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The cost of games

  • -HP-
  • January 19, 2018 at 8:46 PM
  • Radu
    • October 24, 2019 at 6:55 PM
    • #21

    "Watch Dogs Legion, Ubisoft's dystopian romp through the surveillance state city of London in the near future, has been delayed. It was slated to come out on March 6, 2020, but the company announced today that it will instead be released sometime during the company's 2020-21 fiscal year, which begins on April 1, 2020. Rainbow Six Quarantine and Gods and Monsters were also delayed into the next fiscal year.

    The delay announcements were accompanied by a significant reduction in financial targets for this fiscal year, from a previous target of €2.185 billion ($2.42 billion) in net bookings to €1.450 ($1.61 billion). The downturn was attributed to the loss of expected revenues from Legion, Quarantine, and Gods and Monsters in this fiscal year, as well as "a sharp downward revision in the revenues expected from Ghost Recon Breakpoint and, to a lesser extent, The Division 2."

    https://www.pcgamer.com/ubisoft-delays…ds-and-monsters

  • Minos
    • October 25, 2019 at 3:10 AM
    • #22
    Quote from Radu

    8 hours ago, Radu said: "Watch Dogs Legion, Ubisoft's dystopian romp through the surveillance state city of London in the near future, has been delayed. It was slated to come out on March 6, 2020, but the company announced today that it will instead be released sometime during the company's 2020-21 fiscal year, which begins on April 1, 2020. Rainbow Six Quarantine and Gods and Monsters were also delayed into the next fiscal year.

    The delay announcements were accompanied by a significant reduction in financial targets for this fiscal year, from a previous target of €2.185 billion ($2.42 billion) in net bookings to €1.450 ($1.61 billion). The downturn was attributed to the loss of expected revenues from Legion, Quarantine, and Gods and Monsters in this fiscal year, as well as "a sharp downward revision in the revenues expected from Ghost Recon Breakpoint and, to a lesser extent, The Division 2."

    https://www.pcgamer.com/ubisoft-delays…ds-and-monsters

    Good call to delay those games!

  • Radu
    • December 3, 2019 at 12:07 PM
    • #23

    "Riot Games to pay $10 million in gender discrimination settlement. The settlement of a class-action lawsuit over allegations of discrimination at League of Legends developer Riot Games will see the studio paying out $10 million to women that worked at the studio in the past five or so years."

    https://www.gamasutra.com/view/news/3550…_settlement.php

  • Interfearance
    • December 3, 2019 at 12:26 PM
    • #24

    Corporate profits are looking up lol. Red dead was...

  • blackdog
    • December 3, 2019 at 12:55 PM
    • #25
    Quote from Radu

    43 minutes ago, Radu said: "Riot Games to pay $10 million in gender discrimination settlement. The settlement of a class-action lawsuit over allegations of discrimination at League of Legends developer Riot Games will see the studio paying out $10 million to women that worked at the studio in the past five or so years."

    https://www.gamasutra.com/view/news/3550…_settlement.php

    How is it still an “allegation” once you settle (and seemingly admitting to the accusations)?

    Maybe @FMPONE the lawyer can enlighten me.

    I mean, afaik/what Suits teaches me is that you could settle and not admit to fault but is pretty shit for victims to accept without a real win.

    Also at the same time these people won “Esports studio of the year” because their tournaments are well organised, basically spoil the critics and you’ll be on the bright side, as basically admitted by Thorin in his latest video in the Esport Awards.

  • Radu
    • December 3, 2019 at 1:47 PM
    • #26

    It's all in the phrasing. They didn't admit to it, they just said they're happy to come to an agreement and improve the studio. I think it was a good decision to settle (on a sum) and impose some conditions on the company to fulfill. If they follow through with those, remains to be seen.

    Quote from blackdog

    49 minutes ago, blackdog said: I mean, afaik/what Suits teaches me is that you could settle and not admit to fault but is pretty shit for victims to accept without a real win.

    Similar to the Blizzard apology. Their president apologized, but never mentioned exactly for what he was apologizing - just that Blizzard didn't live up to their high standards. There was no mention of HK or the Hearthstone competitive player whatsoever.

  • blackdog
    • December 3, 2019 at 3:05 PM
    • #27
    Quote from Radu

    1 hour ago, Radu said: It's all in the phrasing. They didn't admit to it, they just said they're happy to come to an agreement and improve the studio. I think it was a good decision to settle (on a sum) and impose some conditions on the company to fulfill. If they follow through with those, remains to be seen.

    Similar to the Blizzard apology. Their president apologized, but never mentioned exactly for what he was apologizing - just that Blizzard didn't live up to their high standards. There was no mention of HK or the Hearthstone competitive player whatsoever.

