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  2. onebit

Posts by onebit

  • [CSGO] Block flashbangs WHILE being 100% penetrable?

    • onebit
    • December 30, 2016 at 1:07 PM

    The vent in cs_alley blocks flashes, so you could look into that.

  • [CS:GO] de_proxy

    • onebit
    • June 20, 2016 at 11:44 AM

    Just a tiny update to innsbrook

    [Blocked Image: http://i.imgur.com/i1rojq8.jpg][Blocked Image: http://i.imgur.com/gcoPlcF.jpg][Blocked Image: http://i.imgur.com/scEnVje.jpg][Blocked Image: http://i.imgur.com/sGAoc5C.jpg][Blocked Image: http://i.imgur.com/LsnNZvh.jpg][Blocked Image: http://i.imgur.com/v2sF8jC.jpg]

    Workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=707213642

    ty <3

  • WIP in WIP, post your level screenshots!

    • onebit
    • February 27, 2016 at 9:26 PM
    Quote from Wrakk

    Huh? Provide some context man.

    My map used to take an hour and a half to compile, after the wildfire update it's down to 20 - 30 minutes

  • WIP in WIP, post your level screenshots!

    • onebit
    • February 27, 2016 at 4:23 PM

    What happened to compiling? I went from an hour to 20 min.

  • [CS:GO] Quarry

    • onebit
    • January 17, 2016 at 1:47 AM

    pretty dark

  • How to create borders like this the correct way?

    • onebit
    • December 1, 2015 at 6:24 PM

    [Blocked Image: http://i.imgur.com/JHIZ0Mm.jpg]

  • What does it take to create an official map?

    • onebit
    • November 11, 2015 at 11:11 PM

    net_graph

  • WIP Generator_Level

    • onebit
    • October 29, 2015 at 12:04 AM

    Concerning layout: Imagine the player as a lightbulb flying through the level. Where-ever the light shines the player can see, and be seen. So how do you entertain the player when he turns a corner? The player will do a risk assessment when confronted by an unknown area, so how risky is it? Are there camping spots? Verticallity? Don't answer, just some advice.

  • [CSGO] de_innsbrook

    • onebit
    • October 24, 2015 at 7:19 AM

    Try deleting 382450280 in the maps/workshop folder

  • [CSGO] de_innsbrook

    • onebit
    • October 23, 2015 at 11:11 PM

    Smileytopin, it should be fixed now, thanks

    @Bodd, I'll look into it

  • [CSGO] de_innsbrook

    • onebit
    • October 23, 2015 at 9:38 PM

    B may be the easiest to retake, because of the hole above the site.

    [Blocked Image: http://i.imgur.com/mCXuGZ1.jpg]

  • [CSGO] de_innsbrook

    • onebit
    • October 22, 2015 at 6:15 PM

    Updated!

    [Blocked Image: http://i.imgur.com/fdLhtCe.jpg]

  • Level Design Help Files

    • onebit
    • September 26, 2015 at 5:26 PM

    Anyone know a better method than this?

    [Blocked Image: http://i.imgur.com/j2Vzu9n.jpg]


    Flyguy does:

    [Blocked Image: http://i.imgur.com/fUgfhMh.jpg]

  • Punch Club (ex. VHS Story)

    • onebit
    • September 13, 2015 at 2:42 PM

    You could improve gametime/skills by adding checkers at the park, pong at the arcade, forum rants in the café, reading at the library, run in nature, swim on beach. Maybe make him more human by making him "happy", media entertainment (movies, music, ju-tsube), women (dating based on skills?), cars/racing, fashion, creative stuff (painting, woodworks, clay, writing)

  • CS:GO EMPIRE

    • onebit
    • August 31, 2015 at 5:10 PM

    about as dope as the hope that soap will float

  • de_neutron

    • onebit
    • July 24, 2015 at 5:46 PM
    Quote from Single

    Were all of these bombs put there under normal conditions, i.e., without using noclip, and in only a couple of attempts? If so, then I have a lot of work to do, and thankyou.. If players need to cheat, or spend a lot of time perfecting the throw, then I'm not sure if it's worth fixing.

    Players can get lucky, so you may as well fix them all just to avoid displeased csgolounge users. Didn't use noclip.

  • de_neutron

    • onebit
    • July 22, 2015 at 7:09 PM

    Great for grenades. Maybe place them accordingly?

  • de_neutron

    • onebit
    • July 22, 2015 at 4:25 PM
    Quote

    [Blocked Image: http://i.imgur.com/8UJuCO8.jpg]

    [Blocked Image: http://i.imgur.com/eMWHumj.jpg]

    [Blocked Image: http://i.imgur.com/0ea3Vpk.jpg]

    [Blocked Image: http://i.imgur.com/STcJeGJ.jpg]

  • WIP in WIP, post your level screenshots!

    • onebit
    • July 5, 2015 at 3:19 PM

    Looks great!

    Any tips on ongrid surf ramps? This isn't working too well.

    [Blocked Image: http://i.imgur.com/9jdbnWC.jpg]

  • My Advanced Hammer YouTube Tutorial Series (Episode 8 RELEASED: Packing Textures/Models into the BSP)

    • onebit
    • June 20, 2015 at 12:43 PM

    You could do a runthrough of displacements.

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