Sounds cool but little heads up about the name. It's the title of the third Timesplitters game. http://en.wikipedia.org/wiki/TimeSplitters:_Future_Perfect
Maybe can be copyright issues, think it's EA so maybe double so...
Posts by Daniel Nilsson
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hmm 2.1i from 2004, thought I'd already tried this one... Would be nice if Icculus radiant page archived all versions in circulation.
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The Q3 logo.... Too cool!
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OMG! It works! Crisis diverted! Thanks everyone! I'll never let go of this bspc.exe
Need to celebrate, time to pour up some Glögg! (ask a swed) -
one more thing
(I was the only player on the server so it didn't switch maps)the texture of this arch seems to have a nonsolid parameter, you just fall through it, when attempting to use it to get over the gap.
[Blocked Image: http://i.imgur.com/fTDQgwn.jpg]
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Found something. There's an arch that quite easily hinders the flow when jumping over the spotlights. Maybe you can just rise it a bit? Or PlayerClip the wall?
[Blocked Image: http://i.imgur.com/SUZzVnS.jpg]
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Quote from phantazm11
I had this exact error...I had never seen it before this contest. I was using the bspc that was bundled with q3map2_fs. Switched to the one bundled with Radiant 1.4 and it solved my problem.
Weirdly I tried to install Radiant 1.4 (the install file from the radiant homepage GtkRadiantSetup-1.4.0-Q3RTCWET.exe) but couldn't find a bspc. Could you maybe link a copy of the file?
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Quote from Hipshot
Try and compile this w/o your shaderfile and so, see if that works, might be some issue there, remember that I compiled the level w/o any of your (few) shaders, the fog and so.
Tried it now, moved .map file into a clean q3 install w/o shaders, same thing. Tried parent at bottom of bspc.log. Thanks for the suggestion though.
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Tried moving bspc.exe the .bat and the .bsp to another computer, no change.
If you have time after work, I'd love to try your version of the bspc and maybe see if you can compile aas from the bsp I compiled. Just to see where the error arises.
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Doesn't seem like there's an BSPC with it. there was a bspc.txt though which said something about a 2.1h so it would probably not matter either way. -
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Ok, thanks will try it!
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Tried 2.1i and 2.1h which do you have?
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Think I now know why there's missing textures. There's a styled light in the room... That should generate shaders I think. So need to find those
Edit: Yes found it! Had just missed it, q3map2_%levelname%.shader
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Seperate issue, which I think/hoping is an easier one, I packed an .pk3 but it appears some surfaces is missing textures. Weird thing is that the same textures is used on other places and is not missing. I thought it might have something to do with the lighting in some way but the light bake targas is included. Any clues?
Here's the .pk3: https://www.dropbox.com/s/506z018ra0emza4/dmdn.pk3?dl=0
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It's quite ridiculous that the first one that's like 20 years old still looks better, it almost gets more impressive the older it gets.
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Had no -samplesize 16 and no -saveprt, but I still didn't get no .aas
Not sure how to proceed. I'll probably try excessive use of botclip or something but for some reason I doubt it. -
Here's a version of my level, sadly no bot support at the moment. Having issues with compiling it (see my thread for more info).
https://www.dropbox.com/s/506z018ra0emza4/dmdn.pk3?dl=0
Edit: thanks fKd for spotting the errors quickly! Tested in wrong Q3, and it went for the uncompressed version. Updated the file and will look into the missing textures tomorrow (which is weird because the same textures is showing on other places,,,)
Edit2: Found why there was missing textures, missed the q3map2 shader file. I hope that was all of the missing textures.