I bump this because it's magnificent ! ![]()
Posts by Froyok
-
-
Quote from RaVaGe
http://industrialdecay.blogspot.be/
I'm just throwing this here, if you love the industrial decay like me, it's a huge source of inspiration, check this
!Superb !
I'm sharing it too !

-
Quote from Froyok
In my case, my main social network is twitter, on my facebook page you only see my tweets.
I'm on google plus, but my friends don't post very often and I can't post my twitter automatically.
So I think I'm not gonna use it a lot... unless if they add the twitter updates.
That's funny to quote myself after one year !
Finally I consult my G+ everyday : adding 300+ people from Polycount help a lot to have some news.

-
-
Quote from Minos
Damn, just tested it, works perfectly and much faster than migNormals! You are my hero man

[Blocked Image: http://www.froyok.fr/archives/uplo/002/1356428774-hero-dog.jpg]
Quote from FMPONEGreat article on SotC. That Wander guy has really dove down pretty deep into the game. If there was any game worthy of that, it's SotC.
Clearly, his work on the game is very impressive !
Quote from kiketteHey froyoc !
When will you include the edge walking ? I like all these 3ds max inspired stuff. It's a good way to move to Maya definitivly when you love 3ds max feeling.
What do you call "edge walking" ?
Well, I don't know/use Max. It's funny to see that Max has already similar tools.
-
Quote from Minos
Kickass work dude! That's the awesome thing about Maya, it's the worst modeling package out of the box but with scripts like this it gets unbeatable

Is there a way to pick a vertex normal value from a vertex and paste it to another one by the way? If so I'm gonna be using the hell out of this.
Thanks !
That's easy to do (took me a bit of time to figure it out however) ! Put this code inside a shelf button (for example) :
Code
Display More{ string $sel[] = `ls -sl -fl`; if(size($sel) == 2) { undo; //deselecting last component selected string $FSel[] = `ls -sl -fl`; // storing first selected component string $LSel[] = stringArrayRemove($FSel, $sel); //storing last selected component //normal float $t[]; //temp float $n[3] = { 0, 1, 0 }; //default normal = up vector //query the first normal select -r $FSel[0]; $t = `polyNormalPerVertex -q -xyz`; $n[0] = $t[0]; $n[1] = $t[1]; $n[2] = $t[2]; //apply it to the second vertex select -r $LSel[0]; polyNormalPerVertex -xyz $n[0] $n[1] $n[2]; //reselect properly select -r $sel; } }Then select two vertices (source vertex first) and use the shelf button.
I could add this in the froTools when I think about it.
Quote from knjkiller stuff need to check it out after xmass time !
Thanks !

-
Hello guys, I have updated a bit my scripts ! It should be more pleasant to use them now ! So, Merry Christmas ! This is my gift !

[Blocked Image: http://www.froyok.fr/blog/wp-conten…25-1024x848.jpg]
[Blocked Image: http://www.froyok.fr/blog/wp-conten…l_plannarUV.gif]
[Blocked Image: http://www.froyok.fr/blog/wp-conten…otool_align.gif]
[Blocked Image: http://www.froyok.fr/blog/wp-conten…tconstraint.gif]
frotools 3.2.5 : http://www.froyok.fr/blog/2012-12-f…ed-ui-and-tools
Changelog :
QuoteDisplay More[froTools 3.2.5]-Added a checkbox to disable the CTRL+d manipulator change
-Updated the UV window (minor changes such as better button names)
-Updated the “duplicate faces” for Maya 2013 : removed the offset change
-Updated BestPlan and BestOrtho fucntion : now show the UV manipulator
-Updated the “Export path” : now single field and path is saved inside Maya variables.
-Updated FBX default option : “connection” is now disabled by default (for UDK export compatibility)
-Updated the “UV Center” : selection converted when called from UI window.
-Updated the CTRL+d duplicate : keep the current manipulator
-Fixed “froWindow3″ killing error (when preferences weren’t existing)
-Fixed the missing size field for the Snapshot UV function.
-Fixed the crash with the Photoshop path (removed the exe file filter)
-Fixed the annoying message “Warning: Some items cannot be moved in the 3D view.”.
[froTools 3.2]
-New icons for UV tools/Transform
-New UV editor window (new icons, new organization, auto center placement)
-Updated ngons selector
-Updated the main UI to enhance the workflow
-Updated grid subdivisions shortcut : now power of 2 + work in the UV editor window
-Added “Convert smooth”, “combine” classic and “combine” weld, Normals constrain tool + Conform
-Added new UV tool : best averaged plannar projection and best orthographic plan from camera angle (Best ortho plan)
-Added double click options for Polygon creation and some Tools (split, slide, edge loop)
-Added custom path to open with Photoshop (instead of using the Maya prefs setup)
-Added UV set transfert (copy one UV set content to an other mesh)
-Added Flip Edge from faces selection (also working on edges)
-Added “Edge selection to Curve” tool in the Curves tools (with option to Open/Close)
-Added “Edge loop and delete” tool (faster way to loop an edge and delete it)
-Fixed a bug in the Interactive tool (bevel/merge)
-Fixed the mirror function, now working when mesh is in object and component mode
-Fixed and Re-added the selection convertion (with option to toggle it)
-Fixed a compatibility issue with the froXnormal script (window name)
-Fixed the CTRL+D extrude : does not conflic anymore with Maya options
-Removed “Merge to center”, “Split edge” (bugged/duplicate of other tools)
-------------
froXnormal 0.6 : http://www.froyok.fr/blog/2012-10-m…porter-for-maya
Changelog :
Quote//version 0.6-cage support added (custom and maya envelope)
-fixed a bug with the clear button (now working when nothing is selected);
-added preset support
-
Quote from D3ads
Thanks for those shots, Froyok, I've never seen some of them before!
Quote from blackdogThanks for posting all that material, there were several shots new to me.
I even found some of these screenshots in HD version one day... but I lost them. :
Probably one of my favorite project. Especially for the steampunk/gothic map (which still inspires me today).
[EDIT] Forgot this one :
[Blocked Image: http://www.froyok.fr/archives/refs/game_theCrossing/ark04.jpg]
-
Still the crossing :
[Blocked Image: http://www.froyok.fr/archives/refs/game_theCrossing/dlaurent_crossing01.jpg][Blocked Image: http://www.froyok.fr/archives/refs/game_theCrossing/dlaurent_crossing04.jpg][Blocked Image: http://www.froyok.fr/archives/refs/game_theCrossing/crossing1.jpg][Blocked Image: http://www.froyok.fr/archives/refs/game_theCrossing/crossing2.jpg]
I love this project. Too bad it was canceled.

