Workshop Link: https://steamcommunity.com/sharedfiles/fi…/?id=1089166486
(Old stuff below)
Workshop Description: A religious extremist group has been spotted at shrines and temples all across Bali, Indonesia. For years this group has been known for targeting, attacking, and destroying any and all places of worship. The national counter-terrorism unit has been dispatched to protect the sanctity of these Balinese relics.
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After looking for a unique location for a map, I came across the island of Bali, notable for it's tropical landscape and volcanic terrain. There are many tourist attractions on the island; the one I focused this map around is called Tanah Lot, an ancient temple still used by monks to this day. It is a very unique structure - It was built and carved entirely of rock, and resides "in the ocean" - or at least quite a bit away from the shoreline. Waves are constantly splashing up against it, and during high tide the entrance to the temple is completely covered by the sea. This is the main setting for my map; my A-bombsite resides on top of it.
The B-bombsite was more of a creative afterthought based on the terrain around Tanah Lot. It is seperated from A-site by Middle, which is located in a cave underneath a mountain. The B-site is designed after a small, concealed area for prayer and meditation. This site was not based off of any real-world location in particular, but it will contain artifacts resembling those used in Balinese architecture.
Changelog:
v1_1_1
Spoiler === Overall === - Lots of clipping! Movement should be smoother around (1) poles on A-site (2) house on CT->B path (3) other areas with props. - Added props and details to help make the map easier to play. - Shouldn't feel as barren anymore. - Out-of-bounds limits are mostly defined. === CT Spawn === - Improved path to B site; it now cuts the sightline from spawn and provides cover. === B Site === - Added a back-of-site CT area to fight long distance (provided you don't get easily smoked off). - This area can also help survive safely when a bomb-explosion goes off (~20hp is taken when in the far corner).
v1
Spoiler === Completely new layout === == A-Site - Is now located on the western side of the map, no longer #EastSide - The route has an immediate left-path option for T's, instead of a late right-path one - It has been remodeled to make the site itself larger and more fun to play on - Has a lower beach portion parallel to mid (may be called second-mid? not sure if I want to keep it or not, playtesting will determine that) - I want to change T-stairs, it's very long and exposed. The route itself is alright, but I don't like being seen from T-main, or from A-site looking down. == B-site is untouched. - I want to add a height variation for CT->Back of B, because you can snipe from CT Gate into and past CT Spawn. - Will add stairs up, (at this point, you are now safe from gate) walk around a closed hut, then ramp/stairs down into Back of B. == Mid - Still similar, mostly added on to it. - It now connects to T's main path towards A-site, and it has a connector in the center going towards CT's main path to A-site. == CT Spawn - Is now raised up, will be displaced later - (The spawn will be in a village with several closed-off huts.) == T Spawn is untouched.