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[CS:GO] ar_drainage / awp_dustfloor

  • TermInator525
  • May 20, 2013 at 5:01 AM
  • TermInator525
    • May 20, 2013 at 5:01 AM
    • #1

    Hi there,

    i want to show you two projects. One made yesterday the other thing were just laying around for a longer time (at least a few months). Both available in the Steam Workshop:

    Dustfloor (name and layout by "Matrix")

    made for an older speedmapping competition and my old personal cs:go playground. Thats said I don't like the layout or the gameplay and i don't have time to finish things. Soo better than nothing:

    Download and more Screenshots:

    http://steamcommunity.com/sharedfiles/fi…s/?id=141719933

    Drainage

    also made for a very small (only two persons) speedmapping contest. It took me 4hrs to finish the map and another 45min to compile and upload he whole thing. Its still unfinished but I think its the best i could do within the given time. HDR, Soundscapes, Decals are missing. Gameplaywise i would change some spots but the rules are that we both are not allowed to change the maps until next week.

    Download and more Screenshots:

    http://steamcommunity.com/sharedfiles/fi…s/?id=146388906

  • General Vivi
    • May 20, 2013 at 8:16 AM
    • #2

    Dude! This looks sweet! Congrats on releasing both maps.

  • kikette
    • May 20, 2013 at 8:38 AM
    • #3

    I dig the ambient on these two maps ! Especially the first one were you really feel the dusty environment

  • Sjonsson
    • May 20, 2013 at 9:14 AM
    • #4

    Gotta say I really like the lighting first map, really well done. The second map's lighting isn't just as appealing to me, but maybe that's because I don't like the color teal - also I'm not an artist per say so I may be all wrong!

    I would also like some top downs of these - always interesting.

    Anyway, Congrats!

  • TermInator525
    • May 30, 2013 at 5:15 PM
    • #5

    I updated my 4hrs Map it now Includes the following things:

    + added spawning-rooms for both teams

    + added Overview

    + added soundscapes (Sounds)

    + added custom models and sky

    + added wooden covers

    + added Decals / Overlays! yay

    ~ changed the brightness of the map

    ~ changed a few spawning positions

    ~ changed the team skins (visibility)

    ~ edited / optimized all Lightmaps

    I also made some custom models and a custom sky for this map. Feedback appreciated,

    http://steamcommunity.com/sharedfiles/fi…s/?id=146388906

  • kikette
    • May 30, 2013 at 7:41 PM
    • #6

    I think that you should use an other concrete texture for your well, something simplier and maybe brighter to gain more lighting bounce in your main part. This could be a nice base for an ambient lighting.

    I also think that your yellow light are killing something because everything seems to be at the same brightness and gives a "flat" looks to your environment.

    (I'm quite close to what they did for mirror's edge ; [Blocked Image: http://appfilm.co.uk/wp-content/uploads/2013/05/mirrors_edge_pre_e3_01.jpg] )

    Btw, it stills a gorgeous project =) I'm just not a big fan of what you did for the lighting.

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