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Around the non-playable area

  • laminutederire
  • June 7, 2015 at 8:30 PM
  • laminutederire
    • June 7, 2015 at 8:30 PM
    • #1

    Hi, I'm experiencing some trouble while mapping, to make my corridor believable.It does have to have doors and windows, but the question remains: what is the best way, optimization wise, to give the impression there are windows leading to another room?

    I tried actually designing the rooms behind windows, but while it does take a huge amount of time, it impacts performances a lot, even with areaportals.. after that I tried to have frosted glass windows, and blinds to allow me not to have actual space behind them, but I didn't succeed selling it, so if anyone has a tip to design well these non playable areas I'd live to hear them :)

    thanks in advance!

  • Tensei
    • June 7, 2015 at 8:39 PM
    • #2

    You have to practice realism i think. Make it look pretty, like, things around windows. Wait a sec, lemme dig something up in another topic...


    So, you must add details. Actual things that houses would have.

    If you just make wall and texture it in 1 color and add 1 prop and dont use overlays, it will look dead and empty. So it will make you think same about inside

    [Blocked Image: http://s15.postimg.org/plp28vxqj/2015_05_06_00002.jpg]

  • laminutederire
    • June 7, 2015 at 8:56 PM
    • #3

    Well my issue is that my map takes place in modern offices, but there aren't shutters or things like that that usually work to mask the inside of the building. So when I did the facade, the wall itself was good but remained the fact that you could see through windows that there wasn't anything i tried todosomething like that: https://www.google.fr/search?q=frosted+glass+architecture&client=ms-android-samsung&source=android-browser&biw=360&bih=345&tbm=isch&tbo=u&source=univ&fir=TDz4tJEhDnMq2M%3A%2CVZ0hUBZM-DmbuM%2C_%3B-7xfNNsMhWr77M%3A%2CiA6Yva6sN6qItM%2C_&usg=__AAimOzFchXrNoNZ6PmDBsCYwdQI%3D&sa=X&ei=sZ90VejJJ8a4UcrIgLgF&ved=0CCQQ7Ak#imgrc=O_VUsPK9D0uTsM%3A%3BF-l-NOHp2N1R6M%3Bhttp%3A%2F%2Fcreatf.com%2Fwp-content%2Fuploads%2F2015%2F03%2Ffascinating-home-accessories-interior-design-modern-home-office-design-with-single-swing-frosted-glass-doors-designs-pleasant-frosted-glass-doors-designs-for-modern-house-Exclusive-Office-Doors-Design-Ideas.jpg%3Bhttp%3A%2F%2Fcreatf.com%2Fexclusive-office-doors-design-ideas%2Ffascinating-home-accessories-interior-design-modern-home-office-design-with-single-swing-frosted-glass-doors-designs-pleasant-frosted-glass-doors-designs-for-modern-house-exclusive-office-doors-design%2F%3B1166%3B768

    but didn't succeeded this is why I posted here :)

  • Tensei
    • June 8, 2015 at 5:01 PM
    • #4

    try adding carpet textures as discplacements for shutters, or use brushes with func_detail

  • laminutederire
    • June 8, 2015 at 5:57 PM
    • #5

    I'll try and see in game then :) thanks for the ideas!

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