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Posts by phantazm11

  • DM-Reco by Conrad "Justin" Slawinski

    • phantazm11
    • October 25, 2014 at 3:42 PM

    http://www.bakdesign.net/tm/tutorial/3dsmax_tutorial.html


    Try using this tutorial. This shows how to vertex paint, which you already know how to do, but it also gives tips on what version of q3map_2 to use and how to set up your shader. If you need further help, you might send Hipshot a message. He is a genius when it comes to this stuff.

  • DM-Reco by Conrad "Justin" Slawinski

    • phantazm11
    • October 24, 2014 at 10:02 PM

    Just to be clear you can vertex paint the models in your modeling program and get it to work without using alpha volume brushes. There are at least two different ways depending on the model format you are using. Are you using .lwo or .ase models?

  • phantq3dm6 - Geotechnic - by Tom 'Phantazm11' Perryman

    • phantazm11
    • October 16, 2014 at 5:22 PM

    Hipshot...man, I just hope I have enough time to pull this off!

  • phantq3dm6 - Geotechnic - by Tom 'Phantazm11' Perryman

    • phantazm11
    • October 16, 2014 at 4:15 AM

    Got a little more texture work done this evening.


  • phantq3dm6 - Geotechnic - by Tom 'Phantazm11' Perryman

    • phantazm11
    • October 15, 2014 at 6:21 PM

    I've done a bit more work on the layout, but have mainly been focusing on making a new texture set. Or rather, remaking textures from some models I created during my Quake 4 days. I will hopefully have something to show soon though!

  • phantq3dm6 - Geotechnic - by Tom 'Phantazm11' Perryman

    • phantazm11
    • October 12, 2014 at 11:19 PM

    Thanks Kaffee. I can't wait to see your map...your screenshot looks pretty interesting so far

  • phantq3dm6 - Geotechnic - by Tom 'Phantazm11' Perryman

    • phantazm11
    • October 12, 2014 at 8:36 PM

    Got a little work done on the layout.


    [Blocked Image: http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/phantq3dm6_test_1_zps6c57425e.jpg]

  • dk_q3MC by Andrew 'dONKEY' Dunn

    • phantazm11
    • October 11, 2014 at 5:17 PM

    o/ Whatever you decide to build, I can't wait to see it!

  • phantq3dm6 - Geotechnic - by Tom 'Phantazm11' Perryman

    • phantazm11
    • October 11, 2014 at 5:15 PM

    Count me in

  • WIP in WIP, post your level screenshots!

    • phantazm11
    • June 5, 2014 at 12:17 AM
    Quote from mr.P

    ye thats some nice shizzle castle! agree with fmpone, wanna see/hear more about the art style dressing that will go ontop, would not mind if it was in a bottom mineshaft with some steep ass rockwalls leading up to a scorched surface with some chains etc hanging down for some nice parallax,

    or overgrowth theme, might go more inhand with the temple-ish style already in there...

    [Blocked Image: http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/temple_10.jpg]


    Wow, I haven't seen this screenshot in a while. I really need to go back and finish this map.


    Can't wait to see your map, Hipshot!

  • Fantasy Graveyard Mini Scene

    • phantazm11
    • October 22, 2011 at 7:04 PM

    Really nice work Jenn0_Bing.

  • WIP in WIP, post your level screenshots!

    • phantazm11
    • September 7, 2011 at 1:08 AM

    Thanks for the crits and comments guys.

    Jenn0_Bing: Believe it or not there is purple contrasting light in this map, though you can't tell it from either of these screenshots. It is cool that you mentioned that particular color. Both jumpads and teleporters around the level cast a purplish glow against the stark brick walls, and stained glass windows elsewhere help to spice up the palatte.

    Evert: I think it might just be the wacky angles with which I've taken the screenshots. I wanted to do some irregular geometry for this map, and player movement and flow were foremost on my mind when designing the map. It is also clipped up nice and tight and you can move pretty quickly without getting snagged.

    Here is a link to the map if anyone is interested: Phantq3dm4

  • WIP in WIP, post your level screenshots!

    • phantazm11
    • September 6, 2011 at 2:37 AM

    Hi, This is my first post, though I visit this forum often.

    These screenshots are from my map Windsong Keep for Quake 3. It was created for a mapping competition that just ended. Although the map submitted was pretty complete, I have not yet released a final because I'm still working on a few things that I didn't have quite enough time to fix before the deadline.

    [Blocked Image: http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/phantq3dm4_rc2.jpg]

    [Blocked Image: http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/phantq3dm4_preview_1_ss.jpg]

    PS. Great looking stuff Hipshot! (as usual )

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