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Posts by text_fish

  • Grand Theft Auto 6

    • text_fish
    • February 8, 2022 at 1:54 PM
    Quote from blackdog

    1 hour ago, blackdog said: What you mean by this? (How would it work)

    I feel GTA5 (that I’m playing atm) has far less calls than GTA4.

    I’m actually a bit let down by the unavailability of people to do side activities like meeting up. Apart from when I was told to meet someone because of story progression they are always unavailable (as in busy number or voicemail). In GTA4 the other characters were constantly trying to divert you from the missions and was annoying.

    I didn't play all the way through 4 or 5 and phonecalls were one of the reasons in both tbh. I get enough annoying side missions from my phone in real life, so I want GTA to just let me drive around exploring and fucking shit up.

    In terms of a diegetic way to deliver missions pagers aren't so intrusive, or if they really broke the mould they could go in to the future and have the main character wear some sort of cyber-goggles where missions get dropped, again in a non-obtrusive way.

    I never felt like it was difficult to find side-missions in the 2D GTA's or 3/VC/SA.

  • Grand Theft Auto 6

    • text_fish
    • February 7, 2022 at 10:13 AM

    I hope they set it somewhere other than America for a change. It would also be nice if it predates the ubiquity of mobile phones so that gameplay isn't constantly interrupted by incoming phone calls.

  • Alan Wake 2

    • text_fish
    • December 10, 2021 at 12:25 PM

    John Wick as played by Jake Gyllenhaal? Not sure about this whole "survival horror" thing. I hope they still have a few balls-to-the-wall action sequences with cheesy heavy metal. I feel like Alan Wake should be 80/90's "dark", not 2021 "dark".

  • Counter-Strike: Global Offensive

    • text_fish
    • December 8, 2021 at 9:46 AM
    Quote from ThunderKeil

    On 12/2/2021 at 7:21 PM, ThunderKeil said: apparently scaling your playermodel in csgo just scales your pants

    The content cannot be displayed because it is no longer available.

    I feel like this is representative of the age of the average CSGO player. We all wear our trousers a little higher and spend a little longer in the bathroom now, right?

  • Valorant

    • text_fish
    • November 15, 2021 at 1:50 PM

    Oh yeah, this game exists.


    Does it have a level editor yet?

  • Fortress Forever memorial thread

    • text_fish
    • October 27, 2021 at 9:30 AM

    I just generally miss the days when a new game release meant loads of new mods. It seems these days like companies (including Valve sadly) will only enthusiastically support the modding community if it produces something they can monetise like weapon skins etc.

    SourceForts was my personal favourite of the 00's.

  • a Half-Life mod know as ''signal lost'' the demo just came out!

    • text_fish
    • October 25, 2021 at 12:10 PM
    Quote from Pampers

    On 10/21/2021 at 9:06 AM, Pampers said: [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/928189911379866255/643799529FBCA71DF6AB5B7D49CE2F61888BA4F1/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false]

    Presumably someone at Valve once said something not racist, and now all the MAGA's think Steam is a communist state, which is important to point out when talking about a mod that they had no involvement in whatsoever.

  • System Shock Remake

    • text_fish
    • July 5, 2021 at 4:57 PM

    I guess it's a Marmite issue! I feel like the original SS already had very busy visuals with its repetitive tiled textures and cramped environments. Looking at screenshots of the original I can see why the lighting could be causing you readability issues. Maybe Nightdive should allow users to toggle some sort of readability mode that makes the environments full-bright (or at least more simplistic lighting) and gives items and monsters a very slight shadow around their edges to make them pop.

  • System Shock Remake

    • text_fish
    • July 5, 2021 at 12:14 PM

    I really like what they've done with the aesthetics so far. I want it to feel like a game space rather than a real place. I feel like the Bioshock games over-relied on visually impressive set-pieces which is fine because it's a different IP, but I wouldn't like to see SystemShock's design focus move in that direction.

  • Aliens: Fireteam

    • text_fish
    • March 26, 2021 at 1:36 PM

    Without clicking the link, I'm going to guess Boomer, Sprinter, Fire Breather, Charger/Tank, Stealth/Hunter, Spitter.

