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  3. kikette

Posts by kikette

  • The random model thread!

    • kikette
    • September 20, 2013 at 8:11 AM

    I love your style. Your colors are always very original... It's hard to describe but it creates a nice effect !

  • CS_AGENCY

    • kikette
    • September 1, 2013 at 11:35 AM

    WOW § So much improvement ! Very great work mate ! It's fantastic compared to the previous version !

  • PONE makes textures because of Jesus

    • kikette
    • August 21, 2013 at 10:53 AM

    Argh, I think my words were not understood in the right way.

    I said that for a particular case like this texture ; A brick wall with foliage over ; I think the best way to achieve this is to separate the foliage from the brick wall (more easy to deal with and the final result is more modular) and to modelize some very simple leaf in 3ds max, bake them on a plane, and work with to create something more consistent to finally get a Foliage model to put over a Bsp wall (since you work in Source engine). For organic things, modelizing is certainly the best way to have something very clean with good relief. For the rest, ndo still very great.

  • Flowmap Generator for Unity

    • kikette
    • August 2, 2013 at 1:46 PM

    Hmmm.. I saw this one wich is free.

    Why should I buy your's ?

    http://www.polycount.com/forum/showthread.php?t=105399

    Btw, you did a great job. I just want to point out the fact that an other tool exist.

  • DE_CACHE (new version)

    • kikette
    • July 30, 2013 at 8:27 AM

    Very impressive, So much win here !

  • Vertex normal script for Maya

    • kikette
    • June 26, 2013 at 7:42 AM

    Oh oh ! Smells good ! Going to test right now dude. Thanks =)

    EDIT :

    Works great. Amazing job dude !

  • WIP in WIP, post your level screenshots!

    • kikette
    • June 25, 2013 at 10:18 PM

    Oh crap ! I thought it was snow x)

    About the sand, I think you should add more color, something closer to earth, and also water puddle, grass, etc. You cannot keep this white color =s

    [Blocked Image: http://2.bp.blogspot.com/_hA6jfDxiaDY/R1Am1TXK8cI/AAAAAAAAAEQ/DgKb7E2ohnA/s1600-R/Rainbow%27s+End+Forest+01.jpg]

    Nice scene btw

  • Routine

    • kikette
    • June 25, 2013 at 4:25 PM

    Same thing ; The 70's touch is incredible.

  • Francois Roughol - Senior Designer

    • kikette
    • June 22, 2013 at 9:31 PM

    Awesome stuff *_* I would like to ask you ; Does a breakdown of bioshock infinite about environment can be waited ? I saw that someone posted charac design stuff on PC and I think the environment really deserve too some attention.

  • Zbrush - Alpha extruding

    • kikette
    • June 15, 2013 at 1:40 PM

    Great video ! Thanks for sharing =)

    About the Uv's, this is a weird thing from Zbrush. There is Uv's option in Zbrush to invert your Uv (in the right tab)

  • iOS 7

    • kikette
    • June 13, 2013 at 7:57 AM

    This is serious ? I thought in a first time that this guy whas really joking when I saw his tumblr. Apple really hired him for new design ? O_O

  • WIP in WIP, post your level screenshots!

    • kikette
    • June 10, 2013 at 7:30 PM

    This fans room is so huuuuuuge ! Impressive stuff dude ! I really dig it !

  • Wall Worm now has Entity Tools for Source

    • kikette
    • June 5, 2013 at 3:51 PM

    Awesome tools. I really can't imagine to work without ! Thanks for that great job mate !

  • The random model thread!

    • kikette
    • June 2, 2013 at 11:49 PM
    Quote from Pampers

    [Blocked Image: http://i.imgur.com/UGHSDnt.png]

    testing out photoscanning, created from 14 shitty pics from my phone and baked down to a low poly

    WOW §§§ Huge awesome !

    Could you explain how it works ? It's really impressive !

  • [CS:GO] cs_minimetzel

    • kikette
    • June 1, 2013 at 6:35 PM

    Welcome dude !

    Personaly, I really like the lighting in this screen ; http://www.imagebanana.com/view/iuw7pi4e/tspawninside.jpg. I'm not a huge fan of the metallic wall you used but maybe it's because of the strange red paint on.

  • totally random texture thread

    • kikette
    • May 31, 2013 at 9:08 PM

    Hey dude, Victorian stuff with golden ornament aren't my property so feel free to do absolutly what you want =)

    Btw, I think you should draw a golden specular on your ornament since it looks more like yellow clay because of your hue and saturation.

    Anyway, Nice dungeon wall ! But.. maybe the overall looks a bit empty without color and gradient ?

  • The random model thread!

    • kikette
    • May 30, 2013 at 10:35 PM

    Nice one !

  • [CS:GO] ar_drainage / awp_dustfloor

    • kikette
    • May 30, 2013 at 7:41 PM

    I think that you should use an other concrete texture for your well, something simplier and maybe brighter to gain more lighting bounce in your main part. This could be a nice base for an ambient lighting.

    I also think that your yellow light are killing something because everything seems to be at the same brightness and gives a "flat" looks to your environment.

    (I'm quite close to what they did for mirror's edge ; [Blocked Image: http://appfilm.co.uk/wp-content/uploads/2013/05/mirrors_edge_pre_e3_01.jpg] )

    Btw, it stills a gorgeous project =) I'm just not a big fan of what you did for the lighting.

  • De_ruins

    • kikette
    • May 29, 2013 at 9:31 AM

    Fantastic work dude =)

  • Totally random concept/sketch thread

    • kikette
    • May 24, 2013 at 11:44 AM

    Killer stuff !

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