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Eminence: Xander's Tales TCG / MMORPG

  • Eminence
  • March 27, 2014 at 1:52 PM
  • Sentura
    • June 14, 2014 at 4:13 AM
    • #21

    My point is that from what you've shown I'm not even interested in reading the backstory, because the presentation is lacking. If I have to sit through something like this, it has to be made so I catch on immediately. I'm never going to read up on your 12 blog posts just so I can become interested in your game. If you want me to get interested, you need to push something that is immediately interesting to me as a player. Even if your story is meant to be thought provoking, if it's not interesting to read, or if the game doesn't match the level of storytelling, it's just not worth it.


    Keep in mind I say this as constructive criticism. You're clearly well on the way towards a Kickstarter campaign, so it boggles my mind why you wouldn't want to catch the attention of as many players as possible. Have short introductions, have few elements to show and excel at showing just the minimum quantity of content for your game at maximum quality. Have a hook that draws players in. If you already lose me at the number of houses or the names or the lore or the (perceived) silliness of the armors, then what is my incentive to back your project despite your 12+ blog posts about how the story works?

  • Eminence
    • June 15, 2014 at 7:00 AM
    • #22
    Quote from Sentura

    My point is that from what you've shown I'm not even interested in reading the backstory, because the presentation is lacking. If I have to sit through something like this, it has to be made so I catch on immediately. I'm never going to read up on your 12 blog posts just so I can become interested in your game. If you want me to get interested, you need to push something that is immediately interesting to me as a player. Even if your story is meant to be thought provoking, if it's not interesting to read, or if the game doesn't match the level of storytelling, it's just not worth it.


    Keep in mind I say this as constructive criticism. You're clearly well on the way towards a Kickstarter campaign, so it boggles my mind why you wouldn't want to catch the attention of as many players as possible. Have short introductions, have few elements to show and excel at showing just the minimum quantity of content for your game at maximum quality. Have a hook that draws players in. If you already lose me at the number of houses or the names or the lore or the (perceived) silliness of the armors, then what is my incentive to back your project despite your 12+ blog posts about how the story works?


    Hi Sentura, We appreciate the constructive criticism. Our goal has always been to draw in players from the visual style and artwork. The stories and lore help to build an emotional connection between the artwork and the player.


    So far, we've received incredible feedback regarding both the artwork and story, providing enough validation for us to keep going. We'll be releasing an exclusive video next week so hang tight, you may like it!

  • Eminence
    • June 19, 2014 at 12:58 AM
    • #23

    We are pleased to reveal a sneak peek of our card battle system!


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  • Eminence
    • June 26, 2014 at 2:50 PM
    • #24

    Cards of the first three Divisions. Who will you pledge your allegiance to -#Aeterna, #Ixion or #Wilkurse?


    [Blocked Image: http://fc04.deviantart.net/fs70/i/2014/170/e/c/eminence_cards_part_i_by_shoelesspeacock-d7n25kp.png]

  • Eminence
    • July 5, 2014 at 3:16 AM
    • #25

    Introducing the Hollows Division. Find out the identities of these warriors over the coming weeks [Blocked Image: https://scontent-b-ams.xx.fbcdn.net/hphotos-xap1/t31.0-8/10497846_343345242483239_650202664975330417_o.png]

  • Eminence
    • July 10, 2014 at 10:55 PM
    • #26

    Introducing Malphas - The Uncrowned King and first card of the Hollows Division.


    [Blocked Image: http://fc00.deviantart.net/fs71/i/2014/191/d/8/malphas_by_shoelesspeacock-d7q3ybc.png]

  • Eminence
    • July 13, 2014 at 2:40 PM
    • #27

    Concept Artwork from our latest Division; The Hollows.


