Posts by Smileytopin
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The errors still appear in game, is everything packed right?
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My bad, for the playtest submission, the file-name is de_deltadelta_a3
https://www.dropbox.com/s/2xpskow66yj8…lta_a3.bsp?dl=0 for a fixed download
My mind went blank there for a second, sorry about the inconvenience.
***************** Can the date for delta delta be changed for 10/25/15, several playtests are scheduled for today, and I have already had a few. Others who haven't had any should be allowed to go first. *******************************
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https://www.dropbox.com/s/ifr0cg54hskl…lta_a2.bsp?dl=0 fixed radar for playtest today
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Ok, I updated the mapcore thread for delta. Could the playtest for 10/4/2015 be re-reviewed?
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A2 is out!
The radar is currently slightly wrong. It shows two paths that were removed,(T side - side entrance to B, and CT's left side entrance to mid)
Changes:
- Moved T spawn back slightly to adjust timings on B.
- Redid B site, scrapping old one
- Redid B main, connecting it more with T spawn
- Added cover for the Ts in T main
- Made B more accessible for Ts, removing a few routes
- Tweaked mid. Mid is more then likely going to be redone.
- Added a smoke funnel (Thanks Klems). Will remove in later versions. The smoke funnel is only present for making smoke grenades for mid easier, as it is in early versions and the window is hard to smoke. It will be redone or removed later on.
- Removed several connectors
- Edited CT Spawn, changing pathway to A site and moving the fence to B.
- Removed an entrance to mid for CTs
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Delta is a work in progress competitive defuse map I am working on. Right now it is in version a6.
Feedback would be appreciated.
Screenshots - Old
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Did siderproject get playtested? It was marked off in the google form, but I was away and there isn't any feedback.
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Can my play test be moved to next Tuesday, the 22nd I believe?
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For sideproject, https://www.dropbox.com/s/rlvtqbhxympx…ct2_a1.bsp?dl=0 for download with radar, change the date to the 19th - I chose the Saturday by mistake.
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Rebrushing the map, starting from scratch - the grid was too messy to work with, and I began detailing too early.
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Link to *hopefully fixed* bsp for sideproject
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New version, a6 is out (mostly)!
Just need to fix up radar for it.
Just widened paths, added two squeakies, redid B site(sort of), and redid Heaven/Connector area. Hopefully this improves the gameplay.
Now I could just use some additional feedback.
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New version, a6 is out (mostly)!
Just need to fix up radar for it.
Just widened paths, added two squeakies, redid B site(sort of), and redid Heaven/Connector area. Hopefully this improves the gameplay.
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map is rigged
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Working on a new map, de_sideproject
CodeSideproject is a map set in a downtown urban environment. It takes place in a worn down and almost deserted city. On one side of the city, old warehouses and abandoned stores line the roads. On the other side, a multi million dollar renovation is taking place, while the rest of the town stands abandoned and in ruins. Terrorists are plotting to destroy the city, old and new. **The theme may be changing making this irrelevant**Sideproject currently is in a5, and is updated on the workshop.
I'm in the process of looking for players for playtests, and getting feedback. Hopefully soon I can get a 5v5 and adjust the map according to feedback.
(Full album of pictures)
https://steamcommunity.com/sharedfiles/fi…s/?id=400989568 (Workshop Link)
[Blocked Image: http://i.imgur.com/9wj35xB.jpg]
[Blocked Image: http://i.imgur.com/onRGM6Y.jpg]
[Blocked Image: http://i.imgur.com/UOIkWaF.jpg]
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This map is amazing dude it should be in game.
Also not useful feedback