Update on the latest armour progression for each division! [Blocked Image: https://s3.amazonaws.com/ksr/assets/002/435/027/9f5f8343d666da54da81ebcfdacbeffb_large.png]
Posts by Eminence
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New concept artwork of the planets most advanced city, the Upper World of Wilkurse.
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Our latest gameplay screenshot, showing a boss battle and one of the card rules in story campaign. [Blocked Image: http://fc09.deviantart.net/fs70/i/2014/225/d/5/eminence_battle_by_shoelesspeacock-d7v1ps4.jpg]
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Concept painting for Ixia - The homeland of Ixion, one of the many places you can traverse in Eminence.
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Card releases of the first four Divisions. Who do you pledge your allegiance to? [Blocked Image: http://th01.deviantart.net/fs71/PRE/i/2014/213/2/d/eminence_cards_part_i_by_shoelesspeacock-d7n25kp.png]
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Quote from Thurnip
are you doing all the stuff on illustrator? how you get the assets from the creation tool (Ai or Ps) to implement on the engine? BTW, are you guys using Unity or something?
Liking the artwork

Hello again Thurnip!
Yes we're using Unity, it allows you to import a range of different graphic formats and there are various resources to help with importing things like PSDs/vector files.
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Forge alliances and friendships. A brand new journey awaits. Not long to go until our Kickstarter launches! [Blocked Image: http://fc00.deviantart.net/fs70/i/2014/217/e/8/10556934_354820021335761_1536748067685831548_o_by_shoelesspeacock-d7tu35i.png]
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We are pleased to showcase our guardian card for the Hollows division; Diablo - Devils Tower. [Blocked Image: http://fc06.deviantart.net/fs70/i/2014/209/c/8/diablo_by_shoelesspeacock-d7sp05k.png]
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Quote from Spherix
That looks awfully small/crowded to support multiple players in an MMO. Or is the card game the only actual MMO feature?
The area presented will span out across acres of landscape!
Here is a reference of some of our in world sceneries. The Market place will be a lot more expanded in the final build.
[Blocked Image: http://oi59.tinypic.com/b5llhh.jpg]
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The Eminence Marketplace - your one stop shop for all card, equipment and gear needs.
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The harbinger of death, Evalisk, resides in the rifts of a timeless void...
[Blocked Image: http://fc06.deviantart.net/fs71/i/2014/205/7/d/evalisk_by_shoelesspeacock-d7s372t.jpg]
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A dying world, plagued by the premise of a raging star which stands close to destruction. Will you save it? [Blocked Image: http://fc03.deviantart.net/fs70/i/2014/202/4/f/archaics_by_shoelesspeacock-d7rokly.png]
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A presentation of some in game screens showcasing the variety of landscapes featured in Eminence. [Blocked Image: http://oi59.tinypic.com/b5llhh.jpg]
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A new force of the Hollows Division who seeks a hostile oblivion, Millennia. http://buff.ly/1wB38zS [Blocked Image: http://fc02.deviantart.net/fs70/i/2014/198/0/b/millennia_by_shoelesspeacock-d7r3ubh.png]
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Concept Artwork from our latest Division; The Hollows.
[Blocked Image: https://pbs.twimg.com/media/Br9oDwmIUAAnEFD.png:large]
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Introducing Malphas - The Uncrowned King and first card of the Hollows Division.
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Introducing the Hollows Division. Find out the identities of these warriors over the coming weeks [Blocked Image: https://scontent-b-ams.xx.fbcdn.net/hphotos-xap1/t31.0-8/10497846_343345242483239_650202664975330417_o.png]
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We are pleased to reveal a sneak peek of our card battle system!
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Quote from Sentura
My point is that from what you've shown I'm not even interested in reading the backstory, because the presentation is lacking. If I have to sit through something like this, it has to be made so I catch on immediately. I'm never going to read up on your 12 blog posts just so I can become interested in your game. If you want me to get interested, you need to push something that is immediately interesting to me as a player. Even if your story is meant to be thought provoking, if it's not interesting to read, or if the game doesn't match the level of storytelling, it's just not worth it.
Keep in mind I say this as constructive criticism. You're clearly well on the way towards a Kickstarter campaign, so it boggles my mind why you wouldn't want to catch the attention of as many players as possible. Have short introductions, have few elements to show and excel at showing just the minimum quantity of content for your game at maximum quality. Have a hook that draws players in. If you already lose me at the number of houses or the names or the lore or the (perceived) silliness of the armors, then what is my incentive to back your project despite your 12+ blog posts about how the story works?
Hi Sentura, We appreciate the constructive criticism. Our goal has always been to draw in players from the visual style and artwork. The stories and lore help to build an emotional connection between the artwork and the player.
So far, we've received incredible feedback regarding both the artwork and story, providing enough validation for us to keep going. We'll be releasing an exclusive video next week so hang tight, you may like it!