916FAB5F926F9/]

  • MadsenFK
    • October 12, 2017 at 7:06 PM
    • #2

    I would love to see this with some nice ass visuals!

  • Zimuus
    • October 12, 2017 at 7:32 PM
    • #3

    Needs a giant burger model in the background :^)


    Maybe you could take some L4D2 The Parish textures and models into this map, would definitely help since they are both based in New Orleans!

  • will2k
    • October 13, 2017 at 10:26 AM
    • #4

    the map base is already there, go for it :).

    You can get some inspiration from Mafia III's French Quarter rendition, they did a nice job on the theme

    Good luck

    [Blocked Image: http://www.tomsilkstone.com/wp-content/uploads/2016/12/Mafia-III-6.jpg]

    [Blocked Image: http://static1.gamespot.com/uploads/original/1547/15470456/3050107-mafia3_enviro_bourbonst_03.png]

    [Blocked Image: https://www.pcinvasion.com/wp-content/uploads/2016/06/french-ward1.jpg]

  • blackdog
    • October 13, 2017 at 11:44 AM
    • #5

    Like I said on Twitter, I love the skybox. Would love to see the map fully dressed: its quite original setting I think. Only thing seems a bit flat in terms of height variation, might be a very flat city but think CS maps need some (and luckily they don’t need extreme variation).

    Maybe you want to first play test to see how much you want to invest on it? (Have you had time to play test over the challenge time span?)

  • Radu
    • October 13, 2017 at 11:53 AM
    • #6

    @will2k Thanks for reminding me of that game! I'll look into it for some studies.

    @blackdog I did have a playtest for the initial blockout. It brought up a lot of issues which I corrected during the following days. I haven't tested the new version yet, but it's scheduled for next week. The city is indeed flat, but I think there is sufficient height variation in the map. You should really load it up in game and check it out.

    Here's a bonus image from the first playtest:

    [Blocked Image: https://i.imgur.com/TWOb83H.jpg]

  • El_Exodus
    • October 13, 2017 at 1:14 PM
    • #7

    Really impressive how far you took this project in that short amount of time. I probably wouldn't be able to pull this off.

  • Radu
    • October 13, 2017 at 1:21 PM
    • #8

    @El_Exodus Thanks, but I feel like I owe a lot to Alex Galuzin for coming up with this challenge years ago: http://www.worldofleveldesign.com/categories/lev…-in-11-days.php I just adapted it to fit with the cs:go level design workflow.

  • blackdog
    • October 13, 2017 at 5:13 PM
    • #9
    Quote from Radu

    3 hours ago, Radu said: @El_Exodus Thanks, but I feel like I owe a lot to Alex Galuzin for coming up with this challenge years ago: http://www.worldofleveldesign.com/categories/lev…-in-11-days.php I just adapted it to fit with the cs:go level design workflow.

    I remember finding that as well in the past couple years when I was reading his stuff and watching some of his videos. I might have even attempted starting the challenge but clearly didn't get far :/

    Also, starting Steam now to download the map and have a run around :)

  • Tynnyrimpi
    • October 18, 2017 at 1:53 PM
    • #10

    Why do people only care about visually good maps here?

  • Vaya
    • October 18, 2017 at 2:24 PM
    • #11
    Quote from Tynnyrimpi

    30 minutes ago, Tynnyrimpi said: Why do people only care about visually good maps here?

    huh? not sure what you mean? Radu's focus has purely been gameplay until this point

  • Radu
    • October 18, 2017 at 3:50 PM
    • #12
    Quote from Tynnyrimpi

    On 10/18/2017 at 3:53 PM, Tynnyrimpi said: Why do people only care about visually good maps here?

    People care about first impressions. You need to put some effort into presentation.

  • Jiro
    • October 19, 2017 at 4:34 PM
    • #13

    The Feeling is awesome viewing the screenshots. This pinkyBlue sky give a very nice 70's feeling.

  • Joeganaut
    • October 20, 2017 at 7:55 AM
    • #14

    Love the mood and atmosphere. That skybox is sweet! Nice Job

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