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[CSGO] de_innsbrook

  • onebit
  • January 27, 2015 at 9:41 PM
  • Demolitions
    • February 1, 2015 at 6:43 AM
    • #21
    Quote from jackophant

    [Blocked Image: https://i.imgur.com/zl8Be3w.gif]


    What emotion is this showing. Seems like it could be a few things.

  • text_fish
    • February 1, 2015 at 9:08 AM
    • #22

    Speechless, I'm guessing.

  • Pampers
    • February 1, 2015 at 2:09 PM
    • #23

    alright boys, lets fake short stair, flame alley, do a snake into upper tunnel before rotating to shed where we do a boost stack with deagles

  • 8bit
    • February 2, 2015 at 4:12 PM
    • #24
    Quote from Pampers

    alright boys, lets fake short stair, flame alley, do a snake into upper tunnel before rotating to shed where we do a boost stack with deagles


    My thoughts exactly, those B routes... too many for my liking.


    OP, I tested your map and it has potential but something drastic must be done to those B routes cause atm it looks like someones insides... no offence.

  • Lynxx
    • February 2, 2015 at 4:32 PM
    • #25

    I feel like the routes make this map very CT-Sided, which is probably what should be changed, make it more open to the T's instead of having to push into the CT side of the map

  • onebit
    • February 3, 2015 at 6:12 AM
    • #26

    Yup, tunnels have been remodelled. Will release asap!

  • onebit
    • February 4, 2015 at 12:37 AM
    • #27

    Updated!

    [Blocked Image: http://i.imgur.com/JiKMAMY.jpg]

  • 8bit
    • February 4, 2015 at 1:43 PM
    • #28

    Looking better but imo it still need more simplifying at B... Below is my suggestion.

    As you can see Top of pit is gone and Alley too among other tweaks.


    PS. Excuse my very bad/fast photoshop skills.
    [Blocked Image: http://i.imgur.com/mCieBKK.jpg]

  • Vaya
    • February 4, 2015 at 2:15 PM
    • #29

    are you related - onebit and 8bit?


    8bits suggestions look good. Layout still looks unique without the randomness.

  • 8bit
    • February 4, 2015 at 2:19 PM
    • #30
    Quote from Vaya

    are you related - onebit and 8bit?


    8bits suggestions look good. Layout still looks unique without the randomness.


    No, not related.

    The map has potential, once the kinks are ironed out/more vertical detail implementaions are added, I feel it can be a good map.

  • 8bit
    • February 4, 2015 at 2:37 PM
    • #31

    Tested your lastest version just now, the B tunnels are really crowded tbh, enough for only 1½ person to fit while engaging in combat, those need to be wider and tbh taller too. Atleast 192 units wide (I prefer nothing less that 256 units) and around the same for the height.

  • jackophant
    • February 4, 2015 at 3:06 PM
    • #32
    Quote from 8bit

    Tested your lastest version just now, the B tunnels are really crowded tbh, enough for only 1½ person to fit while engaging in combat, those need to be wider and tbh taller too. Atleast 192 units wide (I prefer nothing less that 256 units) and around the same for the height.


    You're wasting your time, he's not interested in feedback. He doesn't want a "lane map". I've suggested changes similar to your layout mockup on top of the numerous people telling him that B tunnels are wrong/bad/long/convoluted/narrow, and his update was remodelling T spawn which no one had said anything about and was one of the more interesting areas of the map. Now it's a corridor.


    Let him waste his own time chasing this design

  • 8bit
    • February 4, 2015 at 4:33 PM
    • #33
    Quote from jackophant

    You're wasting your time, he's not interested in feedback. He doesn't want a "lane map". I've suggested changes similar to your layout mockup on top of the numerous people telling him that B tunnels are wrong/bad/long/convoluted/narrow, and his update was remodelling T spawn which no one had said anything about and was one of the more interesting areas of the map. Now it's a corridor.


    Let him waste his own time chasing this design


    I see, well atleast he knows what to fix, it's up to him now.

  • onebit
    • February 4, 2015 at 5:08 PM
    • #34

    I'll rework the tunnels.

  • onebit
    • February 5, 2015 at 6:54 AM
    • #35

    Updated!

    [Blocked Image: http://i.imgur.com/ThjD42o.jpg]

  • onebit
    • February 6, 2015 at 12:18 PM
    • #36

    jackophant are you mad at me? I'm very sorry if I hurt your feelings, it wasn't my intention. You seem very hostile.

  • jackophant
    • February 6, 2015 at 1:13 PM
    • #37

    It's nothing personal, I always end up being too emotionally involved in things that really have nothing to do with me.


    Simply put, it is your reluctance to accept a poor design decision that has been highlighted many times by other people here that deeply frustrates me.


    The problem is staring everyone in the face, yet you seem to be totally oblivious to it, or just ignore it. If you simply said "I don't want to change tunnels" then fine, but you say you understand and thanks and then produce something that isn't anything anyone spoke about.


    My understanding of the forum is that you wouldn't post here unless you wanted some help with your map. Making a map extends beyond it just looking pretty, it's about gameplay as well and making a map is not easy or quick. Sometimes the wrong decision is made, it happens, and it's in your interest to do the work needed to make it what it can be rather than try to convince us that it's what you want and it will work, even when the evidence is completely against you.


    It was wrong of me to make that comment, it was unprofessional and I apologise, but the sentiment still stands. I've been vocal in my feelings towards your reluctance to change what has been suggested, but other people will just stop posting and interest will fade until you are left with no help at all.


    But I always wish anyone making a map the best of luck with it, it's a long, arduous process.

  • onebit
    • February 6, 2015 at 1:43 PM
    • #38

    Thank you for your thoughts, I agree entirely. I am working on a revised version.

  • onebit
    • October 22, 2015 at 6:15 PM
    • #39

    Updated!

    [Blocked Image: http://i.imgur.com/fdLhtCe.jpg]

  • Bodd Jonar
    • October 22, 2015 at 11:46 PM
    • #40

    https://gyazo.com/d5635920ab97a8b8b118219080ca6fb4

    What the ****


    https://gyazo.com/6ef93da5137f04f5e96725e25988c586

    Better? Better!

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