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  3. Andre Valera

Posts by Andre Valera

  • [CS:GO] De_Grind

    • Andre Valera
    • September 13, 2017 at 6:18 AM

    Everything about his map is superb, the readability of the angles, the custom artset; reminds me of getting a new pc since i get about 70fps average : /

    The normals/details read really well across the map except I feel like the 3D Skybox behind T Spawn is a bit excessive in terms of budget

    Is there a way to disable the sound on the hay balls when shot! ?!

  • [Released] Fiorina

    • Andre Valera
    • June 29, 2017 at 5:48 AM

    This is looking really great! I haven't gotten a chance to play de_crossway but I remember de_trigger and its many unique areas. You're a natural environment artist in my opinion, wish you the best in the contest and really looking forward to seeing the progress you've made since the CEVO/Gamebanana 2014 Mapping contest :)

  • Kaizen

    • Andre Valera
    • May 27, 2017 at 9:27 PM

    Confirmed catfood is NOT working on Kaizen :(

  • Kaizen

    • Andre Valera
    • May 24, 2017 at 5:39 PM

    http://steamcommunity.com/sharedfiles/fi…s/?id=414061247

    de_kaizen

    currently in blockout, waiting for a response from catfood to confirm he's working on the map

  • Mapcore's CS:GO Mapping Contest 2017

    • Andre Valera
    • May 24, 2017 at 8:22 AM

    This gives me a reason to actually finish Kaizen, since it hasn't been released and hasn't been finished does that mean it's still eligible!?

  • Post interesting talks / presentations / conferences

    • Andre Valera
    • April 17, 2017 at 6:47 PM

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • [CS:GO] Riverside II

    • Andre Valera
    • March 19, 2017 at 9:27 PM

    Notes after the playtest

    Mid feels really wide

    B feels really wide

  • Day of Infamy Mapping Contest Discussion

    • Andre Valera
    • January 22, 2017 at 5:16 PM

    Congratulations to the winners!

  • Day of Infamy Mapping Contest Discussion

    • Andre Valera
    • January 19, 2017 at 8:33 PM

    http://steamcommunity.com/games/447820/a…815521170171928

    EDIT:

    [Blocked Image: http://i.imgur.com/yJwdL88.jpg]

  • Day of Infamy Mapping Contest Discussion

    • Andre Valera
    • January 19, 2017 at 2:44 PM

    https://clips.twitch.tv/newworld/VastWallabyWTRuck

    The early hype followed by reality : P

  • Day of Infamy Mapping Contest Discussion

    • Andre Valera
    • December 27, 2016 at 6:39 PM

    @Xanthi Currently the last objective in Offensive game mode seems to be disabled for all custom maps?

  • Soundscape Problem

    • Andre Valera
    • December 24, 2016 at 10:45 PM

    I found something kind of odd, and maybe it's just me,

    Give this a try (@anyone) and let me know if it behaves the same way

    Create a map example.vmf

    add an env_soundscape(s) and assign "wwii_bastogne_church_belltower" or "wwii_bastogne_bunker_interior" (without quotes) to the Soundscape property. *Note the attached soundscapes_example.txt is a copy of soundscapes_bastogne.txt

    With the soundscapes enabled by default, or even with enabled through a logic_auto entity the darn soundscapes won't play!!!

    I had a couple of ambient generics that were hidden in the background and as soon as I toggled them visible the env_soundscapes work!

    The conclusion is that you have to have an ambient_generic playing from the start to have env_soundscapes work!? I'm really confused by all this


    soundscapes_example.txt

    EDIT:

    If you Compile the map with NO Vvis your soundscapes will not work, otherwise setting your Compile to Normal Vvis will enable the soundscapes!

    I've never noticed this before X(

  • Day of Infamy Mapping Contest Discussion

    • Andre Valera
    • December 24, 2016 at 12:52 AM

    https://newworldinteractive.com/doi-beta-trail…-hotfix-dec-23/

    @Xanthi Since there is no hotfix for the gloves, is it cool for us to recompile/ update the workshop with major updates/ bugfixes/ additions?

    We won't touch the Gamebanana file, you can use that for your judging but we really can't have people downloading the map and disconnecting because it's unplayable.

    Asking you for clarification on this issue.

  • Day of Infamy Mapping Contest Discussion

    • Andre Valera
    • December 23, 2016 at 5:51 PM

    @Xanthi Absolutely, a quick fix from our end will be to simply change Commonwealth to Allies in the txt file, no necessary recompile is required just a repacking of content. This situation seems sensitive since it's past the deadline, and normally that would not be allowed. Not sure how you would go about fixing this on gamebanana?

    Is there a temporary hotfix you could upload where you either remove the Pink Error Static Mesh that floats when a prop is missing, or drastically reduce it in size? or change the color!?

    I'm trying to figure out a way where we wouldn't need to update any files, not make anyone upset, or have 2 different versions of the map (since some servers don't update frequently would cause errors for certain users as discussed earlier in the contest)

    Thanks again for the help, trying to figure out the best way this can be resolved before everyone leaves for vacation :)


    One last question for now!

    When will we all be able to release noticeable updates on the workshop!? I think we all crossed the finish line, though I think some of us were already budgeting time for future updates!

    Guessing once you download all the valid entries from Gamebanana we would be okay to start updating the Workshop?

  • Day of Infamy Mapping Contest Discussion

    • Andre Valera
    • December 23, 2016 at 12:54 AM

    Thank you for a quick reply!

    Xanthi would like to update as soon as possible or at least have a temporary fix so that anyone playing won't get a bad first impression.

  • Day of Infamy Mapping Contest Discussion

    • Andre Valera
    • December 23, 2016 at 12:37 AM

    @Xanthi Your update broke Bure! Please fix this, or let us update our Map :)

    Players will see a Pink Error floating in front of them (I think there are missing glove assets) when playing as the Commonwealth in any map that is set to Cold (Map Properties -> World is cold = Yes)

    I tested this out in a custom map I made in 5 minutes to recreate the bug.

    It's unfortunate that our map happens to be the only map in the contest in which the Commonwealth is fighting during the Winter.

  • Soundscape Problem

    • Andre Valera
    • December 22, 2016 at 10:16 PM

    is common / dayofinfamy / doi / sound / soundscapes_bure.txt (example file)

    Is this where the finished soundscape text file goes?

  • Brest

    • Andre Valera
    • December 22, 2016 at 9:12 PM

    Congrats on the release!

  • Mercury

    • Andre Valera
    • November 20, 2016 at 5:00 PM

    I don't think it did!

  • Day of Infamy Map Contest Update: Deadline Extension, Regular Testing

    • Andre Valera
    • November 20, 2016 at 4:31 PM

    http://steamcommunity.com/sharedfiles/fi…s/?id=792540232

    Map updated!

    Won't crash your server this time :)

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