1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Future Perfect - the modding game by Unknown Worlds

  • blackdog
  • November 27, 2014 at 2:30 PM
  • blackdog
    • November 27, 2014 at 2:30 PM
    • #1

    Just throwing this out there

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    I'm not understanding much of what it is from this, other than a (t)dm game (with minimalistic graphics?).

  • PogoP
    • November 27, 2014 at 3:12 PM
    • #2

    Andrew Jones (aka Insane on here) is kinda heading up the art side of this project, hopefully he can tell you guys a little more about it! I think it's basically an extremely moddable game that will ship with a few different modes developed by the devs, but the key part of it will be allowing players to make their own games using the in-game equivalent of something like Unreal's blueprints. Kinda like Halo's sandbox creation modes, whatever that was called.

  • Daniel Nilsson
    • November 27, 2014 at 4:13 PM
    • #3

    Sounds cool but little heads up about the name. It's the title of the third Timesplitters game. http://en.wikipedia.org/wiki/TimeSplitters:_Future_Perfect 
    Maybe can be copyright issues, think it's EA so maybe double so...

  • MaK
    • November 28, 2014 at 1:05 AM
    • #4

    I'm with Dan, I saw the thread and immediately thought it was Timesplitters related. I've been diddled. You've diddled me unknown worlds!!!

  • Em'
    • November 28, 2014 at 8:36 AM
    • #5

    Same, I thought of Timesplitters !

    I'm not really convince by the minimalist art, usually it gets me but here it just seems like lazyness... just hope it's early WIPs

  • blackdog
    • November 28, 2014 at 8:46 AM
    • #6
    Quote from PogoP

    I think it's basically an extremely moddable game that will ship with a few different modes developed by the devs, but the key part of it will be allowing players to make their own games using the in-game equivalent of something like Unreal's blueprints.

    Sounds scarily UT4 territory

  • Insane
    • December 9, 2014 at 8:30 PM
    • #7

    Hey guys! I didn't think a lot of people would see this yet, but I guess it's one of those things that sometimes releasing something quietly can be louder than properly announcing it.


    Liam has a pretty good grip on it - it's all about creating and sharing games. Imagine a LAN party where you're getting together to share and play all these weird little games - that's the kind of feelng we're going for. An important part is that we're trying to make it as simple as possible to do that. You can see some of that in the video, where instead of placing individual static meshes, you can drag out whole rooms and so on. It should be possible to just whack together a game from what we supply plus a bunch of cool stuff from the work shop but you can also import your own art, scripts; anything, really. We're trying to make that as simple as possible too, here's a video showing our model import pipeline:


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    One thing I'm looking forward to seeing develop is that collaborative editing of the game during gameplay is both possible and encouraged. Hopefully this can lead to cool dungeon master style situations where you are shaping a game experience for your friends as it happens. We'll see! We'll also ship a bunch of game modes that we've made during development.


    Quote from Daniel Nilsson

    Sounds cool but little heads up about the name. It's the title of the third Timesplitters game. http://en.wikipedia.org/wiki/TimeSplitters:_Future_Perfect 
    Maybe can be copyright issues, think it's EA so maybe double so...


    We've been made aware of that and we ran it past our lawyers before announcing. We're good.


    Quote from MaK

    I'm with Dan, I saw the thread and immediately thought it was Timesplitters related. I've been diddled. You've diddled me unknown worlds!!!



    Quote from Em

    Same, I thought of Timesplitters !

    I'm not really convince by the minimalist art, usually it gets me but here it just seems like lazyness... just hope it's early WIPs


    Yes, this is SUPER early WIP stuff. The version of that level that's in-game already looks pretty different. We're cranking hard on the art side now, but didn't want to let a lack of finished assets get in the way of getting all the systems up and running.


    The reason we're going for a minimalist style is that we want it to be possible for people who aren't professional game devs to be able to put something together that looks good using our art, without going to a lot of trouble. This was an issue with NS2 - matching the detail level of our own environments was really hard if you weren't working on it full time. The people who DID achieve that have my total respect.


    Quote from blackdog


    Sounds scarily UT4 territory


    We're trying to go for something much less daunting than a fully fledged game development suite like UE4 or Unity. Think closer to something like LittleBigPlanet. Except all the heavy-duty stuff is there, if you do want to work with it. Hopefully we can pull it off!


    One final thing, this is a REALLY, REALLY early work-in-progress of a game. If you're not comfortable with the idea that you might have a terrible time with it, don't buy it!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Why is data science needed

    shilpa
    July 17, 2026 at 12:39 PM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™