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What does it take to create an official map?

  • Telles Leonardo
  • November 11, 2015 at 10:42 PM
  • Telles Leonardo
    • November 11, 2015 at 10:42 PM
    • #1

    I am a intermediary level designer, I am wanting to create a project for several months. I know there is a lot of requirements such as, for example, map optimization. It's just that I'm in doubt, for creating maps for cs 1.6 we had w_pollys count etc. In cs: go, how can I measure whether an area is good? When an area is well optimized? Is there a command? Ty!

  • onebit
    • November 11, 2015 at 11:11 PM
    • #2

    net_graph

  • Telles Leonardo
    • November 11, 2015 at 11:52 PM
    • #3
    Quote from onebit

    net_graph

    I've gtx 980 with intel i7 4790k... all maps show 400 fps to me.

  • El_Exodus
    • November 12, 2015 at 12:43 AM
    • #4

    Use mat_wireframe 1. It'll lower your fps a lot so you can actually tell the difference between maps. To get reference values, simply check the official maps out when you use this command.

  • Telles Leonardo
    • November 12, 2015 at 1:40 AM
    • #5

    Thank you!

  • laminutederire
    • November 12, 2015 at 6:40 AM
    • #6

    With mat_leafvis you can see which areas are drawn and it can indicate you if it's properly optimized :)

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