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[CS:GO] Riverside II

  • MadsenFK
  • March 11, 2017 at 9:15 PM
  • MadsenFK
    • March 11, 2017 at 9:15 PM
    • #1

    Just wanted to share the progress on the Riverside Remake I'm currently working on.

    The map is not up for download just yet, still need to add some clipping, lights, nice ass brushes and props.

    probably next week you'll get a download link to test map out as much as you like

    Have some pictures

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    btw I'm removing these pathways, they actually look like shit

  • Jiro
    • March 14, 2017 at 8:06 PM
    • #2

    Good looking !

  • MadsenFK
    • March 15, 2017 at 5:15 PM
    • #3

    GO CHECK OUT THE MAP XDDD

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  • [Deleted]
    • March 17, 2017 at 7:47 PM
    • #4

    Oh nice looking,guess you are hyped about Canal it will save you lots of time.

  • MadsenFK
    • March 17, 2017 at 10:21 PM
    • #5
    Quote from RadojeCS

    2 hours ago, RadojeCS said: Oh nice looking,guess you are hyped about Canal it will save you lots of time.

    If you're talking assets, well those are gonna come in handy for sure.

  • Andre Valera
    • March 19, 2017 at 9:27 PM
    • #6

    Notes after the playtest

    Mid feels really wide

    B feels really wide

  • maxlevelboi
    • March 20, 2017 at 8:46 AM
    • #7

    Sweet greybox :)!

  • MadsenFK
    • March 30, 2017 at 5:37 PM
    • #8

    UPDATE!

    - Mid has been made more narrow aswell as bombsite B - Removed structure on bombsite B - Path to B has recieved an indoor part - Lighting has been changed to something more fitting for the theme I'm going for - There's a bit of a river now around A - B Connector has been changed up - Ruins simplified just a bit (Main path to A from CT Spawn) - Added fog

    Not all things stated in the playtest has been added yet, such as reworking some of the connecting parts of the map, aswell as simplifying bombsite A etc.

    But those well most likely ship the next update :P

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  • Nohns
    • March 30, 2017 at 6:18 PM
    • #9
    Quote from madsenfk

    40 minutes ago, madsenfk said: UPDATE!

    - Mid has been made more narrow aswell as bombsite B - Removed structure on bombsite B - Path to B has recieved an indoor part - Lighting has been changed to something more fitting for the theme I'm going for - There's a bit of a river now around A - B Connector has been changed up - Ruins simplified just a bit (Main path to A from CT Spawn) - Added fog

    Not all things stated in the playtest has been added yet, such as reworking some of the connecting parts of the map, aswell as simplifying bombsite A etc.

    But those well most likely ship the next update :P

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    Looks great! Did you update the workshop map?

  • MadsenFK
    • March 30, 2017 at 6:22 PM
    • #10
    Quote from Nohns

    3 minutes ago, Nohns said: Looks great! Did you update the workshop map?

    I sure did

  • Klassic
    • March 31, 2017 at 3:41 PM
    • #11

    river :0

  • MadsenFK
    • April 7, 2017 at 4:01 PM
    • #12

    Did some thinking today about a location the map could take place in, and I figured that I would do Copenhagen. This means that I have to re-iterate quite a lot.

    And you know, I live there so if I ever need some specific reference from somewhere It's gonna be ez pz

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