I just started working on de_collapse for CSGO ![]()
Posts by aeRoBYKER
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Quote from GammaGames
I love the garage roof, but yeah it is a bit op. It might be better if there's only one small window to look/fall through
My only suggestion would be making it wallbangable, because right now [Blocked Image: http://i.imgur.com/Pofaq5Q.jpg]
Maybe also make it wooden so that they make a ton of noise up there
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I had a really hard time finding errors within your map. Only errors I found were with clipping. The layout is really solid and so is the brushwork. Keep it up!

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Workshop link pls? I'd like to give feedback, but I never have time for playtests

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I'd love to download this map and run around it for a bit, the screenshots have left me wanting more!

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//What I found walking around your map:
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Jem baker looked at this and he said "I approve."
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In your upcoming revisions, you might want to think about doing something with those long, narrow passages.
Other than that, looks good. Interested to see how elevation plays out in this map.
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This is very vague, but I like how you used references/inspiration to show your ideas for each area. I'm looking forward to seeing how this map looks in a block stage.
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This is my first hammer project, and it's ready to be playtested (no textures because I am lazy)
Find it on the Steam Workshop here
Screenshots (yum yum)
I wanted this map to follow the basic pattern most maps follow (considering it's my first and I didn't want to take any risks)
[Blocked Image: http://i.imgur.com/E9JVIjz.jpg]
Bombsite B:
[Blocked Image: http://i.imgur.com/YZf2Bd0.jpg]
Bombsite A:
[Blocked Image: http://i.imgur.com/5IFaMAg.jpg]
Middle:
[Blocked Image: http://i.imgur.com/PCujO0l.jpg]