    Yeah with the slight different that one is a court case, the other is just PR. Also to be fair to Blizzard, they had the ground rules to do what they did because they have the tournament rules… to which I somewhat agree from the business point of view.

    The problem comes in when you want to be recognised as sport: there are so many examples of athletes protesting for something taking advantage of the a Olympics… and afaik they were never banned from attending again.

    Regarding the settlement, is only good for the company, people suing should always stand for the principle first. Unless you are blowing up something silly and you are in for the money, which we know it’s a national sport in the US.

  • FMPONE
    • December 4, 2019 at 4:30 AM
    • #28

    I really doubt they will notice $10 million. Small price to pay to get this out of the headlines.

    Quote from blackdog

    15 hours ago, blackdog said: How is it still an “allegation” once you settle (and seemingly admitting to the accusations)?

    Maybe @FMPONE the lawyer can enlighten me.

    I mean, afaik/what Suits teaches me is that you could settle and not admit to fault but is pretty shit for victims to accept without a real win.

    Also at the same time these people won “Esports studio of the year” because their tournaments are well organised, basically spoil the critics and you’ll be on the bright side, as basically admitted by Thorin in his latest video in the Esport Awards.

    Most cases settle for a bunch of reasons, courts encourage it. Less risk, losing outright can be devastating even if you appeal. You don't want to find yourself at the mercy of a jury/judge.

  • Radu
    • December 6, 2019 at 12:21 PM
    • #29

    "Over 830,000 Nintendo Switch consoles were sold in the United States last week, making for the system’s best overall sales week in its nearly 3 years out in the wild."

    https://www.gamasutra.com/view/news/3551…_week_alone.php

  • Radu
    • January 27, 2020 at 11:42 AM
    • #30
    Quote from Radu

    On 12/3/2019 at 2:07 PM, Radu said: "Riot Games to pay $10 million in gender discrimination settlement. The settlement of a class-action lawsuit over allegations of discrimination at League of Legends developer Riot Games will see the studio paying out $10 million to women that worked at the studio in the past five or so years."

    https://www.gamasutra.com/view/news/3550…_settlement.php

    "Women suing Riot Games may deserve $400 million, not $10 million, state regulator says.

    Two state agencies are taking the unusual step of trying to stop Riot Games from paying out $10 million to female employees as part of a settlement over a gender discrimination class action suit.

    The state thinks the women could be entitled to as much as $400 million instead."

    https://www.latimes.com/business/techn…tion-settlement

  • Minos
    • January 27, 2020 at 7:58 PM
    • #31
    Quote from Radu

    8 hours ago, Radu said: "Women suing Riot Games may deserve $400 million, not $10 million, state regulator says.

    Two state agencies are taking the unusual step of trying to stop Riot Games from paying out $10 million to female employees as part of a settlement over a gender discrimination class action suit.

    The state thinks the women could be entitled to as much as $400 million instead."

     https://www.latimes.com/business/techn…tion-settlement

    If I worked at Riot and told my HR representative that I now identify myself spiritually as a woman (even though I act as a man on the outside and date exclusively women, I'm a lesbian man), would I be entitled for the compensation? Or do I need to have an actual vagina? If I tell them that I identify as a woman and they rebuke, isn't that discrimination? Do lesbian men qualify as women? Can someone enlighten me on this one? Just curious about the terms.

  • -HP-
    • January 27, 2020 at 8:22 PM
    • #32
    Quote from Minos

    29 minutes ago, Minos said: If I worked at Riot and told my HR representative that I now identify myself spiritually as a woman (even though I act as a man on the outside and date exclusively women, I'm a lesbian man), would I be entitled for the compensation? Or do I need to have an actual vagina? If I tell them that I identify as a woman and they rebuke, isn't that discrimination? Do lesbian men qualify as women? Can someone enlighten me on this one? Just curious about the terms.

    Yes, yes you would. It includes people that identify as female.

    Quote

    Quote The $10 million settlement will be paid out to current and past employees and contractors who “self-identify as female” according to the Settlement Agreement.

    “The Settlement Agreement provides a definition of ‘female,’ including persons who self-identify as female, and allows persons who have not previously self-identified as female to do so to the Settlement Administrator,” the document states.

  • Radu
    • May 9, 2020 at 10:48 AM
    • #33

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  • Radu
    • September 21, 2020 at 2:50 PM
    • #34

    "Microsoft Corp. said Monday it plans to acquire ZeniMax Media Inc., owner of the storied video-game publisher Bethesda Softworks, for $7.5 billion, its biggest video game purchase ever.

