Currently trying to optimise my map so I can do a full compile in under a week (1000 numportals down, 10,000 to go) Opposite of map-porn: http://i.imgur.com/94JtJGx.jpg Focusing on realigning the skybox currently so its shrank to the existing brushwork rather than a 'big box' that contains the whole map- I believe this is the biggest issue with the map at present. Further questions though that might help me:
- How important is the 'power of 2' methodology for brushwork? If so is this just thickness or all dimensions?
- Do hint brushes need to fully seal an area for them to be effective? Does it need to be a single hint brush per side if so, or do you 'fill in the gaps' between the brush and the skybox?
- Area portals VS hint brushes. Any issues created with me just using hints for now?
- Any way to 'join' numportals? I've noticed it creates a new one per ground brush.