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  2. SourceSkyBoxer

Posts by SourceSkyBoxer

  • WIP in WIP, post your level screenshots!

    • SourceSkyBoxer
    • August 6, 2018 at 1:25 PM
    Quote from StormCatcher.77

    On ‎6‎/‎28‎/‎2018 at 6:46 AM, StormCatcher.77 said: Screenshots of my GZDoom map for Verse Hopper project on DW:

    [Blocked Image: https://s5.postimg.cc/s68b2l8jn/0020.jpg]  [Blocked Image: https://s5.postimg.cc/f74nuda4z/0018.jpg]  [Blocked Image: https://s5.postimg.cc/4x28v4cjn/0016.jpg]

    [Blocked Image: https://s5.postimg.cc/ds335m6gz/0015.jpg]  [Blocked Image: https://s5.postimg.cc/v5ddkh9hv/0012.jpg]  [Blocked Image: https://s5.postimg.cc/lxl53r7kj/0013.jpg]

    [Blocked Image: https://s5.postimg.cc/nx3l0exkj/0003.jpg]  [Blocked Image: https://s5.postimg.cc/o0vkberxv/0002.jpg]  [Blocked Image: https://s5.postimg.cc/et3bulak3/0001.jpg]

    LOL That is really like Quake Engine - I know palette :P

    I know who are you? Are you really StreamFox from Sven Coop? I know textures like blue textures from 6. picture hallway.

  • WIP in WIP, post your level screenshots!

    • SourceSkyBoxer
    • February 27, 2018 at 11:28 AM
    Quote from Corvus

    7 hours ago, Corvus said: Wanted to atleast partially artpass one of the Epic's Unreal Tournament's graybox w.i.p levels CTF_DAM to learn some things along the way. Here's what i've came up with so far. I've used a lot of normal map decals for this one.

    [Blocked Image: https://i.imgur.com/Zi49099.jpg]

    [Blocked Image: https://i.imgur.com/QvqHQOm.jpg]

    And here is the original(almost) bsp

    [Blocked Image: https://i.imgur.com/0REV9YO.jpg]

    Looks like SCI-FI Maps awesome like Unity or Unreal Engine. Congratulation

  • Counter-Strike: Global Offensive

    • SourceSkyBoxer
    • February 26, 2018 at 10:38 PM

    Hello everyone, I have problem with CS:GO and it looks buggy and How do I fix if I am using windowed mode than screen of CS:GO mess up it looks like Cry of Fear 3D and 2D screen?

    Look my video

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    But It don't know what does it happen with CS:GO since I let to compile with map and I want try emission textures like Unity 3D or Unreal Engine - Why do I want because I saw many mappers create much excellent maps - I want know how do I create like maps should takes longer - if I try - It is possible for single player - I want test.


    Resolve -hjack is bad parameter I have removed passing parameter

  • GRAND PRIZE WINNERS Declared!

    • SourceSkyBoxer
    • February 25, 2018 at 1:44 PM

    Wow awesome congratulations!

    Why not if map looks very valuable than we would like to sell and pay maps on CS:GO than we want earn if who has hard work and develop hard high tech maps than somebody want earn money. Money = work that is why. I will create and they check my map for example. Than you say it is high rated and I will switch my map into "selling mode"

    @baem123 Hallöcchen Kölner, bist du jicht zufrieden mit Fußball FC Köln? Kopf hoch! Ich bin auch Deutscher. Aber ich bin Fan von SC Freiburg.

  • WIP in WIP, post your level screenshots!

    • SourceSkyBoxer
    • December 15, 2017 at 6:33 PM

    Wow awesome I think you have to write C# with OpenTK right because OpenTK can work all platforms. I see OpenGL.net is like shit and dies it. OpenTK is still alive and works fine and makes realistic game engine like Wave Engine, Xenko Engine, Unity3D. Urho Engine, Cocos Engine or MonoGame etc...

    PS: I am jealous to C# coders because I want learn more details of textures like emission, speculator or diffuse etc... Does C# coding in our mapcore here?

    Thanks!

  • Contest Finalists have been declared!

    • SourceSkyBoxer
    • December 11, 2017 at 11:22 AM

    Congratulation for all :)

    Last picture Tangerine is almost best because it looks like realistic architecture in Philippines, Brasilia, India or Arabia and island Fuerteventura ( part of Spain ) Thanks for showing me! I thought they allow to create Filipino or Arabian architectures in Game. Since I don't know if it allows to real architecture like in Philippines than president sees Game's maps and we get punishments. Now it is okay? I know now. I will create next map for CS:GO possible

  • WIP in WIP, post your level screenshots!

    • SourceSkyBoxer
    • December 10, 2017 at 3:43 PM

    Hello nice wip screenshots

  • WIP in WIP, post your level screenshots!

    • SourceSkyBoxer
    • May 9, 2012 at 7:21 AM

    Hey penE,

    You are there from MappingBase - PS: I am sorry because i was blocked by MappingBase Because MappingBase hasn't support for deafness. It is ok. But i am worried for support with mapping & modelling

    Now i am working in process. Just i want give after work time than i will send nice wip-pictures.

    Thanks

  • (Halflife 1) Mayacore

    • SourceSkyBoxer
    • May 9, 2012 at 7:17 AM

    Hey Trempler,

    i know you because you are best Level Designer from Sven-Coop and TheWall

    Nice Job

  • The Edge of Forever (Q3)

    • SourceSkyBoxer
    • April 22, 2012 at 9:13 AM

    Hi @Soch, Wow amazing leveldesign. You are using Quake-Engine. Nice I see like Unreal-Engine :/

    Thrik, Thanks for Welcome. I am new for your nice website I hope because i know same people...

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