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  3. tr0nic

Posts by tr0nic

  • Xbox One

    • tr0nic
    • October 20, 2015 at 8:19 AM

    Woah! Nice deal! I got mine for 260$ CAD - 500gb 1 controller, Forza 5, a year ago.

    If you think the UI is nice, Microsoft is working on a new UI (windows 10? xbox version) that should go live in a month or two.. because the current ui is slow and messy. :D


    My games so far:

    Diablo RoS (nice couch co-op)

    Halo Masterchief Collection (4 games into one)

    I'm going to pick up Halo 5 on october 27th

    I'm a big fan of the Gears of War series, I'll be also picking up Gears of War Ultimate (remastered version of the first game + 3 more games with Xbox backward compatibility program they will add later)

    Rare Replay (Collection of 30 games from Developer Rare, including Banjo Kazooie and Conker's Bad Fur Day, Perfect Dark and more)[/i]

  • [csgo] cs_cruise

    • tr0nic
    • September 28, 2015 at 11:19 PM

    Looking good. How does it play?

  • Counter-Strike: Global Offensive

    • tr0nic
    • May 27, 2015 at 7:20 PM

    this is sick! Congratz to all involved! :D

  • WIP in WIP, post your level screenshots!

    • tr0nic
    • May 18, 2015 at 6:16 AM

    Dat HL2 Lightbulb you mean


    edit: hum not sure..

  • Source Map Building Etiquette...

    • tr0nic
    • May 11, 2015 at 6:48 AM

    Use visgroups, cordon tool, instances or my favourite: control + H to isolate selected objects (u to unhide all). By the way, that screenshot looks clean to me

  • CS:GO phong on world surfaces

    • tr0nic
    • April 30, 2015 at 5:46 AM

    is it wrong if i don't think it looks good? It's mostly a huge bright spot with no details in all of your examples.


    EDIT: Well nvm looks awesome

  • Counter-Strike: Global Offensive

    • tr0nic
    • March 21, 2015 at 2:09 AM

    like FMPONE mentionned in the PCgamer gdc interview, why not rotate the map pool for each major?

  • Counter-Strike: Global Offensive

    • tr0nic
    • March 15, 2015 at 3:48 PM

    My heart was racing like when I was in a clutch back when playing 1.6 competitive for the last 10 rounds! GG

  • MapCore CS:GO Playtesting 4.0

    • tr0nic
    • February 27, 2015 at 12:00 AM

    requesting a spot for march 8 or 10 for de_Mocha. Thanks!!

  • [CS:GO][WIP] de_arizona (Motel) - Source files available

    • tr0nic
    • February 25, 2015 at 1:02 AM

    Cool map, felt like I could get really agressive on the A approach (as a CT). Tried to skyflash over B but couldnt Same with the t spawn to car parking area. Since sky flash and smokes are part of the game, felt weird. A bit narrow overall. All ceilings were almost pitch black for me. The red room next to B was also pitch black. when viewing from CT spawn. OP railing dev texture (block a lot of dmg)


    Middle was fun!

  • MapCore CS:GO Playtesting 4.0

    • tr0nic
    • February 5, 2015 at 7:44 AM

    What is the current schedule for the playtests? I'd like a spot for de_mocha some time next week? I've made multiple changes to mid and bombsite A! Thanks.

  • [CS:GO] de_highlands (WIP)

    • tr0nic
    • February 4, 2015 at 8:40 PM

    We need more updates of this!

  • Counter-Strike: Global Offensive

    • tr0nic
    • February 4, 2015 at 6:59 PM

    CSGOLounge tracked suspicious bets made by friends of players on steam, from what I read on Reddit. In short, all who were involved in matchfixing were very very sloppy and it's like they wanted to be caught as it was very easy to trace it back to them.

  • [CSGO] de_innsbrook

    • tr0nic
    • January 30, 2015 at 11:23 PM

    We are because old tunnels = current tunnels. I opened the map that we playtested months ago , same exact layout... It wasnt simplified. Bombsite B paths are weirdly shaped, weird angles. Maybe work on that if you dont want to change the layout too much.

  • [CSGO] de_innsbrook

    • tr0nic
    • January 28, 2015 at 7:41 PM

    I remember the playtest as well. I think there was a general consensus that the tunnels were a mess and had to be simplified...

  • Counter-Strike: Global Offensive

    • tr0nic
    • January 27, 2015 at 5:39 PM

    They really didn't think about the impact it would have on their pro career... They can still stream on twitch and be succesful. They could change identity and have a facial surgery will all the money they got from selling skins.

  • MapCore CS:GO Playtesting 4.0

    • tr0nic
    • January 27, 2015 at 6:43 AM

    Hello, I would like to have another playtest for de_Mocha on thursday 29th if possible. Thanks

  • CS:GO SDK spawn bug

    • tr0nic
    • January 22, 2015 at 11:46 PM

    Also make sure your spawn points are not flush with the ground. Place them a couple of units above the ground.

  • Hammer - Optimisation questions

    • tr0nic
    • January 19, 2015 at 5:41 PM

    I usually hide props and func detail in visgroup and its really easy to spot what must be func_detailed. The replace texture is also very useful as you can replace all dev texture in one action. (Replace it with nodraw ofc)

  • MapCore CS:GO Playtesting 4.0

    • tr0nic
    • January 16, 2015 at 9:00 AM

    Hello! I would like to reserve a spot on jan 22.

    Thanks!

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