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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • blackdog
    • September 18, 2020 at 12:08 PM
    • #14,121
    Quote from xzi

    On 9/15/2020 at 4:33 PM, xzi said: working on a jump map for Diabotical, editor took some time to get used to but it's rather intuitive, can't wait until it's all fully finished! here's my spawn / first jump

    haven't tried the game at all but the editor was the thing that interested me as well, just curious to see how it's designed for starters.

  • Corvus
    • September 18, 2020 at 11:44 PM
    • #14,122

    Been working on a new environment thing for a few days

    [Blocked Image: https://pbs.twimg.com/media/EiO0P9FWAAMmjao?format=jpg&name=4096x4096]

    [Blocked Image: https://pbs.twimg.com/media/EiO0SK2X0AENQUH?format=jpg&name=4096x4096]

    [Blocked Image: https://pbs.twimg.com/media/EiO0TsjXcAATu9I?format=jpg&name=4096x4096]

    [Blocked Image: https://pbs.twimg.com/media/EiO1j1FWoAERlv6?format=jpg&name=4096x4096]

  • JorisCeoen
    • September 19, 2020 at 8:34 AM
    • #14,123
    Quote from Corvus

    8 hours ago, Corvus said: Been working on a new environment thing for a few days

    Engine?

  • Radu
    • September 19, 2020 at 3:05 PM
    • #14,124

    [Blocked Image: https://i.imgur.com/nnnlCVl.jpg]

    [Blocked Image: https://i.imgur.com/XooX8b0.jpg]

    [Blocked Image: https://i.imgur.com/HPLKKMW.jpg]

    [Blocked Image: https://i.imgur.com/BiMuQsm.jpg]

    [Blocked Image: https://i.imgur.com/KOYVIwm.jpg]

    [Blocked Image: https://i.imgur.com/BlcJI6d.jpg]

    Playtest soonTM

  • StormCatcher.77
    • September 22, 2020 at 7:46 AM
    • #14,125

    Map for Doom 2 (GZDoom):

    Spoiler

  • geX
    • September 22, 2020 at 8:29 AM
    • #14,126

    From the upcoming Episode 2 of Doom 3: Phobos

    Releasing this month

  • Harry Godden
    • September 22, 2020 at 3:37 PM
    • #14,127

    made a thing to give hotspot texturing a go ? more on Artstation: https://www.artstation.com/artwork/q9O9an

  • Erigorn
    • September 24, 2020 at 10:11 AM
    • #14,128

    Hi! First time on the forum, first time making a map! (aside from a test one following a tutorial)

    Firstly, let me just say, looking at some of these creations is humbling! I'm still a noob, with much to learn, but damn is it inspiring to see what some of you are creating! :o Especially seeing at which stage most people are in their creation/the form in which they approach the design! Perhaps my technique is a little wrong... but I'm recreating our IRL office and the surrounding environment and building in CS:GO! Don't be too harsh, but feedback is super super super appreciated - I've only got one site fleshed out atm, so it plays better as a wingman map than anything else. You can find it on the workshop as "de_hatt". It's just using default textures and props atm, but once I've fleshed it out a little more, I plan to get into finding some props and custom textures! Aside from the layout, one big issue I'm scared for is integrating this build into a small city setting... I am unsure how to balance detail with optimizing the skybox and stuff... It feels unnatural to just "wall everything off" :s I'll cross that bridge when I do though XD. Should I create a dedicated thread for this? I guess I have lots of questions... thanks :)

    -Eri

  • Erigorn
    • September 24, 2020 at 10:25 AM
    • #14,129
    Quote from Soldat Du Christ

    On 9/15/2020 at 6:24 AM, Soldat Du Christ said:

    ? I LOVE the variety of angles you've managed to create, without making the layout more complicated than it has to be

  • Erigorn
    • September 24, 2020 at 10:33 AM
    • #14,130
    Quote from TheOnionChef

    On 7/29/2020 at 12:12 AM, TheOnionChef said: [Blocked Image: https://media.discordapp.net/attachments/42…1195&height=672][Blocked Image: https://media.discordapp.net/attachments/42…1195&height=672][Blocked Image: https://media.discordapp.net/attachments/70…1195&height=672][Blocked Image: https://media.discordapp.net/attachments/70…1195&height=672]

    [Blocked Image: https://media.discordapp.net/attachments/70…1195&height=672][Blocked Image: https://media.discordapp.net/attachments/42…1195&height=672][Blocked Image: https://media.discordapp.net/attachments/423212812320505869/731689391315091476/unknown.png?width=1442&height=664]de_coverup by celery, Sir Thomas, and 9yz Unreleased as of now.

