The vent in cs_alley blocks flashes, so you could look into that.
Posts by onebit
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Just a tiny update to innsbrook
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Workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=707213642
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Quote from Wrakk
Huh? Provide some context man.
My map used to take an hour and a half to compile, after the wildfire update it's down to 20 - 30 minutes
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What happened to compiling? I went from an hour to 20 min.
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pretty dark
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Concerning layout: Imagine the player as a lightbulb flying through the level. Where-ever the light shines the player can see, and be seen. So how do you entertain the player when he turns a corner? The player will do a risk assessment when confronted by an unknown area, so how risky is it? Are there camping spots? Verticallity? Don't answer, just some advice.
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Try deleting 382450280 in the maps/workshop folder
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Smileytopin, it should be fixed now, thanks
@Bodd, I'll look into it
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B may be the easiest to retake, because of the hole above the site.
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Updated!
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Anyone know a better method than this?
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Flyguy does:
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You could improve gametime/skills by adding checkers at the park, pong at the arcade, forum rants in the café, reading at the library, run in nature, swim on beach. Maybe make him more human by making him "happy", media entertainment (movies, music, ju-tsube), women (dating based on skills?), cars/racing, fashion, creative stuff (painting, woodworks, clay, writing)
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about as dope as the hope that soap will float
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Quote from Single
Were all of these bombs put there under normal conditions, i.e., without using noclip, and in only a couple of attempts? If so, then I have a lot of work to do, and thankyou.. If players need to cheat, or spend a lot of time perfecting the throw, then I'm not sure if it's worth fixing.
Players can get lucky, so you may as well fix them all just to avoid displeased csgolounge users. Didn't use noclip.
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Great for grenades. Maybe place them accordingly?
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Looks great!
Any tips on ongrid surf ramps? This isn't working too well.
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