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  2. aeRoBYKER

Posts by aeRoBYKER

  • Classic/old maps waiting for revamp in CS:GO

    • aeRoBYKER
    • April 8, 2015 at 6:15 PM

    I just started working on de_collapse for CSGO

  • [CS:GO] de_sac

    • aeRoBYKER
    • April 1, 2015 at 3:32 PM
    Quote from GammaGames

    I love the garage roof, but yeah it is a bit op. It might be better if there's only one small window to look/fall through


    My only suggestion would be making it wallbangable, because right now [Blocked Image: http://i.imgur.com/Pofaq5Q.jpg]


    Maybe also make it wooden so that they make a ton of noise up there

  • [CS:GO] de_Solitude

    • aeRoBYKER
    • March 31, 2015 at 1:13 PM

    I had a really hard time finding errors within your map. Only errors I found were with clipping. The layout is really solid and so is the brushwork. Keep it up!


    http://imgur.com/a/GYFYz#0

  • Sideproject

    • aeRoBYKER
    • March 31, 2015 at 10:03 AM

    Workshop link pls? I'd like to give feedback, but I never have time for playtests X(

  • [CS:GO] de_Solitude

    • aeRoBYKER
    • March 31, 2015 at 10:02 AM

    I'd love to download this map and run around it for a bit, the screenshots have left me wanting more!

  • [CS:GO] de_sac

    • aeRoBYKER
    • March 31, 2015 at 9:59 AM

    //What I found walking around your map:

    http://imgur.com/a/zh2vH

  • [WIP] de_airstrip

    • aeRoBYKER
    • March 29, 2015 at 7:13 AM

    Jem baker looked at this and he said "I approve."

  • [CS:GO][WIP]de_prison

    • aeRoBYKER
    • February 18, 2015 at 11:43 AM

    In your upcoming revisions, you might want to think about doing something with those long, narrow passages.


    Other than that, looks good. Interested to see how elevation plays out in this map.

  • [CS:GO][WIP]de_prison

    • aeRoBYKER
    • February 17, 2015 at 12:48 PM

    This is very vague, but I like how you used references/inspiration to show your ideas for each area. I'm looking forward to seeing how this map looks in a block stage.

  • [CS:GO] [WIP] de_aero

    • aeRoBYKER
    • February 7, 2015 at 7:04 AM

    This is my first hammer project, and it's ready to be playtested (no textures because I am lazy)

    Find it on the Steam Workshop here

    Screenshots (yum yum)


    I wanted this map to follow the basic pattern most maps follow (considering it's my first and I didn't want to take any risks)

    [Blocked Image: http://i.imgur.com/E9JVIjz.jpg]


    Bombsite B:

    [Blocked Image: http://i.imgur.com/YZf2Bd0.jpg]


    Bombsite A:

    [Blocked Image: http://i.imgur.com/5IFaMAg.jpg]


    Middle:

    [Blocked Image: http://i.imgur.com/PCujO0l.jpg]

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