  • Aliens: Fireteam

    • text_fish
    • March 17, 2021 at 11:42 AM
    Quote from dux

    On 3/9/2021 at 10:57 PM, dux said: Off Topic: Are game journalists relevant anymore? Were they ever relevant bar a few individuals? Youtubers and Streamers are where people go to get an a real opinion on X these days.

    I personally still prefer to read games journalism than watch/listen. I've come across very few streamers who aren't annoying a/f. Most of them seem completely unwilling to actually script their content in advance or edit down their resulting jibberish before uploading. It's also easier to read discreetly during work hours.

  • Aliens: Fireteam

    • text_fish
    • March 2, 2021 at 8:38 PM
    Quote from Radu

    2 hours ago, Radu said: squads of 3

    I hope that's not locked down. My usual 4-player coop group would eat this up.

  • Mapcore x Prodeus Official Mapping Contest

    • text_fish
    • December 8, 2020 at 3:10 PM

    Oooh this is exciting. Good luck all, I can't wait to try out the results. I wish I could enter but I've got a baby due any day, so it's probably not even worth my time making and subsequently abandoning the usual WIP post. ?

  • I love me some Quake!

    • text_fish
    • October 25, 2020 at 7:33 PM

    Looks pretty neat. It was kind of cringey when they called it an "unofficial 6th episode" though. That's the sort of thing the community has to decide, not the makers.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • text_fish
    • October 20, 2020 at 9:41 PM

    Dux I'm not sure we're in a good position to judge sadly!

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • text_fish
    • October 19, 2020 at 2:44 PM

    Self motivation is a lot easier if there's a smattering of fear that a colleague might walk in to your office at any moment. I would think Valve's model would be more susceptible to the common problems of WFH, because they don't have such a rigid hierarchy enforcing deadlines and guiding development.


    Edit: I also wonder if Valve's model only works well when there's a big exciting project on the go. Even if there is something big like L4D3 or Alyx2 in the pipeline I feel like it would be difficult to maintain excitement when it's kept secret and you know all of your fanbase are only seeing boring steam updates or something. And if you're not excited by your work, self-motivation becomes that much more difficult.

  • WIP in WIP, post your level screenshots!

    • text_fish
    • September 29, 2020 at 2:25 PM
    Quote from blackdog

    14 minutes ago, blackdog said: Ah! I recently caught up with the Quakecast and heard talking a lot about the "smej"... they interviewed two Finns that participated and it really interested me to see those maps, I was planning on playing it after completing AD.

    I am playing very little atm, I only played through 3 maps of the mod (to be fair the first two are massive, Foggy bottoms and the one with the monorail at the beginning, and they took me both x2 sessions to complete).

    Are you making stuff for Quake @text_fish?

    Quake is one of those games that keeps me coming back for a few months every year or so, and I'm always astonished by the quality content people put out for it. I've been mapping for it since it first released, but with very little to show for it publicly aside from the odd speed-map release here and there. I have a HDD full of scraps and half-finished levels which I want to release as an episode one day if I have time to piece it all together. Here's some pictures of the obligatory first base map.

    Do you map for it?

  • WIP in WIP, post your level screenshots!

    • text_fish
    • September 29, 2020 at 11:51 AM
    Quote from blackdog

    41 minutes ago, blackdog said: I've just got back into Quake recently and slowly playing through Arcane Dimensions, seeing all that amazing stuff really wants to make you map!

    I can highly recommend Menetettyjen Valtakunta if you haven't already played it. It isn't quite as visually spectacular as the more recent AD maps, but it's still pretty breath-taking in parts and it uses Copper mod which stays much more faithful to Quake's weird thematic mashup than AD.

  • Left 4 Dead 2 Tools!

    • text_fish
    • September 25, 2020 at 10:41 AM

    Versus mode never really clicked with me, but my friends and I still jump in to a campaign from time to time. I don't think anybody's ever made a better coop game. Looking forward to trying out the new content.

  • [Help] Compile pal fails to connect to steam and build cubemaps/nav file.

    • text_fish
    • September 9, 2020 at 8:28 PM

    I feel like Valve either got rid of -insecure mode or somehow changed it in a fairly recent update, but it's just a vague feeling so I may be talking out of my arse.

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