Seconded on the presentation being very well done. This is one of the first maps I've seen where I immediately just click with the layout and I want to see where this goes. Really the only things that stand out to me would be that mid and A have some really long site lines that could prove to be very annoying to deal with. I also think the A site is potentially too compact in the corner and could make retakes weird. I also think B site could be really hard to take as there are a lot of angles that would be nearly impossible to smoke off and both entrances can be watched very easily by one player. Having the raised area connect directly with the bomb site just causes some concerns, but I'd like to see how it plays first.
This map actually has some stuff in it that inspires me with fixes for a project of my own, so I doubly appreciate the posting of it!