Hi, I'm experiencing some trouble while mapping, to make my corridor believable.It does have to have doors and windows, but the question remains: what is the best way, optimization wise, to give the impression there are windows leading to another room?
I tried actually designing the rooms behind windows, but while it does take a huge amount of time, it impacts performances a lot, even with areaportals.. after that I tried to have frosted glass windows, and blinds to allow me not to have actual space behind them, but I didn't succeed selling it, so if anyone has a tip to design well these non playable areas I'd live to hear them ![]()
thanks in advance!