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  3. 8bit

Posts by 8bit

  • de_zoo

    • 8bit
    • February 8, 2015 at 7:47 PM

    Made a zip file with my findings... Description of the bugs found are in the screenshot names.

    http://%7boption%7d

  • de_manor (WIP name)

    • 8bit
    • February 8, 2015 at 7:34 PM

    Awsome, looks like another quality map, will test asap

  • de_zoo

    • 8bit
    • February 8, 2015 at 6:24 PM

    I found one more bug, I'll post all of my findings later today.

    Cheers

  • de_zoo

    • 8bit
    • February 8, 2015 at 6:03 PM

    Been waiting for this one Looks really good, hoping Valve adds it to a future operations

    Hate to be that guy but look what I found...

    Below, left of T spawn stairs...

    http://i.imgur.com/b4YwGNF.jpg

  • de_neutron

    • 8bit
    • February 7, 2015 at 12:38 PM

    Any updates?

  • [CS:GO] Southern France

    • 8bit
    • February 7, 2015 at 12:34 PM
    Quote from element993

    ...I would absolutely love to get a download to this finished or not...


    Idd, I wonder where Spherix is hiding atm

  • [CS:GO] [WIP] de_aero

    • 8bit
    • February 7, 2015 at 12:23 PM
    Quote

    I didn't want to take any risks...


    No risk, no reward...

    Tested it just now and this is what I think you must fix.

    Left route to B from T spawn

    Too narrow, better make a simple L shape path or a half square intersection and also widen things up.

    Mid...

    Too open and flat. Add elevations to mid, remove some of the boxes and add cover by implementing it into the structure itself.

    Rigt path to A from T spawn

    The path leading there is ok but the entrances into A are too narrow, one man doors are a cluster fuck, remove the right door (seen from T side) and open that entrance up, add some cover somehow, again, intergrated into the building structure.

    B site

    Not bad, leave it like it is for now. Maybe add a 128unit high box somewhere or even maybe arrange 1 tall and 2 small boxes together like seen in Inferno at B site.

    A site

    Too small for my liking and It's basically just a replica of B site (more or less). You can add a catwalk stretching from half of CT spawn into A or add an upper room in the corner closest to CT spawn with stairs attached, etc. There are multiple ways you can add variation to sites to differentiate them apart.

    Lastly, alot of structures are not gluded together, more noticeable are the mid gates... Things must be connected to walls, etc, or you'll get light leaks and possible flash bugs & bomb/weapons getting stuck.

    All in all, not bad for a first map persay... but with abit of adjustments/tweaks I'm sure it can become playable.

    //8bit

  • [CS:GO][WIP] de_arizona (Motel) - Source files available

    • 8bit
    • February 5, 2015 at 7:55 AM
    Quote from El_Exodus

    I'm just curious why there are 2 random crates of nuclear waste behind a motel What about some Anti-Drug terrorists which want to destroy pickups loaded with tons of meth(made by Heisenberg ofc) and some corrupt cops who want to stop them doing so? This would kinda fit the theme


    I second that and B site could be that superlab seen in the tvshow, the hightech one

    [Blocked Image: http://img1.wikia.nocookie.net/__cb20130722045744/breakingbad/images/3/37/Superlab1.png]

    Throw in Los Pollos Hermanos while you're at it ^^

    [Blocked Image: http://media-cache-ak0.pinimg.com/736x/e4/7d/55/e47d5514a5e0c24fae30d22d7583bfda.jpg]

  • [CS:GO][WIP] de_arizona (Motel) - Source files available

    • 8bit
    • February 5, 2015 at 7:31 AM

    Really looking forward to this one, with that said...

    I demand more screenshots!

  • [CS:GO]de_zoo

    • 8bit
    • February 4, 2015 at 4:35 PM

    Wont signs like that be in the way of grenades? I might be nitpicking but that's only because the rest of your map looks more or less spot on

    Btw, a condensed font someone else suggested, I think he meant just that Squad, a horizontally squeezed font.

