Yeah, it looks like they are pretty nicely spaced out and almost entirely unique. You should make the roads not only distinct in texture, but also size. If you're gonna have the main asphalt road go through the town, have that one be the widest, while secondary dirt and third types of roads get increasingly narrower. Good job on making the turns round. It looks pretty fluid overall. There's also a clear distinction between the map areas through the biomes, so that should help a lot with orientation.
Edit* maybe would be worth making the hydroelectric power plant into a major location as well? so you can better triangulate between them. Then you'd have smaller ones as buffer between.