My point is that from what you've shown I'm not even interested in reading the backstory, because the presentation is lacking. If I have to sit through something like this, it has to be made so I catch on immediately. I'm never going to read up on your 12 blog posts just so I can become interested in your game. If you want me to get interested, you need to push something that is immediately interesting to me as a player. Even if your story is meant to be thought provoking, if it's not interesting to read, or if the game doesn't match the level of storytelling, it's just not worth it.
Keep in mind I say this as constructive criticism. You're clearly well on the way towards a Kickstarter campaign, so it boggles my mind why you wouldn't want to catch the attention of as many players as possible. Have short introductions, have few elements to show and excel at showing just the minimum quantity of content for your game at maximum quality. Have a hook that draws players in. If you already lose me at the number of houses or the names or the lore or the (perceived) silliness of the armors, then what is my incentive to back your project despite your 12+ blog posts about how the story works?