WIP in WIP, post your level screenshots!
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will2k inspired me to get out of my csgo sdk shell and to try a new engine, i don't have the Dying light game but i tried cry engine sdk . What can i say...i'm hooked

I made my first simple island. The video has a lower resolution than HD but it's good enough for a first attempt.
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Quote from Serialmapper
4 hours ago, Serialmapper said: will2k inspired me to get out of my csgo sdk shell and to try a new engine, i don't have the Dying light game but i tried cry engine sdk . What can i say...i'm hooked

I made my first simple island. The video has a lower resolution than HD but it's good enough for a first attempt.
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.This is awesome to hear

I believe CryEngine tools lets you build your own game without being attached to Crysis.
How about you turn it into a full blown island where you have to raid a terrorist/drug dealer/separatist/etc camp, rescue some hostages, then blow the shit out of the camp before returning to your extraction boat and gloriously sail to the sunset
. Profit? -
Quote from Matt_MG
22 hours ago, Matt_MG said: Sketching / blocking out a payload map.
What you using to make these plans? Sketch Up?
Quote from Serialmapper4 hours ago, Serialmapper said: will2k inspired me to get out of my csgo sdk shell and to try a new engine, i don't have the Dying light game but i tried cry engine sdk . What can i say...i'm hooked

I made my first simple island. The video has a lower resolution than HD but it's good enough for a first attempt.
You make me think of @[HP](?) tutorials... for cryengine 3 I believe.
Speaking of new/different techs you make me want to try FC4 editor, since I recently dug out the game and finished it
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Quote from blackdog
22 hours ago, blackdog said: What you using to make these plans? Sketch Up?
You make me think of @[HP](?) tutorials... for cryengine 3 I believe.
Speaking of new/different techs you make me want to try FC4 editor, since I recently dug out the game and finished it
Yes, I started using sketch up since I saw it mentioned in an Eidos LD job posting.
It's good to make clean lines but the lack of vertex control and other tools you find in 3ds Max is quite annoying.
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Quote from Corvus
1 hour ago, Corvus said: Wanted to partially artpass one of the Epic's Unreal Tournament's graybox w.i.p levels CTF_DAM to learn some things along the way. Here's what i've came up with so far. I've used a lot of normal map decals for this one.
[Blocked Image: https://i.imgur.com/Zi49099.jpg]
[Blocked Image: https://i.imgur.com/QvqHQOm.jpg]
And here is the original(almost) bsp
I think instead of a font it should have a logo piece (texture or mesh, preferably Mesh). Looks awesome tho +
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Quote from Corvus
3 hours ago, Corvus said: Wanted to partially artpass one of the Epic's Unreal Tournament's graybox w.i.p levels CTF_DAM to learn some things along the way. Here's what i've came up with so far. I've used a lot of normal map decals for this one.
[Blocked Image: https://i.imgur.com/Zi49099.jpg]
[Blocked Image: https://i.imgur.com/QvqHQOm.jpg]
And here is the original(almost) bsp
Very cool, seems like a fun project! This is the best (and most fun) way to practice environment art imo... can really go crazy and experiment new ideas on a blank canvas like this.

hmmm CTF-Dam... this sounds like a 2d-chris map

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Quote from Corvus
7 hours ago, Corvus said: Wanted to atleast partially artpass one of the Epic's Unreal Tournament's graybox w.i.p levels CTF_DAM to learn some things along the way. Here's what i've came up with so far. I've used a lot of normal map decals for this one.
[Blocked Image: https://i.imgur.com/Zi49099.jpg]
[Blocked Image: https://i.imgur.com/QvqHQOm.jpg]
And here is the original(almost) bsp
Looks like SCI-FI Maps awesome like Unity or Unreal Engine. Congratulation
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Quote from Minos
6 hours ago, Minos said: hmmm CTF-Dam... this sounds like a @2d-chris map

Tag him or it didn’t happen

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it like real photo
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Greetings friends! I want to share my work on the map with an Episode 17 being developed on Source Engine. It will be very nice if you give me advice or express your opinion. Here I will attach the comparisons screenshots so that you can appreciate the work done by me. Read more about the Episode 17 you can go to the personal page. Thanks all and see u soon!
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Hi I'm a level creator for Quake 3, I'm currently finishing off a project I started in 2010 but stopped in 2011. The level has been through several renditions and as you can see in the picture the methods I used to make the level are pretty sloppy as I literally just picked this up from 2011 where I left it.
Anyone want in-game pictures?
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Quote from Ðê§§ï©å‡êÐ ©ø®þ§ê
12 hours ago, Ðê§§ï©å‡êÐ ©ø®þ§ê said: Anyone want in-game pictures?
Deffo!
Quote from LiVlOn 3/6/2018 at 9:39 AM, LiVl said: Here I will attach the comparisons screenshots so that you can appreciate the work done by me. Read more about the Episode 17 you can go to the personal page.
Thanks all and see u soon![url=''][/url][url=''][/url]
Hey great job! What you mean comparison, are those shots before and after you worked on each area? I think the mood is good, it's very hard to judge being so dark but seems like you are doing things right.
Looking forward to see the in game models for new weapons... it's quite tricky to get new weapons in such an established game.
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