    Idk what to say, aside from ? So pretty... MAN WHY YOU GUYS ALL SO TALENTED?!? ?

  • celery
    • September 24, 2020 at 1:16 PM
    • #14,131

    @Erigorn I finished the project up on August 7th, here's the workshop link https://steamcommunity.com/sharedfiles/fi…/?id=2014706191 I also just finished my entry for the Wingman contest: https://steamcommunity.com/sharedfiles/fi…/?id=2230085582

  • Erigorn
    • September 24, 2020 at 4:15 PM
    • #14,132

    @TheOnionChef I love the video you made for it! I'll make sure to play em both with my buds next time I have a chance to :D

  • celery
    • September 24, 2020 at 4:55 PM
    • #14,133

    @ErigornThanks mate! Let me know how it goes! My Discord and Steam should be on my MapCore profile if you ever want to tell me about it! Take care, dude.

  • StormCatcher.77
    • September 27, 2020 at 3:11 PM
    • #14,134

    Spoiler

  • blackdog
    • September 28, 2020 at 12:11 PM
    • #14,135

    Is it Quake @StormCatcher.77?

  • StormCatcher.77
    • September 28, 2020 at 12:19 PM
    • #14,136

    This is Doom 2 (GZDoom) with sprites from Doom 64 and textures from OTEX. I plan to take a look at the Quake mapping scene in coming years when I'll done all my Doom maps.

  • [N]awbie
    • September 28, 2020 at 8:14 PM
    • #14,137

    Some progress images from my upcoming danger zone level.

    [Blocked Image: https://i.imgur.com/4q8aBNF.png]

    Spoiler [Blocked Image: https://i.imgur.com/lKqDgGy.png][Blocked Image: https://i.imgur.com/BQKDAw7.png][Blocked Image: https://i.imgur.com/A8GsRGQ.png]

  • blackdog
    • September 29, 2020 at 11:04 AM
    • #14,138
    Quote from StormCatcher.77

    22 hours ago, StormCatcher.77 said: This is Doom 2 (GZDoom) with sprites from Doom 64 and textures from OTEX. I plan to take a look at the Quake mapping scene in coming years when I'll done all my Doom maps.

    Oh wow, it looks incredibly good, got me fooled!

    I've just got back into Quake recently and slowly playing through Arcane Dimensions, seeing all that amazing stuff really wants to make you map!

  • text_fish
    • September 29, 2020 at 11:51 AM
    • #14,139
    Quote from blackdog

    41 minutes ago, blackdog said: I've just got back into Quake recently and slowly playing through Arcane Dimensions, seeing all that amazing stuff really wants to make you map!

    I can highly recommend Menetettyjen Valtakunta if you haven't already played it. It isn't quite as visually spectacular as the more recent AD maps, but it's still pretty breath-taking in parts and it uses Copper mod which stays much more faithful to Quake's weird thematic mashup than AD.

  • blackdog
    • September 29, 2020 at 2:05 PM
    • #14,140
    Quote from text_fish

    2 hours ago, text_fish said: I can highly recommend Menetettyjen Valtakunta if you haven't already played it. It isn't quite as visually spectacular as the more recent AD maps, but it's still pretty breath-taking in parts and it uses Copper mod which stays much more faithful to Quake's weird thematic mashup than AD.

    Ah! I recently caught up with the Quakecast and heard talking a lot about the "smej"... they interviewed two Finns that participated and it really interested me to see those maps, I was planning on playing it after completing AD.

    I am playing very little atm, I only played through 3 maps of the mod (to be fair the first two are massive, Foggy bottoms and the one with the monorail at the beginning, and they took me both x2 sessions to complete).

    Are you making stuff for Quake @text_fish?

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