de_diversion is a classic bomb/defuse map set in an industrialized rural area. More info to be added later*
Design principles:
- simple three lane layout
- smooth navigation flow
- readability
- open spaces
- 5v5 competitive balance
Overview image (updated to current version):
[Blocked Image: http://i.imgur.com/WifTq62.png]
Download link: https://drive.google.com/file/d/0BzBrHg…iew?usp=sharing
Screenshots:
QuoteDisplay Morede_diversion v1:
[Blocked Image: http://i.imgur.com/1A9B5Mc.jpg]
[Blocked Image: http://i.imgur.com/72go4yK.jpg]
[Blocked Image: http://i.imgur.com/9u5iH9W.jpg]
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[Blocked Image: http://i.imgur.com/uiKi3oY.jpg]
QuoteDisplay Morede_diversion v2:
[Blocked Image: http://i.imgur.com/mN2vOcH.jpg]
[Blocked Image: http://i.imgur.com/oDeaeiw.jpg]
[Blocked Image: http://i.imgur.com/yiyeU2z.jpg]
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QuoteDisplay Morede_diversion v3:
[Blocked Image: http://i.imgur.com/mysw8SE.jpg]
[Blocked Image: http://i.imgur.com/st3Ls1r.jpg]
[Blocked Image: http://i.imgur.com/gQR4mDt.jpg]
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[Blocked Image: http://i.imgur.com/fGnrgfX.jpg]
Change log:
QuoteDisplay Morev2 changes:
-reshaped stairs on B paltform
-clipped stairs on B platform
-clipped fence on B
-fixed sniping angle from B platform to T entrance to B
-added cover on B entrance from T side
-made T entrance to B tighter
-reshaped generator on B
-added second smaller generator on B
-removed most wooden crates on B and reshaped the place to add more natural cover
-removed fence on middle
-completely reshaped A
-changed skybox texturev3 changes:
-fixed bomsite A/bomsite B mixed signs
-cleaned A
-added ramp/platform on A
-moved A connector to mid closer to middle of the warehouse
-reshaped A connector to mid
-made A entrance from T side wider
-made A entrance from CT side a bit tighter
-reshaped A long from T
-remade middle
-remade CT route to middle
-removed old connector from T side B route to mid
-added vent from T side B route to mid
-reshaped B route from T
-reshaped T spawn