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Zbrush - Alpha extruding

  • knj
  • June 15, 2013 at 11:52 AM
  • knj
    • June 15, 2013 at 11:52 AM
    • #1

    Hi guys,

    i hope you can help me, so what is my problem

    i import a mesh (cylinder) in to zbrush, it's mapped

    i import an alpha, make it as a mask and can't figure out how to extrude those unmasked parts - i know i can use transpose, but i want to extrude in all directions of that cylinder (i hope you know what i'm talkinb about %)

    [Blocked Image: http://images.tinypic.pl/i/00401/8xyq2fias2xw.jpg]

  • knj
    • June 15, 2013 at 11:59 AM
    • #2

    ok, i've found the solution,

    deformation/size (Z/X axis)

    thanks anyways

    EDIT

    stil i have one question, does anyone have an idea why my uv's in zbrush are vertically and horizontally switched (not like in Maya) ?

  • kikette
    • June 15, 2013 at 1:40 PM
    • #3

    Great video ! Thanks for sharing =)

    About the Uv's, this is a weird thing from Zbrush. There is Uv's option in Zbrush to invert your Uv (in the right tab)

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