[Blocked Image: http://s20.postimg.org/7o8vvhe4p/shot4_v1_1.jpg] [Blocked Image: http://s20.postimg.org/xxtyea021/shot5_v1_1.jpg] [Blocked Image: http://s20.postimg.org/l7pq16s3t/shot6_v1_1.jpg]
Lighting and geometry is nearly done. Unfortunately the engine is suffering from some severe bottleneck because those sharp shadows are causing the fps to drop to 0, specially in the main area with the green glow. The rainbow colors are caused by I don't know what. It isn't texture compression because compressing lightmaps with DXT would cause the same artifacts seen in quake 3 when texture compression is enabled.
Was thinking about that pool: green meaning toxic vs blue meaning liquid nitrogen








