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  3. Tensei

Posts by Tensei

  • de_jungle (WIP)

    • Tensei
    • June 8, 2015 at 8:11 PM

    Doesn't resemble jungle to me, but lets wait some progress. Too early to even rate this one :)

  • Around the non-playable area

    • Tensei
    • June 8, 2015 at 5:01 PM

    try adding carpet textures as discplacements for shutters, or use brushes with func_detail

  • Around the non-playable area

    • Tensei
    • June 7, 2015 at 8:39 PM

    You have to practice realism i think. Make it look pretty, like, things around windows. Wait a sec, lemme dig something up in another topic...


    So, you must add details. Actual things that houses would have.

    If you just make wall and texture it in 1 color and add 1 prop and dont use overlays, it will look dead and empty. So it will make you think same about inside

    [Blocked Image: http://s15.postimg.org/plp28vxqj/2015_05_06_00002.jpg]

  • [CS:GO] de_nonameyet

    • Tensei
    • June 7, 2015 at 5:41 PM

    [Blocked Image: http://i.imgur.com/ltaLjZh.png]


    Map from radar looks too much tight and there are lots of awp angles (straight) So i drew you a bit more interesting layout. X's mean props (like crates or whatever you feel putting there) .

    Now about number 1 in mid: You could make like roof there which you can pass through. Only to make it look a bit more interesting again :)

    I dont know but this layout would look more acceptable. Try it out maybe and put some screenies :)

  • [CS:GO] [WIP] oldtown

    • Tensei
    • June 7, 2015 at 5:09 PM

    Well, i will soon post my mini map called aim_gunground (i might change the name of the map tho, if i think of something more appealing)

  • [CS:GO] [WIP] oldtown

    • Tensei
    • June 6, 2015 at 8:20 PM
    Quote from Muffin

    Well im sorry bout that...

    Well i could take older version of steam workshop, but i had done shitload of work, and now it's all lost. You must know the feel of redoing everything. :D

  • [CS:GO] [WIP] oldtown

    • Tensei
    • June 6, 2015 at 7:55 PM

    Well, I declare this map dropped. My PC just died 2 days ago, like every single thing of rig die. Some IT dude told me, that i got short circuited by PSU, so electrolyte capacitors blew up and stuff.

    I am already working on new project (on slowass laptop) It will be mini 1v1 map , because i got no mood to make anything big for now, at all.

  • [WIP] de_spice (playtest tonight at 9pm CET)

    • Tensei
    • June 4, 2015 at 2:44 PM
    Quote from Dennispls

    I don't have any feedback on this as I'm not a mapper but it looks good. What I particularly like is how you took the effort of making a video going over the features of the map and what has changed because of feedback. I want to see more of this!

    You don't have to be mapper, to give feedback. You can be anyone, even not a gamer to tell if the artwork looks good :)

  • [CS:GO] de_dune

    • Tensei
    • May 16, 2015 at 9:28 AM
    Quote from olliivier

    Which militia model are you referring to?

    Kinda this one http://i.imgur.com/ufIx93x.jpg

  • [CS:GO] de_dune

    • Tensei
    • May 15, 2015 at 5:15 PM

    Seems like you put in all the props you can find. starting dust windows which makes sense considering the theme, but militia models doesn't fit in at all

  • [CS:GO] [WIP] oldtown

    • Tensei
    • May 11, 2015 at 5:14 PM
    Quote from DooM

    Indeed you can do it, but look at the bright side, you can throw mollies from t side too, but it requires more skill I have myself tried it out.

    If T 5 man rush the site, can't CTs just throw that molotov and tag the entire team to low-ish health?


    Okay. What about i make the molly throw only possible for t's. I just wanted to make mollies more useful, because most people don't even see it as necessary tool.


    I think that would be better for balance, maybe create something like the new-box molotov on inferno?


    Example please, i can't follow your rhythm "new-box molotov on inferno"


    P.S Im going to rework that bombsite later anyways. But thats when im done with other one. I will post some screenshots tommorow.

  • [CS:GO] [WIP] oldtown

    • Tensei
    • May 11, 2015 at 4:50 PM
    Quote from DooM

    Indeed you can do it, but look at the bright side, you can throw mollies from t side too, but it requires more skill I have myself tried it out.

    If T 5 man rush the site, can't CTs just throw that molotov and tag the entire team to low-ish health?


    Okay. What about i make the molly throw only possible for t's. I just wanted to make mollies more useful, because most people don't even see it as necessary tool.

  • WIP in WIP, post your level screenshots!

    • Tensei
    • May 11, 2015 at 2:30 PM
    Quote from 2d-chris

    Are you saying they are too distracting or your worried about people getting stuck on them? Doesn't look all that troubling to me?

    Counterstrike isn't quite a game that should have rainbows all over the place, because it is fast pace action game. So less environment makes it easier to recognize enemy from just a wood plank

    Call of Duty and other games like that are not so fast paced so there's more detail.

    Sure it looks way more better and realistic, but for some it is bad experience.

  • Source Map Building Etiquette...

    • Tensei
    • May 11, 2015 at 2:24 PM
    Quote from tr0nic

    Use visgroups, cordon tool, instances or my favourite: control + H to isolate selected objects (u to unhide all). By the way, that screenshot looks clean to me

    So it just means we are accustomed to it


    But yeah visgroups are wise choice if you can't understand anything in 2D views

  • [CS:GO] [WIP] oldtown

    • Tensei
    • May 11, 2015 at 4:18 AM
    Quote from DooM

    This seems a little bit broken, but I don't know the timings.


    A molotov can be thrown from A site to the T attacking route to A

    [Blocked Image: http://i.imgur.com/zrTSGgq.jpg]

    [Blocked Image: http://i.imgur.com/dzoLUFD.jpg]

    Indeed you can do it, but look at the bright side, you can throw mollies from t side too, but it requires more skill I have myself tried it out.

  • [CS:GO] [WIP] oldtown

    • Tensei
    • May 9, 2015 at 11:23 PM
    Quote from Bodd Jonar

    This is starting to look really good!

    Yeah, i have better feeling walking around map myself. Feels somewhat original.

  • [CS:GO] [WIP] oldtown

    • Tensei
    • May 8, 2015 at 7:38 PM

    I have added some screenshots ----

  • WIP in WIP, post your level screenshots!

    • Tensei
    • May 6, 2015 at 8:19 PM

    My little appartment complex added in map.


    [Blocked Image: http://s15.postimg.org/plp28vxqj/2015_05_06_00002.jpg]

  • [CS:GO] [WIP] oldtown

    • Tensei
    • May 6, 2015 at 8:17 PM
    Quote from Muffin

    Don't expect to be Replied to after everything you say :3

    Not expecting it, lel

  • [CS:GO] [WIP] oldtown

    • Tensei
    • May 6, 2015 at 8:09 PM

    Bump!?

    Map has been updated!

    Head back to first page for info!

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