    [Blocked Image: https://pbs.twimg.com/media/Br9oDwmIUAAnEFD.png:large]

  • Eminence
    • July 17, 2014 at 10:05 PM
    • #28

    A new force of the Hollows Division who seeks a hostile oblivion, Millennia. http://buff.ly/1wB38zS  [Blocked Image: http://fc02.deviantart.net/fs70/i/2014/198/0/b/millennia_by_shoelesspeacock-d7r3ubh.png]

  • Eminence
    • July 19, 2014 at 7:42 PM
    • #29

    A presentation of some in game screens showcasing the variety of landscapes featured in Eminence. [Blocked Image: http://oi59.tinypic.com/b5llhh.jpg]

  • Eminence
    • July 22, 2014 at 9:47 PM
    • #30

    A dying world, plagued by the premise of a raging star which stands close to destruction. Will you save it? [Blocked Image: http://fc03.deviantart.net/fs70/i/2014/202/4/f/archaics_by_shoelesspeacock-d7rokly.png]

  • Eminence
    • July 26, 2014 at 1:22 PM
    • #31

    The harbinger of death, Evalisk, resides in the rifts of a timeless void...

    [Blocked Image: http://fc06.deviantart.net/fs71/i/2014/205/7/d/evalisk_by_shoelesspeacock-d7s372t.jpg]

  • Eminence
    • July 30, 2014 at 12:08 PM
    • #32

    The Eminence Marketplace - your one stop shop for all card, equipment and gear needs.


    [Blocked Image: https://scontent-a.xx.fbcdn.net/hphotos-xpa1/t1.0-9/10536913_352440588240371_4336207784338668746_n.png]

  • Spherix
    • July 31, 2014 at 11:57 AM
    • #33

    That looks awfully small/crowded to support multiple players in an MMO. Or is the card game the only actual MMO feature?

  • Eminence
    • August 1, 2014 at 12:57 AM
    • #34
    Quote from Spherix

    That looks awfully small/crowded to support multiple players in an MMO. Or is the card game the only actual MMO feature?


    The area presented will span out across acres of landscape!


    Here is a reference of some of our in world sceneries. The Market place will be a lot more expanded in the final build.


    [Blocked Image: http://oi59.tinypic.com/b5llhh.jpg]

  • Eminence
    • August 2, 2014 at 12:26 AM
    • #35

    We are pleased to showcase our guardian card for the Hollows division; Diablo - Devils Tower. [Blocked Image: http://fc06.deviantart.net/fs70/i/2014/209/c/8/diablo_by_shoelesspeacock-d7sp05k.png]

  • Eminence
    • August 5, 2014 at 9:59 PM
    • #36

    Forge alliances and friendships. A brand new journey awaits. Not long to go until our Kickstarter launches! [Blocked Image: http://fc00.deviantart.net/fs70/i/2014/217/e/8/10556934_354820021335761_1536748067685831548_o_by_shoelesspeacock-d7tu35i.png]

  • Thurnip
    • August 5, 2014 at 10:48 PM
    • #37

    are you doing all the stuff on illustrator? how you get the assets from the creation tool (Ai or Ps) to implement on the engine? BTW, are you guys using Unity or something?

    Liking the artwork

  • Eminence
    • August 6, 2014 at 7:45 PM
    • #38
    Quote from Thurnip

    are you doing all the stuff on illustrator? how you get the assets from the creation tool (Ai or Ps) to implement on the engine? BTW, are you guys using Unity or something?

    Liking the artwork


    Hello again Thurnip!


    Yes we're using Unity, it allows you to import a range of different graphic formats and there are various resources to help with importing things like PSDs/vector files.

  • Eminence
    • August 7, 2014 at 7:58 PM
    • #39

    Card releases of the first four Divisions. Who do you pledge your allegiance to? [Blocked Image: http://th01.deviantart.net/fs71/PRE/i/2014/213/2/d/eminence_cards_part_i_by_shoelesspeacock-d7n25kp.png]

  • Eminence
    • August 12, 2014 at 1:55 AM
    • #40

    Concept painting for Ixia - The homeland of Ixion, one of the many places you can traverse in Eminence.


    [Blocked Image: https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10494399_355445314606565_4734562172240857022_o.png]

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