1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[CSGO] de_innsbrook

  • onebit
  • January 27, 2015 at 9:41 PM
  • Tensei
    • October 23, 2015 at 1:40 AM
    • #41

    I dont think b site is going to play out well afterplant for ct's. Another path, maybe. I don't know. See for yourself.

  • Bodd Jonar
    • October 23, 2015 at 10:53 AM
    • #42
    Quote from Tensei

    I dont think b site is going to play out well afterplant for ct's. Another path, maybe. I don't know. See for yourself.

    Three openings to a bombsite is usually the best. Inferno B site has CT, ruins and banana etc. B site dust 2 has doors, window, tunnel. A site has long, short and CT spawn.

    So I must agree. You don't need three separate ways, but three direct openings. Just like CT and ruins on inferno, the CT's come from the same place, but right before the bomb site they can split up.

  • Tensei
    • October 23, 2015 at 9:13 PM
    • #43
    Quote from Bodd Jonar

    Three openings to a bombsite is usually the best. Inferno B site has CT, ruins and banana etc. B site dust 2 has doors, window, tunnel. A site has long, short and CT spawn.

    So I must agree. You don't need three separate ways, but three direct openings. Just like CT and ruins on inferno, the CT's come from the same place, but right before the bomb site they can split up.

    It could be fine with two openings. The problem is, that both are kind of narrow and both can be held from one position. Because you cant flank from any of them. http://i.imgur.com/MNe12CN.png

    The crossfire just seems unstoppable. If there is 2v3 situation and terrorists are in disadvantage. I guess. The odds for ct's to take back bombsite are 40%. My guess. They can't be flanked. And both in just one splitsecond can help each other. +It is so damn narrow if you come from ct spawn entrance, that terrorists will hear you and just blow you outta there. If you choose t main approach, it will take time and then still you have to cross that narrow long path without DAMN cover. :D

    I suggest the OP to reconstruct the bombsite from tactical approach. Take a notebook. the one with grid. one square should be 32x32 units. And start drawing. Then apply the sightlines, and see for yourself which fits the best.

  • Bodd Jonar
    • October 23, 2015 at 9:28 PM
    • #44

    I meant something like this

    https://gyazo.com/8ed2817720f76c3ec13d112633dd47ca


    could look something like this if applied

    http://images.akamai.steamusercontent.com/ugc/3865411441…8279A5102EEF73/

    http://images.akamai.steamusercontent.com/ugc/3865411441…F2F9770D8AA811/


    Screenshots taken from the map prestige, not my map, but it was a good example on how to add an extra path into your bombsite without adding another confusing corridor.

  • onebit
    • October 23, 2015 at 9:38 PM
    • #45

    B may be the easiest to retake, because of the hole above the site.

    [Blocked Image: http://i.imgur.com/mCXuGZ1.jpg]

  • Smileytopin
    • October 23, 2015 at 10:26 PM
    • #46

    So I went to test your map, and uhh


    Quote

    Can you fix the workshop version?

  • Bodd Jonar
    • October 23, 2015 at 10:49 PM
    • #47

    https://gyazo.com/4db4c021a461eb99d6715a08a7123690


    This opening is not on the minimap? Shouldn't there be some indication of a second floor somewhere on the minimap? Very confusing. :)

  • onebit
    • October 23, 2015 at 11:11 PM
    • #48

    Smileytopin, it should be fixed now, thanks

    @Bodd, I'll look into it

  • Smileytopin
    • October 24, 2015 at 2:53 AM
    • #49

    The errors still appear in game, is everything packed right?

  • onebit
    • October 24, 2015 at 7:19 AM
    • #50

    Try deleting 382450280 in the maps/workshop folder

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™