  • [CSGO] de_innsbrook

    • 8bit
    • February 4, 2015 at 4:33 PM
    Quote from jackophant

    You're wasting your time, he's not interested in feedback. He doesn't want a "lane map". I've suggested changes similar to your layout mockup on top of the numerous people telling him that B tunnels are wrong/bad/long/convoluted/narrow, and his update was remodelling T spawn which no one had said anything about and was one of the more interesting areas of the map. Now it's a corridor.


    Let him waste his own time chasing this design


    I see, well atleast he knows what to fix, it's up to him now.

  • [CSGO] de_innsbrook

    • 8bit
    • February 4, 2015 at 2:37 PM

    Tested your lastest version just now, the B tunnels are really crowded tbh, enough for only 1½ person to fit while engaging in combat, those need to be wider and tbh taller too. Atleast 192 units wide (I prefer nothing less that 256 units) and around the same for the height.

  • [CSGO] de_innsbrook

    • 8bit
    • February 4, 2015 at 2:19 PM
    Quote from Vaya

    are you related - onebit and 8bit?


    8bits suggestions look good. Layout still looks unique without the randomness.


    No, not related.

    The map has potential, once the kinks are ironed out/more vertical detail implementaions are added, I feel it can be a good map.

  • [CSGO] de_innsbrook

    • 8bit
    • February 4, 2015 at 1:43 PM

    Looking better but imo it still need more simplifying at B... Below is my suggestion.

    As you can see Top of pit is gone and Alley too among other tweaks.


    PS. Excuse my very bad/fast photoshop skills.
    [Blocked Image: http://i.imgur.com/mCieBKK.jpg]

  • De_Oasis (WIP name)

    • 8bit
    • February 3, 2015 at 8:34 PM

    I think thats a Dubai picture, please do correct if I'm wrong.

    Whenever I think of that place, I instantly connect it with luxury, your map doesnt give me that feeling, it feels like any other middle eastern themed map out there. I think in order for your map to shine, you need to elevate it somehow, hard to say without more screenshots and a layout though. If we could see more maybe we could be of more help.

    In regards to the apartment, it kind of does look out of place, maybe if you added more structures like that in different shapes, maybe then you could distinguish and seperate your map from other "dust" maps.

    //8bit

  • [CSGO] de_innsbrook

    • 8bit
    • February 2, 2015 at 4:12 PM
    Quote from Pampers

    alright boys, lets fake short stair, flame alley, do a snake into upper tunnel before rotating to shed where we do a boost stack with deagles


    My thoughts exactly, those B routes... too many for my liking.


    OP, I tested your map and it has potential but something drastic must be done to those B routes cause atm it looks like someones insides... no offence.

  • de_neutron

    • 8bit
    • February 2, 2015 at 11:31 AM

    Long time lurker here , being an oldschool mapper myself, I just had to make an account and give my 5 cents worth


    I must say that the quality of alot (well thought out) maps on here at Mapcore, they are a breath of fresh air... With that said...

    I really like the simplicity of your map but as always, there are things that could be better such as the low yet wide orange door ways, (need to be taller). Some room ceilings are way too low, (making rooms look really crowded) raise those abit. As for rooms, most of the times, they can have be 256 units and/or above, nothing wrong with that since you can always decorate and detail rooms vertically making them look really good.

    I ran around your map for a good 30 mins timing rotations from site to site and everything is looking promising with only a few tweaks needed here and there. Below are my suggestions.

    Album: http://imgur.com/a/tnYFk

    About my squeeky door suggestion, you could play around with the idea, nothing that I feel is a must, just a thought.

    Lastly, I apologize for all of the underscores in the descriptions, I took them from the screenshots I made and couldnt be arsed to remove them all when making the album

    Again, feels like a simple map that have lots of potential

    //8bit

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