-
Quote from D3adsDisplay More
I thought it would be interesting to post some games once in development that have ended up being shelved or "on hold" for a long time.
The Crossing
Arkane Studios was once developing an ambitious Source powered single/multiplayer FPS set in Paris in both a semi-apocalyptic distopian future and 1300s France. I was interested in seeing France being used in an FPS, but sadly it got canned first due to lack of financial support and then because of another project. Big pity, it looked to be a very interesting and original idea...
[Blocked Image: http://cache.kotaku.com/assets/images/…he_crossing.jpg]
[img*]http://www.unseen64.net/wp-content/gal…ox-360-pc-9.jpg
[img*]http://www.unseen64.net/wp-content/gal…ox-360-pc-2.jpg
[media*]
[url='']http://en.wikipedia....ng_(video_game)[/url]External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.[Blocked Image: http://www.froyok.fr/archives/refs/…d80547f35f0.jpg]
[Blocked Image: http://www.froyok.fr/archives/refs/…020176e0fdb.jpg]
[Blocked Image: http://www.froyok.fr/archives/refs/…4292eb6485b.jpg]
[Blocked Image: http://www.froyok.fr/archives/refs/…ssing/ark01.jpg][Blocked Image: http://www.froyok.fr/archives/refs/…ssing/ark02.jpg][Blocked Image: http://www.froyok.fr/archives/refs/…ssing/ark03.jpg]
[Blocked Image: http://www.froyok.fr/archives/refs/…ssing/ark05.jpg][Blocked Image: http://www.froyok.fr/archives/refs/…ssing/ark06.jpg]
[Blocked Image: http://www.froyok.fr/archives/refs/…ing/image04.jpg][Blocked Image: http://www.froyok.fr/archives/refs/…ing/image02.jpg][Blocked Image: http://www.froyok.fr/archives/refs/…ing/image01.jpg][Blocked Image: http://www.froyok.fr/archives/refs/…ssing/ark02.jpg]
-
-
Quote from killertomato
[Blocked Image: http://liberaldead.com/blog/wp-content/uploads/theyhunger6.jpg]
[Blocked Image: http://www.oocities.org/timessquare/castle/1771/wc1_5.gif]
Is that the Cthulhu mod ?
-
Quote from Thrik
OK, so basically it keeps taking you back to the last unread post back when you marked everything as read? That is so strange. What happens if you do 'Mark this forum read' at the top of the forum, next to the 'New topic' button? Does it start using the latest page and get stuck on that too?
I just done that, now I will wait some posts to see if it happens again. I will give a feedback as soon I will have something.
-
Probably a conflict on the upcoming UE4 Powered Unreal 3 free 2 play.

-
Quote from Thrik
Ah, OK. If it's only affecting threads you haven't visited since the new software was implemented I don't think there'll be any round it, as the 'last unread' data probably didn't survive the conversion — at least not all of it. It sounds like the 'there is a new unread post in this thread' data made it, but the specific page to take you to didn't.
A possible way to stop this continuing to happen is to click the 'Mark Community Read' link right at the bottom of the page. This will basically mark every single post as having been read, thus any future icons you see will be based on new, working data.

Ok, I'm back on this problem and it becomes very annoying. I have made a strong clean of all the post on all the forum since the time you mentionned it to be sure that everything will be marked as "read". Unfortunately, some topic refuse to work correctly.
Especially these one :
[url='']http://www.mapcore.o...el-screenshots/[/url]
[url='']http://www.mapcore.o...m-model-thread/[/url]
When I'm in the home of a section and I click on the icon ( [Blocked Image: https://migrationtest.mapcore.org/public/style_i…_unread_dot.png] ) to read the lastest post of a thread, it send me to last post of when I used the "mark community as read". I'm forced to use the "Go to first unread post" which doesn't work on thread made before the new forum (it just sends me to the next page). On new thread it works well. I'm now 6/8 pages late on the WIP topic for example. Reading every page to be sure to update the "read" post don't update anything, I stay stuck in the past.
[Blocked Image: http://www.froyok.fr/archives/uplo/…F6hj1qdlkgg.gif]
"Nom de zeus !"
It's impossible to track correctly the discusisons. I'm supprised to be the only one with this problem...

-
Quote from 3Dnj
Lightmaps is the best !!! Fuck dynamic lighting !!!!!
Come here, I would like to hug what you says.

-
Plus this !
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
Hey, my turn !
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
Quote
' timestamp='1353219530' post='317182']I also heard they have 16 bit normal maps, awesome.
Do you have more info on this ? I'm really curious.
-
Congrats guys ! I love your website !
So far the best one in this genre !
