Sideproject
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Looks nice. Pretty standard layout, but the textures look a little depressing (current ones excluding dev textures). Maybe you could btighten the lighting and or textures?
For playtests, use this link:
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Thanks!
Increasing the lighting actually might help with this level, and I have a playtest for the 29th, but am looking to get feedback before it

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Ok, A1_alt is out. Changed the skybox and moved a little around. I'm not sure what to do to improve the map, I'm desperate with feedback.
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Workshop link pls? I'd like to give feedback, but I never have time for playtests

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Added the link to the main post, sorry about that!
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New Imgur Album http://imgur.com/a/5Rf4s
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Remember to update the screenshots when done
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A2 Is officially out!
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Sideproject A3 is out, now slightly less CT sided (I hope)!
https://steamcommunity.com/sharedfiles/fi…s/?id=400989568
[Blocked Image: http://i.imgur.com/hQv7nKB.jpg]
[Blocked Image: http://i.imgur.com/uofCx17.jpg]
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A4 is out! (Pictures soon hopefully)
Redid some parts of both sites, more A then B. Thanks Ashton!
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<IMG REMOVED>
Preview of next update
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The first thing I notice is the wall that is really dark
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After too long of a delay, a5 is out!
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New version, a6 is out (mostly)!
Just need to fix up radar for it.
Just widened paths, added two squeakies, redid B site(sort of), and redid Heaven/Connector area. Hopefully this improves the gameplay.
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Personal Blog much? lel
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Hi Smiley. What I was trying to say on the server (but for some reason I couldn't find the words!) was that I think you need to combine one of the T routes to A, with Mid. At the moment it feels like a four lane map, so the action is too spread out. If I were you, I would block off the "fast A" route and open up a doorway from mid for T's to rush in to A.
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Rebrushing the map, starting from scratch - the grid was too messy to work with, and I began detailing too early.
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