    Bethesda is the publisher of games like The Elder Scrolls, Doom and Fallout and also has at least two games slated for debut next year. ZeniMax, based in Rockville, Maryland, also owns several other studios across the globe, giving Microsoft’s Xbox business a much-needed infusion of titles and game developers."

    https://www.bloomberg.com/amp/news/artic…n-to-boost-xbox


    "Today is a special day, as we welcome some of the most accomplished studios in the games industry to Xbox. We are thrilled to announce Microsoft has entered into an agreement to acquire ZeniMax Media, parent company of Bethesda Softworks."

    https://news.xbox.com/en-us/2020/09/…he-xbox-family/

  • dux
    • September 23, 2020 at 2:44 PM
    • #35

    If this means that Todd stops releasing broken, buggy games, then great.

  • ZZZ
    • September 23, 2020 at 9:55 PM
    • #36

    The cost per byte graph is really interesting. It's rather shocking that the size of games skyrocketed along with the production costs, but when you compare it to the price, players are paying less per byte and developers are spending less per byte.

    Game worlds have become large and to populate it you need hordes of artists working in a way that is similar to what happens in the anime industry. Too much work that could be solved by algorithms and on top of that you are underpaid. Not a surprise that big companies like Nvidia and Microsoft are investing huge sums in AI.

    Take raytracing for instance. I feel that it's much straight foward to have the GPU calculate reflections on its own than having to program complex shaders, pre bake images and put a burden on the processor with tricks to hide anomalous pixels.

  • blackdog
    • September 25, 2020 at 11:47 AM
    • #37
    Quote from 0kelvin

    On 9/23/2020 at 9:55 PM, 0kelvin said: The cost per byte graph is really interesting. It's rather shocking that the size of games skyrocketed along with the production costs, but when you compare it to the price, players are paying less per byte and developers are spending less per byte.

    How do you feel about this? Do we need to change the price of games or we reached an "ideal threshold"?

    When you look at this data it feels games should cost more, but any commentator would crucifix you for that... which feels equally fair considering events like Activision cutting staff on a profit-record year.

  • ZZZ
    • September 25, 2020 at 6:07 PM
    • #38

    I can't answer it properly. I don't have a gaming rig and don't buy any games. Nevertherless, the cost of developing games have become more or less on par with developing operational systems. In the end, a game is a system in itself.

    A game costs 1 million to make and you sell it for 50$. Another game costs 10 million and you sell it for 50$. If the cost increased tenfold, what is making the price stay on a plateau?

  • -HP-
    • September 25, 2020 at 7:20 PM
    • #39

    Games are also becoming a "service", as much as I hate that. In 2020, if you're someone trying to get funding for a studio, or pitching a new game, you need to prove the game has room to grow (preferably exponentially) post launch.

    The days of building team, ship game, ship another game with same team are now for the most part gone. And to be fair actually, it used to be: build team, ship game, layoffs, rebuild team, ship another game.

    This industry is a mess, and long term, it's probably going the Hollywood route of mostly contracting work.

    Which means, we're going to see less and less "single player" games, and more and more games that have good potential of building communities around it.

    Maybe this wouldn't be the case if people were willing to pay 80 bucks for a single player game? The return on investment would maybe become feasible, but that would never happen. It's a fucking mess man.

  • blackdog
    • September 25, 2020 at 9:24 PM
    • #40
    Quote from 0kelvin

    2 hours ago, 0kelvin said: A game costs 1 million to make and you sell it for 50$. Another game costs 10 million and you sell it for 50$. If the cost increased tenfold, what is making the price stay on a plateau?

    When you put it like that sounds like a great deal for gamers, but also then why aren’t game devs keeping cost down?

    Fact is for as much as Activision and the likes want to tell us that cost is increased and price has stayed the same… it’s not, because the 10M game is massive with the purpose of keeping player engaged long time, they are doing a long after lunch support with content release that you pay for so the game is not really 50$, ends up being so much more. Hell how much does it cost a ship in that scam of Star Citizen?

    Someone posted in the last couple days how small % of players complete games, and we are talking even heavy story driven SP games… so why the hell are you making this massive games nobody completes and cost a nation’s GDP to make.

    Quote from [HP]

    1 hour ago, [HP] said: Which means, we're going to see less and less "single player" games, and more and more games that have good potential of building communities around it.

    Maybe this wouldn't be the case if people were willing to pay 80 bucks for a single player game? The return on investment would maybe become feasible, but that would never happen. It's a fucking mess man.

    I feel that’s a trend that we feared was coming, that was widely announced… then we saw somewhat a resurgence of SP focused games that weren’t sandboxes. Even considerably hard games like Doom, or niche like Hellblade.

    I feel that there will always be a recirculation of ideas and needs, if AAA moves to GAAS then indies will fill that gap, until AAA see the benefit of making smaller games and go back to the old model for a while.

    I don’t pay 60$ now, I won’t pay 80$ tomorrow. I will pay for 30$ for much less content. Make Red Dead Redemption a 12h game and I can afford to play it, but it’s sequels that come out more often. Gabe and Valve were onto something with the episodes if you ask me.

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